My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Flying Machine P.E.K.K.A Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Flying Machine P.E.K.K.A Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram
Giant Snowball
Bats Battle Ram Flying Machine
Zap
Bats Battle Ram Flying Machine
Barbarian Barrel
Battle Ram Royal Ghost Magic Archer
The Log
Battle Ram
Earthquake
Arrows
Bats Flying Machine
Royal Delivery
Bats Battle Ram Flying Machine P.E.K.K.A Royal Ghost Magic Archer
Fireball
Battle Ram Flying Machine Magic Archer
Poison
Bats Flying Machine Magic Archer
Lightning
Battle Ram Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Poison P.E.K.K.A Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Royal Ghost Battle Ram Flying Machine Poison Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Royal Ghost Battle Ram

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Battle Ram Flying Machine P.E.K.K.A
Zap
Battle Ram P.E.K.K.A Bats Flying Machine Poison Royal Ghost Magic Archer
Battle Ram
Zap Poison Magic Archer Bats Flying Machine P.E.K.K.A Royal Ghost
Flying Machine
Bats Zap Battle Ram P.E.K.K.A Royal Ghost
Poison
Battle Ram P.E.K.K.A Zap Royal Ghost
P.E.K.K.A
Zap Poison Magic Archer Bats Battle Ram Flying Machine
Royal Ghost
Zap Battle Ram Flying Machine Poison Magic Archer
Magic Archer
Battle Ram P.E.K.K.A Zap Royal Ghost

Defense Synergies 0 9

Bats
Zap P.E.K.K.A
Zap
Bats Flying Machine Poison P.E.K.K.A Royal Ghost Magic Archer
Battle Ram
Flying Machine
Zap P.E.K.K.A Royal Ghost
Poison
Zap
P.E.K.K.A
Bats Zap Flying Machine
Royal Ghost
Zap Flying Machine
Magic Archer
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine Magic Archer
P.E.K.K.A Bats Zap Flying Machine
P.E.K.K.A Bats
P.E.K.K.A Bats
Poison P.E.K.K.A
Bats Zap Flying Machine Royal Ghost Magic Archer
Bats Zap Flying Machine Poison Magic Archer
Zap Flying Machine Poison P.E.K.K.A Magic Archer
P.E.K.K.A
Royal Ghost
Bats Poison Zap Flying Machine Royal Ghost Magic Archer
Bats Zap Flying Machine Poison Magic Archer
P.E.K.K.A Bats Zap Flying Machine
Bats Zap Poison P.E.K.K.A Royal Ghost Magic Archer
P.E.K.K.A
Zap P.E.K.K.A
Bats Poison P.E.K.K.A
Bats Zap Flying Machine Royal Ghost Magic Archer
Zap Poison Bats Flying Machine Royal Ghost Magic Archer
P.E.K.K.A
Royal Ghost Bats Flying Machine Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Royal Ghost
Poison Zap Flying Machine Royal Ghost Magic Archer
P.E.K.K.A Bats Zap
P.E.K.K.A Bats Zap
P.E.K.K.A
Poison Bats Zap Flying Machine Magic Archer
P.E.K.K.A Bats Flying Machine
P.E.K.K.A
Zap P.E.K.K.A Bats Flying Machine Poison Magic Archer
P.E.K.K.A
P.E.K.K.A Bats Flying Machine
P.E.K.K.A Zap Poison
P.E.K.K.A
Flying Machine Magic Archer
Bats Zap Flying Machine Poison P.E.K.K.A Magic Archer
Bats Poison Zap Flying Machine P.E.K.K.A Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Flying Machine Royal Ghost
Poison Zap Flying Machine Royal Ghost Magic Archer
Flying Machine Poison Magic Archer
Flying Machine Poison
Poison Zap Magic Archer
Poison Bats Zap Flying Machine Magic Archer
Flying Machine Poison Magic Archer
Poison Zap Flying Machine Magic Archer
Poison Zap Flying Machine
Bats Poison
Poison Zap Flying Machine Magic Archer
Poison Zap Flying Machine Magic Archer
Flying Machine Poison Magic Archer
Flying Machine Poison Magic Archer
Zap Flying Machine Poison Magic Archer
Zap Flying Machine Poison Magic Archer
Magic Archer Flying Machine Poison
Poison
Bats
Zap Flying Machine Poison Magic Archer
Zap Flying Machine Poison Magic Archer
Poison Magic Archer
Poison
Zap Flying Machine Poison
Zap Poison Magic Archer
Poison Zap Flying Machine Royal Ghost Magic Archer
Zap Flying Machine Poison Magic Archer
Poison Zap Magic Archer
Poison Bats Zap Flying Machine Magic Archer
Zap Bats Flying Machine Poison
Poison Zap Magic Archer
Zap Poison Magic Archer
P.E.K.K.A
Poison Magic Archer
Zap Bats Flying Machine Magic Archer
Poison Zap Flying Machine Magic Archer
Poison Flying Machine Magic Archer
Zap Flying Machine Poison Magic Archer
Zap Poison
Flying Machine P.E.K.K.A
Zap Bats Flying Machine Poison Magic Archer
Bats Zap Flying Machine Poison Magic Archer
Poison Zap Flying Machine Royal Ghost Magic Archer

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