My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Dark Prince Hunter P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Dark Prince
Giant Snowball
Bats Battle Ram
Zap
Bats Battle Ram Dark Prince
Barbarian Barrel
Battle Ram Dark Prince Hunter
The Log
Battle Ram Dark Prince Hunter
Earthquake
Arrows
Bats
Royal Delivery
Bats Battle Ram Dark Prince Hunter P.E.K.K.A
Fireball
Battle Ram Hunter
Poison
Bats Hunter
Lightning
Battle Ram Dark Prince Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball Fireball Dark Prince Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Giant Snowball Fireball Battle Ram Dark Prince Hunter P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Giant Snowball Fireball

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Battle Ram Dark Prince P.E.K.K.A
Zap
Fireball Battle Ram P.E.K.K.A Bats Giant Snowball Dark Prince Hunter
Giant Snowball
Battle Ram P.E.K.K.A Zap Fireball Dark Prince Hunter
Fireball
Zap Giant Snowball Battle Ram Dark Prince
Battle Ram
Zap Giant Snowball Bats Fireball Hunter P.E.K.K.A
Dark Prince
Bats Zap Giant Snowball Fireball
Hunter
Zap Giant Snowball Battle Ram P.E.K.K.A
P.E.K.K.A
Zap Giant Snowball Bats Battle Ram Hunter

Defense Synergies 1 15

Bats
Zap Giant Snowball Dark Prince Hunter P.E.K.K.A
Zap
Fireball Bats Giant Snowball Dark Prince Hunter P.E.K.K.A
Giant Snowball
Bats Zap Dark Prince Hunter P.E.K.K.A
Fireball
Zap Dark Prince
Battle Ram
Dark Prince
Bats Zap Giant Snowball Fireball Hunter
Hunter
Bats Zap Giant Snowball Dark Prince P.E.K.K.A
P.E.K.K.A
Bats Zap Giant Snowball Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Hunter P.E.K.K.A Bats Zap Dark Prince
Hunter P.E.K.K.A Bats Giant Snowball Dark Prince
Hunter P.E.K.K.A Bats Dark Prince
Fireball Dark Prince P.E.K.K.A
Fireball Bats Zap Giant Snowball Dark Prince Hunter
Bats Giant Snowball Hunter Zap Fireball
Zap Fireball P.E.K.K.A
Hunter P.E.K.K.A
Giant Snowball Dark Prince Hunter
Bats Zap Giant Snowball Fireball Dark Prince Hunter
Hunter Bats Zap Giant Snowball Fireball
Hunter P.E.K.K.A Bats Zap Giant Snowball Fireball Dark Prince
Fireball Bats Zap Giant Snowball Dark Prince Hunter P.E.K.K.A
P.E.K.K.A Hunter
Zap Giant Snowball Fireball Hunter P.E.K.K.A
Bats Fireball Dark Prince Hunter P.E.K.K.A
Fireball Bats Zap Giant Snowball Dark Prince Hunter
Zap Giant Snowball Hunter Bats Fireball Dark Prince
P.E.K.K.A Hunter
Dark Prince Bats Giant Snowball Fireball Hunter P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Giant Snowball Fireball Dark Prince P.E.K.K.A
Fireball Zap Giant Snowball Hunter
P.E.K.K.A Bats Zap Dark Prince Hunter
Dark Prince Hunter P.E.K.K.A Bats Zap Fireball
P.E.K.K.A Dark Prince Hunter
Fireball Bats Zap Giant Snowball Hunter
Dark Prince P.E.K.K.A Bats Fireball Hunter
P.E.K.K.A Dark Prince Hunter
Zap P.E.K.K.A Bats Giant Snowball Fireball Dark Prince
P.E.K.K.A
P.E.K.K.A Bats Dark Prince Hunter
P.E.K.K.A Zap Giant Snowball Fireball Dark Prince
Dark Prince P.E.K.K.A Fireball Hunter
Fireball
Bats Zap Fireball Dark Prince Hunter P.E.K.K.A
Bats Zap Giant Snowball Fireball Dark Prince Hunter P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Giant Snowball
Fireball
Fireball Dark Prince
Fireball Zap Giant Snowball Dark Prince
Fireball Bats Zap Giant Snowball Hunter
Fireball Zap Giant Snowball Hunter
Fireball Zap Giant Snowball
Bats Giant Snowball Fireball
Zap Fireball Dark Prince
Fireball Zap Giant Snowball
Giant Snowball Fireball Hunter
Fireball
Zap Giant Snowball Fireball
Zap Giant Snowball Fireball Hunter
Fireball
Giant Snowball Fireball
Bats
Zap Giant Snowball Fireball Dark Prince Hunter
Zap Giant Snowball Fireball
Fireball
Giant Snowball Fireball
Zap Giant Snowball Fireball
Zap Giant Snowball Fireball Dark Prince Hunter
Fireball Zap Giant Snowball Hunter
Fireball Zap Giant Snowball
Fireball Zap
Bats Zap Giant Snowball Fireball Hunter
Zap Bats Giant Snowball Fireball
Giant Snowball Fireball
Zap Giant Snowball Fireball Hunter
Zap Giant Snowball Fireball
P.E.K.K.A
Giant Snowball Fireball
Zap Bats Fireball Dark Prince
Fireball Zap Giant Snowball Hunter
Fireball
Fireball Dark Prince Hunter
Zap Giant Snowball Fireball
Zap Giant Snowball Fireball
Dark Prince P.E.K.K.A
Zap Bats Giant Snowball Fireball
Bats Zap Giant Snowball Fireball
Zap Giant Snowball Fireball Dark Prince

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