My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Witch Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Hog Rider Witch Lumberjack
Zap
Bats Goblin Gang Witch
Barbarian Barrel
Knight Goblin Gang Witch Electro Wizard Lumberjack
The Log
Goblin Gang Hog Rider Witch Lumberjack
Earthquake
Goblin Gang Hog Rider Witch
Arrows
Bats Goblin Gang Witch
Royal Delivery
Bats Knight Goblin Gang Hog Rider Witch Electro Wizard Lumberjack
Fireball
Goblin Gang Hog Rider Witch Electro Wizard Lumberjack
Poison
Bats Goblin Gang Witch Electro Wizard
Lightning
Knight Witch Electro Wizard Lumberjack
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Goblin Gang Hog Rider Electro Wizard Lumberjack Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Goblin Gang

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Zap Lumberjack
Zap
Hog Rider Electro Wizard Bats Knight Witch Lumberjack
Knight
Bats Goblin Gang Hog Rider Zap Witch Electro Wizard Lumberjack
Goblin Gang
Knight Hog Rider
Hog Rider
Bats Zap Knight Goblin Gang Witch Electro Wizard Lumberjack
Witch
Zap Knight Hog Rider Lumberjack
Electro Wizard
Zap Knight Hog Rider Lumberjack
Lumberjack
Bats Zap Knight Hog Rider Witch Electro Wizard

Defense Synergies 4 14

Bats
Knight Zap Electro Wizard Lumberjack
Zap
Electro Wizard Bats Knight Goblin Gang Witch Lumberjack
Knight
Bats Goblin Gang Electro Wizard Zap Witch Lumberjack
Goblin Gang
Knight Zap Electro Wizard Lumberjack
Hog Rider
Witch
Zap Knight Electro Wizard Lumberjack
Electro Wizard
Zap Knight Bats Goblin Gang Witch Lumberjack
Lumberjack
Bats Zap Knight Goblin Gang Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Electro Wizard
Lumberjack Bats Zap Knight Goblin Gang Witch Electro Wizard
Goblin Gang Witch Lumberjack Bats Knight Electro Wizard
Witch Lumberjack Bats Knight Goblin Gang Electro Wizard
Lumberjack
Goblin Gang Bats Zap Electro Wizard Lumberjack
Bats Electro Wizard Zap Goblin Gang Witch
Zap Electro Wizard
Witch Goblin Gang Lumberjack
Knight Goblin Gang Electro Wizard Lumberjack
Bats Goblin Gang Witch Electro Wizard Zap Knight Lumberjack
Bats Zap Goblin Gang Witch Electro Wizard
Lumberjack Bats Zap Knight Goblin Gang Witch Electro Wizard
Bats Zap Goblin Gang Witch Electro Wizard Lumberjack
Knight Goblin Gang Electro Wizard Lumberjack
Zap Goblin Gang Electro Wizard Lumberjack
Bats Knight Goblin Gang Witch Electro Wizard Lumberjack
Bats Zap Knight Goblin Gang Witch Electro Wizard Lumberjack
Zap Witch Bats Knight Electro Wizard Lumberjack
Electro Wizard Lumberjack
Goblin Gang Bats Knight Witch Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Lumberjack Zap Witch Electro Wizard
Electro Wizard Zap Knight Goblin Gang Lumberjack
Goblin Gang Lumberjack Bats Zap Knight Witch Electro Wizard
Goblin Gang Lumberjack Bats Zap Knight Electro Wizard
Knight Goblin Gang Witch Lumberjack
Bats Zap Goblin Gang Witch Electro Wizard
Goblin Gang Bats Knight Witch Electro Wizard Lumberjack
Knight Lumberjack
Zap Electro Wizard Bats Knight Witch
Witch Goblin Gang
Bats Knight Witch Lumberjack
Zap Electro Wizard
Knight Goblin Gang Witch Lumberjack
Witch
Goblin Gang Witch Electro Wizard Bats Zap Knight Lumberjack
Bats Zap Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Electro Wizard
Knight
Zap
Bats Zap Witch
Witch
Zap
Zap
Bats Goblin Gang Electro Wizard Lumberjack
Zap Knight Electro Wizard
Zap
Knight
Zap
Zap Witch
Bats
Zap Electro Wizard
Zap Witch
Zap
Zap Witch
Witch
Zap Witch Electro Wizard
Zap Witch
Zap
Bats Zap Witch Electro Wizard
Zap Electro Wizard Bats Witch
Zap
Zap Electro Wizard
Zap Electro Wizard Bats Goblin Gang Witch
Zap Witch Electro Wizard
Knight Goblin Gang Electro Wizard Lumberjack
Zap
Zap
Zap Bats Goblin Gang Witch Electro Wizard
Bats Zap Witch Electro Wizard
Zap Witch Electro Wizard

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