My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner Ice Wizard Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Bandit
Giant Snowball
Bats Hog Rider
Zap
Bats Inferno Tower Bandit
Barbarian Barrel
Inferno Tower Executioner Ice Wizard Bandit
The Log
Hog Rider Bandit
Earthquake
Hog Rider Inferno Tower
Arrows
Bats
Royal Delivery
Bats Hog Rider Executioner Ice Wizard Bandit
Fireball
Hog Rider Inferno Tower Executioner Ice Wizard Bandit
Poison
Bats Inferno Tower Executioner Ice Wizard
Lightning
Inferno Tower Executioner Ice Wizard Bandit
Rocket
Hog Rider Inferno Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Executioner Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Ice Wizard Bandit Hog Rider Inferno Tower Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Ice Wizard Bandit

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Zap Bandit
Zap
Hog Rider Bats Executioner Ice Wizard Bandit Mega Knight
Hog Rider
Bats Zap Executioner Bandit Mega Knight
Inferno Tower
Executioner
Zap Hog Rider Bandit Mega Knight
Ice Wizard
Zap Bandit
Bandit
Bats Zap Hog Rider Executioner Ice Wizard Mega Knight
Mega Knight
Bats Zap Hog Rider Executioner Bandit

Defense Synergies 1 17

Bats
Zap Inferno Tower Ice Wizard Bandit Mega Knight
Zap
Mega Knight Bats Inferno Tower Executioner Ice Wizard Bandit
Hog Rider
Inferno Tower
Bats Zap Ice Wizard Bandit Mega Knight
Executioner
Zap Bandit Mega Knight
Ice Wizard
Bats Zap Inferno Tower Bandit Mega Knight
Bandit
Bats Zap Inferno Tower Executioner Ice Wizard Mega Knight
Mega Knight
Zap Bats Inferno Tower Executioner Ice Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Executioner
Inferno Tower Bats Zap Executioner Ice Wizard Bandit Mega Knight
Inferno Tower Mega Knight Bats Executioner Ice Wizard Bandit
Inferno Tower Bats Ice Wizard Bandit Mega Knight
Mega Knight
Bats Zap Executioner Ice Wizard Bandit Mega Knight
Bats Inferno Tower Zap Executioner Ice Wizard
Zap Inferno Tower Bandit Mega Knight
Inferno Tower Ice Wizard
Inferno Tower Ice Wizard Bandit Mega Knight
Bats Executioner Ice Wizard Zap Bandit Mega Knight
Inferno Tower Executioner Bats Zap Ice Wizard
Inferno Tower Mega Knight Bats Zap Ice Wizard Bandit
Executioner Mega Knight Bats Zap
Inferno Tower Bandit Mega Knight
Inferno Tower Zap Bandit Mega Knight
Mega Knight Bats Inferno Tower Executioner
Mega Knight Bats Zap Executioner Ice Wizard Bandit
Zap Executioner Bats Ice Wizard Bandit Mega Knight
Inferno Tower
Mega Knight Bats Executioner Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Inferno Tower Bandit
Bandit Zap Executioner Mega Knight
Bandit Mega Knight Bats Zap Inferno Tower
Mega Knight Bats Zap Inferno Tower Bandit
Inferno Tower Executioner Bandit Mega Knight
Executioner Bats Zap Ice Wizard
Bats Inferno Tower Ice Wizard Bandit
Inferno Tower Mega Knight
Zap Mega Knight Bats Inferno Tower Bandit
Inferno Tower
Mega Knight Bats Inferno Tower
Mega Knight Zap
Mega Knight Inferno Tower Executioner Bandit
Executioner Mega Knight
Inferno Tower Bats Zap Executioner
Bats Executioner Mega Knight Zap Inferno Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Zap Executioner Ice Wizard Bandit
Bandit
Executioner Zap Mega Knight
Executioner Bats Zap Ice Wizard
Executioner
Zap Executioner Ice Wizard
Zap Bandit
Bats
Zap Bandit
Zap Executioner
Executioner Bandit
Bandit
Zap
Zap Executioner Bandit
Executioner Bandit Mega Knight
Bats
Zap Executioner Bandit Mega Knight
Zap Mega Knight
Mega Knight
Zap
Zap Executioner Ice Wizard Mega Knight
Zap Executioner Ice Wizard Bandit
Zap Bandit Mega Knight
Zap Bandit
Bats Zap Executioner Ice Wizard
Zap Bats
Zap Bandit Mega Knight
Zap
Mega Knight
Zap Bats Bandit
Zap Executioner Ice Wizard
Executioner Mega Knight
Zap Executioner
Zap
Executioner Mega Knight
Zap Bats
Bats Zap Executioner
Zap Executioner Bandit Mega Knight

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