My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Goblin Gang Elite Barbarians Goblin Barrel Giant Skeleton
Giant Snowball
Bats Minions Goblin Gang Goblin Barrel
Zap
Bats Minions Goblin Gang Goblin Barrel
Barbarian Barrel
Goblin Gang Elite Barbarians Valkyrie Goblin Barrel Giant Skeleton
The Log
Goblin Gang Elite Barbarians Goblin Barrel Giant Skeleton
Earthquake
Goblin Gang Goblin Barrel
Arrows
Bats Minions Goblin Gang Goblin Barrel
Royal Delivery
Bats Minions Goblin Gang Elite Barbarians Valkyrie Goblin Barrel Giant Skeleton
Fireball
Minions Goblin Gang Elite Barbarians Goblin Barrel
Poison
Bats Minions Goblin Gang
Lightning
Elite Barbarians Valkyrie
Rocket
Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Minions Goblin Gang Goblin Barrel Valkyrie Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Minions Goblin Gang

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Giant Skeleton Zap Minions Elite Barbarians Goblin Barrel
Zap
Elite Barbarians Bats Minions Valkyrie Giant Skeleton
Minions
Bats Zap Elite Barbarians Valkyrie Giant Skeleton
Goblin Gang
Goblin Barrel Valkyrie Giant Skeleton
Elite Barbarians
Zap Valkyrie Bats Minions
Valkyrie
Bats Elite Barbarians Goblin Barrel Zap Minions Goblin Gang Giant Skeleton
Goblin Barrel
Goblin Gang Valkyrie Bats Giant Skeleton
Giant Skeleton
Bats Zap Minions Goblin Gang Valkyrie Goblin Barrel

Defense Synergies 2 12

Bats
Zap Minions Valkyrie Giant Skeleton
Zap
Bats Minions Goblin Gang Elite Barbarians Valkyrie Giant Skeleton
Minions
Valkyrie Bats Zap Giant Skeleton
Goblin Gang
Zap Valkyrie Giant Skeleton
Elite Barbarians
Valkyrie Zap
Valkyrie
Minions Elite Barbarians Bats Zap Goblin Gang
Goblin Barrel
Giant Skeleton
Bats Zap Minions Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie
Elite Barbarians Bats Zap Minions Goblin Gang Valkyrie
Goblin Gang Bats Minions Elite Barbarians Valkyrie Giant Skeleton
Elite Barbarians Bats Minions Goblin Gang Valkyrie
Elite Barbarians Valkyrie Giant Skeleton
Goblin Gang Bats Zap Minions Valkyrie
Bats Minions Zap Goblin Gang
Zap Valkyrie Giant Skeleton
Minions Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Valkyrie Giant Skeleton
Bats Minions Goblin Gang Valkyrie Zap Giant Skeleton
Minions Bats Zap Goblin Gang
Bats Zap Minions Goblin Gang Elite Barbarians Valkyrie Giant Skeleton
Valkyrie Bats Zap Minions Goblin Gang
Elite Barbarians Goblin Gang
Zap Goblin Gang Elite Barbarians
Bats Minions Goblin Gang Elite Barbarians Valkyrie
Bats Zap Minions Goblin Gang Elite Barbarians Valkyrie
Zap Valkyrie Bats Minions Giant Skeleton
Elite Barbarians
Goblin Gang Valkyrie Bats Minions Elite Barbarians Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Elite Barbarians Giant Skeleton
Zap Goblin Gang Elite Barbarians Valkyrie
Goblin Gang Giant Skeleton Bats Zap Minions Elite Barbarians Valkyrie
Goblin Gang Valkyrie Giant Skeleton Bats Zap Elite Barbarians
Giant Skeleton Goblin Gang Elite Barbarians Valkyrie
Bats Zap Minions Goblin Gang
Goblin Gang Bats Minions Elite Barbarians Valkyrie Giant Skeleton
Giant Skeleton Elite Barbarians Valkyrie
Zap Giant Skeleton Bats Minions Elite Barbarians Valkyrie
Goblin Gang
Bats Minions Elite Barbarians Valkyrie Giant Skeleton
Zap Elite Barbarians Valkyrie Giant Skeleton
Elite Barbarians Giant Skeleton Goblin Gang Valkyrie
Valkyrie
Goblin Gang Elite Barbarians Bats Zap Minions Valkyrie Giant Skeleton
Bats Minions Valkyrie Zap Elite Barbarians Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Giant Skeleton
Zap
Giant Skeleton
Valkyrie Giant Skeleton
Zap Valkyrie
Bats Zap Minions
Zap
Zap
Bats Minions Goblin Gang Elite Barbarians
Zap Valkyrie
Zap
Elite Barbarians
Minions
Zap Elite Barbarians
Zap
Bats Minions
Zap
Zap Valkyrie
Minions Giant Skeleton
Zap
Zap Valkyrie
Zap
Zap
Zap
Elite Barbarians Bats Zap
Zap Bats Minions
Elite Barbarians
Zap
Zap
Giant Skeleton
Zap Bats Minions Goblin Gang
Zap
Goblin Gang Valkyrie
Zap
Zap Giant Skeleton
Elite Barbarians
Zap Bats Minions Goblin Gang Elite Barbarians Giant Skeleton
Bats Zap
Zap Giant Skeleton

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