My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Goblin Gang Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Goblin Gang Giant Sparky
Giant Snowball
Bats Minions Goblin Gang Mega Minion
Zap
Bats Minions Goblin Gang Sparky
Barbarian Barrel
Goblin Gang Sparky
The Log
Goblin Gang Mini P.E.K.K.A Sparky
Earthquake
Goblin Gang
Arrows
Bats Minions Goblin Gang
Royal Delivery
Bats Minions Goblin Gang Mega Minion Mini P.E.K.K.A Sparky
Fireball
Minions Goblin Gang Mega Minion Sparky
Poison
Bats Minions Goblin Gang Mega Minion Sparky
Lightning
Mega Minion Mini P.E.K.K.A Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Mini P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Minions Goblin Gang Mega Minion Mini P.E.K.K.A Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Minions Goblin Gang

Attack Synergies 9 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap Minions Mega Minion Mini P.E.K.K.A Sparky
Zap
Mega Minion Giant Sparky Bats Minions Mini P.E.K.K.A
Minions
Giant Bats Zap Mini P.E.K.K.A Sparky
Goblin Gang
Mini P.E.K.K.A Giant Sparky
Mega Minion
Zap Giant Bats Sparky
Mini P.E.K.K.A
Giant Sparky Bats Zap Minions Goblin Gang
Giant
Bats Zap Minions Mega Minion Mini P.E.K.K.A Sparky Goblin Gang
Sparky
Zap Mini P.E.K.K.A Giant Bats Minions Goblin Gang Mega Minion

Defense Synergies 2 10

Bats
Zap Minions Mini P.E.K.K.A Sparky
Zap
Mega Minion Mini P.E.K.K.A Bats Minions Goblin Gang Sparky
Minions
Bats Zap
Goblin Gang
Zap Mini P.E.K.K.A Sparky
Mega Minion
Zap Sparky
Mini P.E.K.K.A
Zap Bats Goblin Gang
Giant
Sparky
Bats Zap Goblin Gang Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Mega Minion Sparky
Mini P.E.K.K.A Sparky Bats Zap Minions Goblin Gang Mega Minion
Goblin Gang Mini P.E.K.K.A Sparky Bats Minions Mega Minion
Mini P.E.K.K.A Sparky Bats Minions Goblin Gang Mega Minion
Mini P.E.K.K.A Sparky
Goblin Gang Bats Zap Minions Mega Minion
Bats Minions Mega Minion Zap Goblin Gang
Zap Sparky
Mini P.E.K.K.A Sparky Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A Sparky
Bats Minions Goblin Gang Zap Mega Minion
Minions Mega Minion Bats Zap Goblin Gang
Mini P.E.K.K.A Sparky Bats Zap Minions Goblin Gang
Sparky Bats Zap Minions Goblin Gang Mega Minion Mini P.E.K.K.A
Mini P.E.K.K.A Sparky Goblin Gang
Zap Goblin Gang Mini P.E.K.K.A Sparky
Sparky Bats Minions Goblin Gang Mini P.E.K.K.A
Bats Zap Minions Goblin Gang Mega Minion
Zap Bats Minions Mega Minion
Mini P.E.K.K.A Sparky
Goblin Gang Bats Minions Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Sparky
Zap Goblin Gang Mega Minion Mini P.E.K.K.A
Goblin Gang Bats Zap Minions Mini P.E.K.K.A Sparky
Goblin Gang Mini P.E.K.K.A Bats Zap Sparky
Goblin Gang Mini P.E.K.K.A Sparky
Bats Zap Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A Sparky Bats Minions Mega Minion
Mini P.E.K.K.A Sparky
Zap Bats Minions Mega Minion Mini P.E.K.K.A Sparky
Goblin Gang Mega Minion Sparky
Bats Minions Mega Minion Mini P.E.K.K.A Sparky
Zap
Mini P.E.K.K.A Goblin Gang Sparky
Sparky
Goblin Gang Sparky Bats Zap Minions Mega Minion Mini P.E.K.K.A
Bats Minions Zap Mega Minion Mini P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap
Sparky
Sparky
Zap Sparky
Bats Zap Minions Mega Minion
Sparky
Zap
Zap
Bats Minions Goblin Gang Mini P.E.K.K.A Sparky
Zap Sparky
Zap
Sparky
Minions
Zap Sparky
Zap Sparky
Sparky
Sparky
Bats Minions Mini P.E.K.K.A Sparky
Zap Mega Minion Mini P.E.K.K.A Sparky
Zap
Minions Sparky
Sparky
Zap
Zap Sparky
Mega Minion
Zap Sparky
Zap Sparky
Zap Sparky
Bats Zap Sparky
Zap Bats Minions Mega Minion
Mega Minion Mini P.E.K.K.A Sparky
Zap Sparky
Zap Sparky
Sparky
Sparky
Zap Bats Minions Goblin Gang
Zap Mega Minion
Goblin Gang Mega Minion Mini P.E.K.K.A Sparky
Zap
Zap Sparky
Mega Minion Sparky
Zap Bats Minions Goblin Gang Sparky
Bats Zap
Zap Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: