My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Valkyrie Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Balloon
Giant Snowball
Bats Musketeer Skeleton Army Balloon Lumberjack
Zap
Bats Skeleton Army Balloon
Barbarian Barrel
Musketeer Valkyrie Skeleton Army Lumberjack
The Log
Musketeer Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Musketeer Valkyrie Skeleton Army Balloon Lumberjack
Fireball
Musketeer Skeleton Army Balloon Lumberjack
Poison
Bats Musketeer Skeleton Army Balloon
Lightning
Musketeer Valkyrie Balloon Lumberjack
Rocket
Musketeer Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Skeleton Army Musketeer Valkyrie Freeze Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Skeleton Army Musketeer

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Zap Lumberjack
Zap
Balloon Bats Musketeer Valkyrie Freeze Lumberjack
Musketeer
Valkyrie Zap Balloon Lumberjack
Valkyrie
Bats Musketeer Balloon Lumberjack Zap
Skeleton Army
Freeze
Balloon Zap
Balloon
Bats Zap Valkyrie Freeze Lumberjack Musketeer
Lumberjack
Valkyrie Balloon Bats Zap Musketeer

Defense Synergies 2 15

Bats
Zap Musketeer Valkyrie Freeze Lumberjack
Zap
Bats Musketeer Valkyrie Skeleton Army Lumberjack
Musketeer
Valkyrie Lumberjack Bats Zap Skeleton Army
Valkyrie
Musketeer Bats Zap Freeze Lumberjack
Skeleton Army
Zap Musketeer Freeze Lumberjack
Freeze
Bats Valkyrie Skeleton Army Lumberjack
Balloon
Lumberjack
Musketeer Bats Zap Valkyrie Skeleton Army Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Valkyrie
Skeleton Army Lumberjack Bats Zap Musketeer Valkyrie
Skeleton Army Lumberjack Bats Musketeer Valkyrie Freeze
Skeleton Army Lumberjack Bats Musketeer Valkyrie
Valkyrie Skeleton Army Lumberjack
Skeleton Army Freeze Bats Zap Musketeer Valkyrie Lumberjack
Bats Musketeer Zap Freeze
Zap Musketeer Valkyrie
Musketeer Skeleton Army Lumberjack
Skeleton Army Musketeer Valkyrie Lumberjack
Bats Valkyrie Skeleton Army Zap Musketeer Freeze Lumberjack
Musketeer Bats Zap
Skeleton Army Lumberjack Bats Zap Musketeer Valkyrie Freeze
Valkyrie Skeleton Army Bats Zap Freeze Lumberjack
Skeleton Army Lumberjack
Skeleton Army Zap Freeze Lumberjack
Bats Musketeer Valkyrie Skeleton Army Lumberjack
Bats Zap Musketeer Valkyrie Skeleton Army Lumberjack
Zap Valkyrie Freeze Bats Musketeer Lumberjack
Musketeer Lumberjack
Valkyrie Skeleton Army Bats Musketeer Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Zap
Zap Musketeer Valkyrie Lumberjack
Skeleton Army Lumberjack Bats Zap Musketeer Valkyrie
Valkyrie Skeleton Army Lumberjack Bats Zap Musketeer
Musketeer Valkyrie Skeleton Army Lumberjack
Bats Zap Musketeer Freeze
Skeleton Army Bats Musketeer Valkyrie Lumberjack
Valkyrie Skeleton Army Lumberjack
Zap Freeze Bats Valkyrie Skeleton Army
Musketeer Skeleton Army
Bats Musketeer Valkyrie Lumberjack
Skeleton Army Zap Valkyrie
Skeleton Army Valkyrie Lumberjack
Musketeer Valkyrie Skeleton Army
Skeleton Army Bats Zap Musketeer Valkyrie Freeze Lumberjack
Bats Valkyrie Zap Musketeer Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Freeze
Zap Musketeer
Musketeer Valkyrie Freeze
Zap Valkyrie
Bats Zap Musketeer Freeze
Musketeer
Zap Freeze
Zap
Bats Musketeer Lumberjack
Zap Musketeer Valkyrie
Zap Musketeer
Musketeer
Musketeer Freeze
Zap Musketeer
Zap Musketeer
Musketeer
Freeze
Bats
Zap Musketeer
Zap Valkyrie
Musketeer
Musketeer
Zap Musketeer
Zap Freeze Valkyrie
Zap Musketeer
Zap Musketeer
Zap Musketeer
Bats Zap Musketeer
Zap Bats Musketeer Freeze
Zap Musketeer
Zap Freeze
Zap Bats Musketeer Skeleton Army Freeze
Zap Musketeer
Freeze
Musketeer Valkyrie Lumberjack
Zap Musketeer
Zap
Musketeer
Zap Bats Musketeer Freeze
Bats Zap Musketeer
Zap Musketeer Freeze

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