My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats P.E.K.K.A Electro Wizard Inferno Dragon Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Inferno Dragon
Giant Snowball
Bats Inferno Dragon Lumberjack
Zap
Bats Inferno Dragon
Barbarian Barrel
Electro Wizard Magic Archer Lumberjack
The Log
Mini P.E.K.K.A Lumberjack
Earthquake
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A P.E.K.K.A Electro Wizard Inferno Dragon Magic Archer Lumberjack
Fireball
Electro Wizard Inferno Dragon Magic Archer Lumberjack
Poison
Bats Electro Wizard Magic Archer
Lightning
Mini P.E.K.K.A Electro Wizard Inferno Dragon Magic Archer Lumberjack
Rocket
Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Mini P.E.K.K.A Electro Wizard Inferno Dragon Magic Archer Lumberjack P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Zap Mini P.E.K.K.A Electro Wizard

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Lumberjack
Zap
P.E.K.K.A Electro Wizard Bats Mini P.E.K.K.A Magic Archer Lumberjack
Mini P.E.K.K.A
Bats Zap Electro Wizard Magic Archer Lumberjack
P.E.K.K.A
Zap Electro Wizard Magic Archer Bats Lumberjack
Electro Wizard
Zap P.E.K.K.A Mini P.E.K.K.A Magic Archer Lumberjack
Inferno Dragon
Bats
Magic Archer
P.E.K.K.A Zap Mini P.E.K.K.A Electro Wizard Lumberjack
Lumberjack
Bats Zap Mini P.E.K.K.A P.E.K.K.A Electro Wizard Magic Archer

Defense Synergies 3 16

Bats
Zap Mini P.E.K.K.A P.E.K.K.A Electro Wizard Inferno Dragon Lumberjack
Zap
Mini P.E.K.K.A Electro Wizard Bats P.E.K.K.A Inferno Dragon Magic Archer Lumberjack
Mini P.E.K.K.A
Zap Electro Wizard Bats Magic Archer
P.E.K.K.A
Bats Zap Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Bats P.E.K.K.A Inferno Dragon Magic Archer Lumberjack
Inferno Dragon
Bats Zap Electro Wizard
Magic Archer
Zap Mini P.E.K.K.A Electro Wizard Lumberjack
Lumberjack
Bats Zap Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard Magic Archer
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Lumberjack Bats Zap Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Lumberjack Bats Electro Wizard Inferno Dragon
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Lumberjack Bats Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Lumberjack
Bats Zap Electro Wizard Magic Archer Lumberjack
Bats Electro Wizard Inferno Dragon Zap Magic Archer
Zap P.E.K.K.A Electro Wizard Magic Archer
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Lumberjack
Mini P.E.K.K.A Electro Wizard Lumberjack
Bats Electro Wizard Zap Magic Archer Lumberjack
Inferno Dragon Bats Zap Electro Wizard Magic Archer
Mini P.E.K.K.A P.E.K.K.A Lumberjack Bats Zap Electro Wizard
Bats Zap Mini P.E.K.K.A P.E.K.K.A Electro Wizard Magic Archer Lumberjack
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Electro Wizard Lumberjack
Zap Mini P.E.K.K.A P.E.K.K.A Electro Wizard Inferno Dragon Lumberjack
Bats Mini P.E.K.K.A P.E.K.K.A Electro Wizard Lumberjack
Bats Zap Electro Wizard Magic Archer Lumberjack
Zap Bats Electro Wizard Inferno Dragon Magic Archer Lumberjack
Mini P.E.K.K.A P.E.K.K.A Electro Wizard Inferno Dragon Lumberjack
Bats Mini P.E.K.K.A P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Mini P.E.K.K.A Inferno Dragon Magic Archer Lumberjack
P.E.K.K.A Lumberjack Bats Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Lumberjack Bats Zap Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Inferno Dragon Lumberjack
Bats Zap Electro Wizard Magic Archer
Mini P.E.K.K.A P.E.K.K.A Bats Electro Wizard Lumberjack
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Lumberjack
Zap P.E.K.K.A Electro Wizard Bats Mini P.E.K.K.A Inferno Dragon Magic Archer
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Bats Mini P.E.K.K.A Lumberjack
P.E.K.K.A Zap Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Lumberjack
Magic Archer
Electro Wizard Bats Zap Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Magic Archer Lumberjack
Bats Zap Mini P.E.K.K.A P.E.K.K.A Electro Wizard Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Zap Electro Wizard Magic Archer
Magic Archer
Zap Magic Archer
Bats Zap Magic Archer
Magic Archer
Zap Magic Archer
Zap
Bats Mini P.E.K.K.A Electro Wizard Lumberjack
Zap Electro Wizard Magic Archer
Zap Magic Archer
Magic Archer
Magic Archer
Zap Magic Archer
Zap Magic Archer
Magic Archer
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A Electro Wizard Magic Archer
Zap Magic Archer
Magic Archer
Zap
Zap Magic Archer
Inferno Dragon
Zap Electro Wizard Magic Archer
Zap Magic Archer
Zap Magic Archer
Bats Zap Electro Wizard Magic Archer
Zap Electro Wizard Bats
Mini P.E.K.K.A
Zap Magic Archer
Zap Electro Wizard Magic Archer
P.E.K.K.A
Magic Archer
Zap Electro Wizard Bats Magic Archer
Zap Electro Wizard Magic Archer
Mini P.E.K.K.A Electro Wizard Magic Archer Lumberjack
Zap Magic Archer
Zap
P.E.K.K.A
Zap Bats Electro Wizard Magic Archer
Bats Zap Electro Wizard Magic Archer
Zap Electro Wizard Magic Archer

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