My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Rascals Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Giant Wizard Dark Prince Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton Army Dark Prince
Giant Snowball
Bats Skeleton Army Witch
Zap
Bats Skeleton Army Dark Prince Witch
Barbarian Barrel
Rascals Wizard Skeleton Army Dark Prince Witch
The Log
Rascals Skeleton Army Dark Prince Witch
Earthquake
Skeleton Army Witch
Arrows
Bats Rascals Skeleton Army Witch
Royal Delivery
Bats Rascals Wizard Skeleton Army Dark Prince Witch
Fireball
Rascals Wizard Skeleton Army Witch
Poison
Bats Rascals Wizard Skeleton Army Witch
Lightning
Wizard Dark Prince Witch
Rocket
Rascals Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Skeleton Army Dark Prince Rascals Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Skeleton Army Dark Prince

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap Rascals Dark Prince
Zap
Giant Bats Dark Prince Witch
Rascals
Bats Dark Prince
Giant
Bats Zap Dark Prince Wizard Witch
Wizard
Giant Dark Prince
Skeleton Army
Dark Prince
Giant Bats Zap Rascals Wizard Witch
Witch
Zap Giant Dark Prince

Defense Synergies 0 10

Bats
Zap Rascals Dark Prince
Zap
Bats Rascals Skeleton Army Dark Prince Witch
Rascals
Bats Zap
Giant
Wizard
Skeleton Army Dark Prince
Skeleton Army
Zap Wizard
Dark Prince
Bats Zap Wizard Witch
Witch
Zap Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Skeleton Army Bats Zap Rascals Dark Prince Witch
Skeleton Army Witch Bats Rascals Dark Prince
Skeleton Army Witch Bats Rascals Dark Prince
Skeleton Army Dark Prince
Skeleton Army Bats Zap Rascals Dark Prince
Bats Zap Rascals Wizard Witch
Zap Rascals
Witch Rascals Skeleton Army
Skeleton Army Rascals Dark Prince
Bats Skeleton Army Witch Zap Rascals Wizard Dark Prince
Bats Zap Rascals Wizard Witch
Skeleton Army Bats Zap Rascals Wizard Dark Prince Witch
Wizard Skeleton Army Bats Zap Rascals Dark Prince Witch
Skeleton Army Rascals
Skeleton Army Zap Rascals
Wizard Bats Rascals Skeleton Army Dark Prince Witch
Bats Zap Rascals Wizard Skeleton Army Dark Prince Witch
Zap Wizard Witch Bats Rascals Dark Prince
Rascals Wizard Skeleton Army Dark Prince Bats Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeleton Army Zap Dark Prince Witch
Zap Wizard
Skeleton Army Bats Zap Rascals Dark Prince Witch
Skeleton Army Dark Prince Bats Zap Rascals
Rascals Skeleton Army Dark Prince Witch
Wizard Bats Zap Rascals Witch
Rascals Skeleton Army Dark Prince Bats Witch
Rascals Skeleton Army Dark Prince
Zap Bats Skeleton Army Dark Prince Witch
Witch Skeleton Army
Bats Rascals Dark Prince Witch
Skeleton Army Zap Dark Prince
Rascals Skeleton Army Dark Prince Wizard Witch
Wizard Rascals Skeleton Army Witch
Rascals Skeleton Army Witch Bats Zap Dark Prince
Bats Zap Rascals Wizard Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals
Zap
Rascals Dark Prince
Wizard Zap Dark Prince
Wizard Bats Zap Witch
Wizard Witch
Zap Wizard
Zap Wizard
Bats
Zap Wizard Dark Prince
Zap Wizard
Zap
Zap Wizard Witch
Wizard
Bats
Zap Wizard Dark Prince
Zap Wizard Witch
Wizard
Zap
Zap Wizard Dark Prince Witch
Witch
Zap Wizard Witch
Zap Wizard Witch
Zap
Bats Zap Wizard Witch
Zap Bats Wizard Witch
Zap Wizard
Zap
Wizard
Zap Bats Skeleton Army Dark Prince Witch
Zap Wizard Witch
Rascals Wizard Dark Prince
Zap Wizard
Zap
Dark Prince
Zap Bats Rascals Witch
Bats Zap Witch
Zap Dark Prince Witch

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