My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army
Giant Snowball
Bats Furnace Goblin Barrel Skeleton Army
Zap
Bats Furnace Goblin Barrel Skeleton Army
Barbarian Barrel
Furnace Wizard Goblin Barrel Skeleton Army
The Log
Mini P.E.K.K.A Furnace Goblin Barrel Skeleton Army
Earthquake
Furnace Goblin Barrel Skeleton Army
Arrows
Bats Furnace Goblin Barrel Skeleton Army
Royal Delivery
Bats Mini P.E.K.K.A Wizard Goblin Barrel Skeleton Army
Fireball
Furnace Wizard Goblin Barrel Skeleton Army
Poison
Bats Furnace Wizard Skeleton Army
Lightning
Mini P.E.K.K.A Furnace Wizard
Rocket
Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Barrel Skeleton Army Mini P.E.K.K.A Furnace Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Barrel Skeleton Army

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Mini P.E.K.K.A Goblin Barrel
Zap
Bats Mini P.E.K.K.A Furnace Mega Knight
Mini P.E.K.K.A
Bats Zap Furnace Wizard Mega Knight
Furnace
Zap Mini P.E.K.K.A Goblin Barrel
Wizard
Mini P.E.K.K.A Mega Knight
Goblin Barrel
Bats Furnace Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
Mega Knight
Bats Zap Mini P.E.K.K.A Wizard Goblin Barrel

Defense Synergies 2 11

Bats
Zap Mini P.E.K.K.A Mega Knight
Zap
Mini P.E.K.K.A Mega Knight Bats Furnace Skeleton Army
Mini P.E.K.K.A
Zap Bats Furnace Wizard Skeleton Army
Furnace
Zap Mini P.E.K.K.A Skeleton Army
Wizard
Mini P.E.K.K.A Skeleton Army Mega Knight
Goblin Barrel
Skeleton Army
Zap Mini P.E.K.K.A Furnace Wizard
Mega Knight
Zap Bats Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Mini P.E.K.K.A Skeleton Army Bats Zap Furnace Mega Knight
Mini P.E.K.K.A Furnace Skeleton Army Mega Knight Bats
Mini P.E.K.K.A Skeleton Army Bats Furnace Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight
Skeleton Army Bats Zap Furnace Mega Knight
Bats Furnace Zap Wizard
Zap Mega Knight
Mini P.E.K.K.A Furnace Skeleton Army
Skeleton Army Mini P.E.K.K.A Mega Knight
Bats Skeleton Army Zap Furnace Wizard Mega Knight
Bats Zap Furnace Wizard
Mini P.E.K.K.A Furnace Skeleton Army Mega Knight Bats Zap Wizard
Wizard Skeleton Army Mega Knight Bats Zap Mini P.E.K.K.A Furnace
Mini P.E.K.K.A Skeleton Army Furnace Mega Knight
Skeleton Army Zap Mini P.E.K.K.A Furnace Mega Knight
Wizard Mega Knight Bats Mini P.E.K.K.A Furnace Skeleton Army
Mega Knight Bats Zap Furnace Wizard Skeleton Army
Zap Furnace Wizard Bats Mega Knight
Mini P.E.K.K.A
Wizard Skeleton Army Mega Knight Bats Mini P.E.K.K.A Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Zap Furnace
Zap Mini P.E.K.K.A Wizard Mega Knight
Skeleton Army Mega Knight Bats Zap Mini P.E.K.K.A Furnace
Mini P.E.K.K.A Skeleton Army Mega Knight Bats Zap
Mini P.E.K.K.A Skeleton Army Mega Knight
Furnace Wizard Bats Zap
Mini P.E.K.K.A Skeleton Army Bats Furnace
Mini P.E.K.K.A Mega Knight Skeleton Army
Zap Mega Knight Bats Mini P.E.K.K.A Skeleton Army
Skeleton Army
Mega Knight Bats Mini P.E.K.K.A
Skeleton Army Mega Knight Zap
Mini P.E.K.K.A Skeleton Army Mega Knight Wizard
Wizard Furnace Skeleton Army Mega Knight
Skeleton Army Bats Zap Mini P.E.K.K.A Furnace
Bats Mega Knight Zap Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Wizard Zap Furnace Mega Knight
Wizard Bats Zap Furnace
Furnace Wizard
Zap Wizard
Zap Wizard
Bats Mini P.E.K.K.A
Zap Wizard
Zap Wizard
Zap Furnace
Zap Furnace Wizard
Furnace Wizard Mega Knight
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Mega Knight
Zap Wizard Mega Knight
Mega Knight
Wizard
Zap
Zap Furnace Wizard Mega Knight
Zap Wizard
Zap Wizard Mega Knight
Zap
Bats Zap Furnace Wizard
Zap Bats Wizard
Mini P.E.K.K.A
Zap Wizard Mega Knight
Zap
Mega Knight
Wizard
Zap Bats Skeleton Army
Zap Wizard
Mini P.E.K.K.A Wizard Mega Knight
Zap Wizard
Zap
Mega Knight
Zap Bats
Bats Zap
Zap Mega Knight

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