My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army
Giant Snowball
Bats Skeleton Army Witch Princess
Zap
Bats Skeleton Army Witch Princess
Barbarian Barrel
Wizard Skeleton Army Witch Princess
The Log
Mini P.E.K.K.A Skeleton Army Witch Princess
Earthquake
Skeleton Army Witch
Arrows
Bats Skeleton Army Witch Princess
Royal Delivery
Bats Mini P.E.K.K.A Wizard Skeleton Army Witch Princess
Fireball
Wizard Skeleton Army Witch Princess
Poison
Bats Wizard Skeleton Army Witch Princess
Lightning
Mini P.E.K.K.A Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Skeleton Army Tornado Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Skeleton Army Tornado Princess Mini P.E.K.K.A Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Skeleton Army Tornado

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Mini P.E.K.K.A
Zap
Tornado Bats Mini P.E.K.K.A Witch Princess
Mini P.E.K.K.A
Bats Zap Wizard Tornado Princess
Wizard
Tornado Mini P.E.K.K.A
Skeleton Army
Tornado
Zap Wizard Mini P.E.K.K.A Witch Princess
Witch
Zap Tornado
Princess
Zap Mini P.E.K.K.A Tornado

Defense Synergies 2 15

Bats
Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Bats Skeleton Army Tornado Witch Princess
Mini P.E.K.K.A
Zap Bats Wizard Skeleton Army Tornado Witch Princess
Wizard
Tornado Mini P.E.K.K.A Skeleton Army
Skeleton Army
Zap Mini P.E.K.K.A Wizard Princess
Tornado
Wizard Zap Mini P.E.K.K.A Witch Princess
Witch
Zap Mini P.E.K.K.A Tornado
Princess
Zap Mini P.E.K.K.A Skeleton Army Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Mini P.E.K.K.A Skeleton Army Bats Zap Witch
Mini P.E.K.K.A Skeleton Army Tornado Witch Bats
Mini P.E.K.K.A Skeleton Army Witch Bats
Mini P.E.K.K.A Skeleton Army Tornado Princess
Skeleton Army Tornado Bats Zap
Bats Tornado Zap Wizard Witch Princess
Zap
Mini P.E.K.K.A Witch Skeleton Army Tornado Princess
Skeleton Army Tornado Mini P.E.K.K.A
Bats Skeleton Army Witch Zap Wizard Tornado Princess
Bats Zap Wizard Tornado Witch Princess
Mini P.E.K.K.A Skeleton Army Bats Zap Wizard Witch
Wizard Skeleton Army Bats Zap Mini P.E.K.K.A Tornado Witch Princess
Mini P.E.K.K.A Skeleton Army
Skeleton Army Tornado Zap Mini P.E.K.K.A
Wizard Bats Mini P.E.K.K.A Skeleton Army Tornado Witch
Bats Zap Wizard Skeleton Army Tornado Witch
Zap Wizard Tornado Witch Bats Princess
Mini P.E.K.K.A Tornado
Wizard Skeleton Army Bats Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Witch
Zap Mini P.E.K.K.A Wizard
Skeleton Army Bats Zap Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army Bats Zap Tornado
Mini P.E.K.K.A Skeleton Army Witch
Wizard Bats Zap Tornado Witch Princess
Mini P.E.K.K.A Skeleton Army Bats Witch
Mini P.E.K.K.A Skeleton Army
Zap Bats Mini P.E.K.K.A Skeleton Army Tornado Witch
Witch Skeleton Army
Bats Mini P.E.K.K.A Witch
Skeleton Army Zap Tornado
Mini P.E.K.K.A Skeleton Army Wizard Witch
Wizard Skeleton Army Witch Princess
Skeleton Army Witch Bats Zap Mini P.E.K.K.A Tornado
Bats Zap Mini P.E.K.K.A Wizard Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Zap Tornado Princess
Wizard Zap
Wizard Bats Zap Tornado Witch Princess
Wizard Tornado Witch Princess
Zap Wizard Tornado Princess
Zap Wizard Tornado
Bats Mini P.E.K.K.A Tornado
Zap Wizard Tornado Princess
Zap Wizard Tornado Princess
Princess
Princess
Princess Zap
Zap Wizard Witch Princess
Wizard Princess
Tornado
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Princess
Zap Wizard Tornado Witch Princess
Wizard Tornado Princess
Tornado
Zap
Zap Tornado Wizard Witch Princess
Witch
Zap Wizard Tornado Witch Princess
Zap Wizard Tornado Witch Princess
Zap Tornado
Bats Zap Wizard Tornado Witch Princess
Zap Bats Wizard Witch
Mini P.E.K.K.A
Zap Wizard
Zap Princess
Wizard Princess
Zap Bats Skeleton Army Witch Princess
Zap Wizard Tornado Witch Princess
Mini P.E.K.K.A Wizard Princess
Zap Wizard Princess
Zap Tornado
Zap Bats Tornado Witch Princess
Bats Zap Tornado Witch Princess
Zap Tornado Witch Princess

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