My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Goblin Hut Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Goblin Hut Baby Dragon Dark Prince Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Dark Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Dark Prince Bandit
Giant Snowball
Bats Musketeer Hog Rider Goblin Hut Baby Dragon
Zap
Bats Goblin Hut Dark Prince Bandit
Barbarian Barrel
Musketeer Goblin Hut Dark Prince Bandit
The Log
Musketeer Hog Rider Goblin Hut Dark Prince Bandit
Earthquake
Hog Rider Goblin Hut
Arrows
Bats Goblin Hut
Royal Delivery
Bats Musketeer Hog Rider Goblin Hut Baby Dragon Dark Prince Bandit
Fireball
Musketeer Hog Rider Goblin Hut Baby Dragon Bandit
Poison
Bats Musketeer Goblin Hut
Lightning
Musketeer Goblin Hut Baby Dragon Dark Prince Bandit
Rocket
Musketeer Hog Rider Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Bandit Musketeer Hog Rider Baby Dragon Dark Prince Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Bandit Musketeer

Attack Synergies 3 23

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Baby Dragon Dark Prince Bandit
Zap
Hog Rider Bats Musketeer Goblin Hut Baby Dragon Dark Prince Bandit
Musketeer
Hog Rider Zap Goblin Hut Baby Dragon Dark Prince Bandit
Hog Rider
Bats Zap Musketeer Goblin Hut Baby Dragon Dark Prince Bandit
Goblin Hut
Zap Musketeer Hog Rider Baby Dragon Dark Prince Bandit
Baby Dragon
Bats Zap Musketeer Hog Rider Goblin Hut Dark Prince Bandit
Dark Prince
Bats Zap Musketeer Hog Rider Goblin Hut Baby Dragon Bandit
Bandit
Bats Zap Musketeer Hog Rider Goblin Hut Baby Dragon Dark Prince

Defense Synergies 0 20

Bats
Zap Musketeer Baby Dragon Dark Prince Bandit
Zap
Bats Musketeer Goblin Hut Baby Dragon Dark Prince Bandit
Musketeer
Bats Zap Goblin Hut Baby Dragon Dark Prince Bandit
Hog Rider
Goblin Hut
Zap Musketeer Baby Dragon Dark Prince Bandit
Baby Dragon
Bats Zap Musketeer Goblin Hut Dark Prince Bandit
Dark Prince
Bats Zap Musketeer Goblin Hut Baby Dragon Bandit
Bandit
Bats Zap Musketeer Goblin Hut Baby Dragon Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Goblin Hut Baby Dragon
Bats Zap Musketeer Goblin Hut Dark Prince Bandit
Goblin Hut Bats Musketeer Dark Prince Bandit
Goblin Hut Bats Musketeer Dark Prince Bandit
Dark Prince
Bats Zap Musketeer Baby Dragon Dark Prince Bandit
Bats Musketeer Zap Goblin Hut Baby Dragon
Zap Musketeer Baby Dragon Bandit
Musketeer Goblin Hut
Musketeer Dark Prince Bandit
Bats Zap Musketeer Goblin Hut Baby Dragon Dark Prince Bandit
Musketeer Bats Zap Goblin Hut Baby Dragon
Goblin Hut Bats Zap Musketeer Dark Prince Bandit
Bats Zap Goblin Hut Baby Dragon Dark Prince
Goblin Hut Bandit
Zap Goblin Hut Bandit
Bats Musketeer Goblin Hut Dark Prince
Bats Zap Musketeer Goblin Hut Baby Dragon Dark Prince Bandit
Zap Baby Dragon Bats Musketeer Goblin Hut Dark Prince Bandit
Musketeer Goblin Hut
Dark Prince Bats Musketeer Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Goblin Hut Dark Prince Bandit
Bandit Zap Musketeer Baby Dragon
Bandit Bats Zap Musketeer Goblin Hut Dark Prince
Dark Prince Bats Zap Musketeer Bandit
Musketeer Goblin Hut Dark Prince Bandit
Bats Zap Musketeer Goblin Hut Baby Dragon
Dark Prince Bats Musketeer Goblin Hut Bandit
Dark Prince
Zap Bats Goblin Hut Baby Dragon Dark Prince Bandit
Musketeer Goblin Hut
Bats Musketeer Goblin Hut Dark Prince
Zap Dark Prince
Dark Prince Bandit
Musketeer Baby Dragon
Goblin Hut Bats Zap Musketeer Baby Dragon Dark Prince
Bats Zap Musketeer Goblin Hut Baby Dragon Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Baby Dragon Bandit
Zap Musketeer Baby Dragon Bandit
Goblin Hut Baby Dragon Bandit
Musketeer Dark Prince
Zap Baby Dragon Dark Prince
Bats Zap Musketeer Baby Dragon
Musketeer Baby Dragon
Zap Baby Dragon
Zap Bandit
Bats Musketeer
Zap Musketeer Dark Prince Bandit
Zap Musketeer Baby Dragon
Musketeer Goblin Hut Baby Dragon Bandit
Musketeer Baby Dragon Bandit
Zap Musketeer Goblin Hut Baby Dragon
Zap Musketeer Goblin Hut Baby Dragon Bandit
Musketeer Goblin Hut Baby Dragon Bandit
Bats
Zap Musketeer Baby Dragon Dark Prince Bandit
Zap Baby Dragon
Musketeer Baby Dragon
Musketeer
Zap Musketeer Baby Dragon
Zap Baby Dragon Dark Prince
Zap Musketeer Baby Dragon Bandit
Zap Musketeer Baby Dragon Bandit
Zap Musketeer Baby Dragon Bandit
Bats Zap Musketeer Baby Dragon
Zap Bats Musketeer Goblin Hut
Zap Musketeer Bandit
Zap
Zap Bats Musketeer Goblin Hut Dark Prince Bandit
Zap Musketeer Baby Dragon
Musketeer Baby Dragon Dark Prince
Zap Musketeer Baby Dragon
Zap
Musketeer Dark Prince
Zap Bats Musketeer Baby Dragon
Bats Zap Musketeer
Zap Musketeer Baby Dragon Dark Prince Bandit

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