My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Firecracker Dark Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Dark Prince Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Dark Prince Miner
Giant Snowball
Bats Skeleton Barrel Miner
Zap
Bats Skeleton Barrel Firecracker Dark Prince
Barbarian Barrel
Skeleton Barrel Firecracker Dark Prince
The Log
Skeleton Barrel Firecracker Dark Prince
Earthquake
Firecracker
Arrows
Bats Skeleton Barrel Firecracker
Royal Delivery
Bats Skeleton Barrel Firecracker Dark Prince Miner
Fireball
Skeleton Barrel Firecracker
Poison
Bats Skeleton Barrel Firecracker
Lightning
Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Tornado Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Tornado Dark Prince Miner Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Skeleton Barrel Firecracker Tornado Miner Dark Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Skeleton Barrel Firecracker

Attack Synergies 9 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Miner Mega Knight Zap Firecracker Dark Prince
Zap
Firecracker Tornado Miner Bats Skeleton Barrel Dark Prince Mega Knight
Skeleton Barrel
Bats Firecracker Miner Zap Tornado Dark Prince Mega Knight
Firecracker
Zap Skeleton Barrel Miner Bats Tornado Dark Prince Mega Knight
Tornado
Zap Skeleton Barrel Firecracker Dark Prince Mega Knight
Dark Prince
Bats Zap Skeleton Barrel Firecracker Tornado Miner
Miner
Bats Zap Skeleton Barrel Firecracker Dark Prince Mega Knight
Mega Knight
Bats Zap Skeleton Barrel Firecracker Tornado Miner

Defense Synergies 1 16

Bats
Zap Firecracker Dark Prince Mega Knight
Zap
Mega Knight Bats Skeleton Barrel Firecracker Tornado Dark Prince Miner
Skeleton Barrel
Zap Mega Knight
Firecracker
Bats Zap Tornado Dark Prince Mega Knight
Tornado
Zap Firecracker Dark Prince Mega Knight
Dark Prince
Bats Zap Firecracker Tornado
Miner
Zap Mega Knight
Mega Knight
Zap Bats Skeleton Barrel Firecracker Tornado Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Firecracker
Bats Zap Firecracker Dark Prince Mega Knight
Tornado Mega Knight Bats Dark Prince
Bats Firecracker Dark Prince Mega Knight
Firecracker Tornado Dark Prince Mega Knight
Tornado Bats Zap Firecracker Dark Prince Mega Knight
Bats Tornado Zap Firecracker
Zap Skeleton Barrel Mega Knight
Tornado
Tornado Firecracker Dark Prince Miner Mega Knight
Bats Zap Firecracker Tornado Dark Prince Mega Knight
Bats Zap Firecracker Tornado
Mega Knight Bats Zap Dark Prince
Mega Knight Bats Zap Firecracker Tornado Dark Prince
Mega Knight
Tornado Zap Mega Knight
Mega Knight Bats Firecracker Tornado Dark Prince
Mega Knight Bats Zap Firecracker Tornado Dark Prince
Zap Tornado Bats Firecracker Dark Prince Mega Knight
Tornado
Dark Prince Mega Knight Bats Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Dark Prince
Zap Skeleton Barrel Firecracker Miner Mega Knight
Mega Knight Bats Zap Dark Prince
Dark Prince Mega Knight Bats Zap Tornado
Dark Prince Mega Knight
Firecracker Bats Zap Skeleton Barrel Tornado
Dark Prince Bats
Mega Knight Dark Prince
Zap Mega Knight Bats Firecracker Tornado Dark Prince
Mega Knight Bats Dark Prince
Mega Knight Zap Tornado Dark Prince
Dark Prince Mega Knight
Firecracker Mega Knight
Bats Zap Firecracker Tornado Dark Prince
Bats Mega Knight Zap Firecracker Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker
Firecracker Zap Skeleton Barrel Tornado Miner
Skeleton Barrel Miner
Skeleton Barrel Firecracker Dark Prince
Zap Firecracker Dark Prince Mega Knight
Firecracker Bats Zap Skeleton Barrel Tornado
Firecracker Tornado
Zap Skeleton Barrel Firecracker Tornado
Miner Zap Skeleton Barrel Firecracker Tornado
Bats Tornado
Firecracker Miner Zap Skeleton Barrel Tornado Dark Prince
Zap Firecracker Tornado
Skeleton Barrel Firecracker Miner
Skeleton Barrel Firecracker
Zap Skeleton Barrel Firecracker
Zap Skeleton Barrel Firecracker
Skeleton Barrel Firecracker Mega Knight
Tornado
Bats
Zap Skeleton Barrel Firecracker Dark Prince Mega Knight
Zap Skeleton Barrel Firecracker Tornado Miner Mega Knight
Mega Knight
Tornado
Tornado
Zap Skeleton Barrel
Zap Firecracker Tornado Dark Prince Mega Knight
Firecracker Miner Zap Skeleton Barrel Tornado
Zap Skeleton Barrel Tornado Miner Mega Knight
Miner Zap Skeleton Barrel Firecracker Tornado
Bats Zap Firecracker Tornado
Zap Bats Skeleton Barrel Firecracker
Zap Miner Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap Skeleton Barrel Bats Dark Prince
Zap Firecracker Tornado
Miner Firecracker Dark Prince Mega Knight
Zap Skeleton Barrel Firecracker
Zap Tornado
Firecracker Dark Prince Mega Knight
Zap Bats Firecracker Tornado
Firecracker Bats Zap Tornado
Zap Skeleton Barrel Firecracker Tornado Dark Prince Miner Mega Knight

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