My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Dart Goblin Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Battle Ram Ice Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Battle Ram Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Battle Ram Bandit
Giant Snowball
Bats Minions Dart Goblin Battle Ram
Zap
Bats Minions Dart Goblin Battle Ram Bandit
Barbarian Barrel
Knight Dart Goblin Battle Ram Ice Wizard Bandit
The Log
Dart Goblin Battle Ram Bandit
Earthquake
Arrows
Bats Minions Dart Goblin
Royal Delivery
Bats Knight Minions Dart Goblin Battle Ram Ice Wizard Bandit
Fireball
Minions Dart Goblin Battle Ram Ice Wizard Bandit
Poison
Bats Minions Dart Goblin Ice Wizard
Lightning
Knight Battle Ram Ice Wizard Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Battle Ram Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Minions Dart Goblin Ice Wizard Bandit Battle Ram

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Minions

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Zap Minions Battle Ram Bandit
Zap
Battle Ram Bats Knight Minions Dart Goblin Ice Wizard Bandit
Knight
Bats Minions Dart Goblin Battle Ram Zap Ice Wizard
Minions
Knight Bats Zap Battle Ram Bandit
Dart Goblin
Knight Zap Battle Ram Bandit
Battle Ram
Zap Knight Bandit Bats Minions Dart Goblin
Ice Wizard
Zap Knight Bandit
Bandit
Battle Ram Bats Zap Minions Dart Goblin Ice Wizard

Defense Synergies 4 16

Bats
Knight Zap Minions Dart Goblin Ice Wizard Bandit
Zap
Bats Knight Minions Dart Goblin Ice Wizard Bandit
Knight
Bats Minions Dart Goblin Ice Wizard Zap
Minions
Knight Bats Zap Dart Goblin Ice Wizard Bandit
Dart Goblin
Knight Bats Zap Minions Ice Wizard Bandit
Battle Ram
Ice Wizard
Knight Bats Zap Minions Dart Goblin Bandit
Bandit
Bats Zap Minions Dart Goblin Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Dart Goblin
Bats Zap Knight Minions Dart Goblin Ice Wizard Bandit
Bats Knight Minions Dart Goblin Ice Wizard Bandit
Bats Knight Minions Dart Goblin Ice Wizard Bandit
Bats Zap Minions Dart Goblin Ice Wizard Bandit
Bats Minions Dart Goblin Zap Ice Wizard
Zap Dart Goblin Bandit
Minions Ice Wizard
Knight Dart Goblin Ice Wizard Bandit
Bats Minions Dart Goblin Ice Wizard Zap Knight Bandit
Minions Bats Zap Dart Goblin Ice Wizard
Bats Zap Knight Minions Ice Wizard Bandit
Bats Zap Minions Dart Goblin
Knight Bandit
Zap Bandit
Bats Knight Minions
Bats Zap Knight Minions Dart Goblin Ice Wizard Bandit
Zap Bats Knight Minions Dart Goblin Ice Wizard Bandit
Dart Goblin
Bats Knight Minions Dart Goblin Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Bandit
Bandit Zap Knight
Bandit Bats Zap Knight Minions
Bats Zap Knight Bandit
Knight Bandit
Bats Zap Minions Dart Goblin Ice Wizard
Bats Knight Minions Dart Goblin Ice Wizard Bandit
Knight
Zap Bats Knight Minions Bandit
Dart Goblin
Bats Knight Minions Dart Goblin
Zap
Knight Bandit
Dart Goblin
Bats Zap Knight Minions Dart Goblin
Bats Minions Zap Dart Goblin Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin Bandit
Zap Dart Goblin Ice Wizard Bandit
Dart Goblin Bandit
Knight Dart Goblin
Zap
Bats Zap Minions Dart Goblin Ice Wizard
Dart Goblin
Zap Dart Goblin Ice Wizard
Zap Dart Goblin Bandit
Bats Minions
Zap Knight Dart Goblin Bandit
Zap Dart Goblin
Knight Dart Goblin Bandit
Minions Dart Goblin Bandit
Zap Dart Goblin
Zap Dart Goblin Bandit
Dart Goblin Bandit
Bats Minions
Zap Dart Goblin Bandit
Zap Dart Goblin
Minions
Zap
Zap Ice Wizard
Zap Dart Goblin Ice Wizard Bandit
Zap Bandit
Zap Dart Goblin Bandit
Bats Zap Dart Goblin Ice Wizard
Zap Bats Minions Dart Goblin
Zap Dart Goblin Bandit
Zap
Zap Bats Minions Dart Goblin Bandit
Zap Dart Goblin Ice Wizard
Knight Dart Goblin
Zap Dart Goblin
Zap
Dart Goblin
Zap Bats Minions Dart Goblin
Bats Zap Dart Goblin
Zap Dart Goblin Bandit

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