My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Hunter P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Barbarian Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats
Barbarian Barrel
Hunter Electro Wizard
The Log
Hog Rider Hunter
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Hog Rider Hunter P.E.K.K.A Electro Wizard
Fireball
Hog Rider Hunter Electro Wizard
Poison
Bats Hunter Electro Wizard
Lightning
Hunter Electro Wizard
Rocket
Hog Rider Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Barbarian Barrel Freeze Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Barbarian Barrel Hog Rider Freeze Hunter Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Barbarian Barrel Hog Rider

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Barbarian Barrel P.E.K.K.A
Zap
Hog Rider P.E.K.K.A Electro Wizard Bats Barbarian Barrel Freeze Hunter
Hog Rider
Bats Zap Freeze Barbarian Barrel Hunter Electro Wizard
Barbarian Barrel
Bats Zap Hog Rider Hunter P.E.K.K.A
Freeze
Hog Rider Zap
Hunter
Zap Hog Rider Barbarian Barrel P.E.K.K.A
P.E.K.K.A
Zap Electro Wizard Bats Barbarian Barrel Hunter
Electro Wizard
Zap P.E.K.K.A Hog Rider

Defense Synergies 1 17

Bats
Zap Barbarian Barrel Freeze Hunter P.E.K.K.A Electro Wizard
Zap
Electro Wizard Bats Barbarian Barrel Hunter P.E.K.K.A
Hog Rider
Barbarian Barrel
Bats Zap Hunter P.E.K.K.A Electro Wizard
Freeze
Bats Hunter Electro Wizard
Hunter
Bats Zap Barbarian Barrel Freeze P.E.K.K.A Electro Wizard
P.E.K.K.A
Bats Zap Barbarian Barrel Hunter Electro Wizard
Electro Wizard
Zap Bats Barbarian Barrel Freeze Hunter P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Barbarian Barrel Electro Wizard
Hunter P.E.K.K.A Bats Zap Electro Wizard
Hunter P.E.K.K.A Bats Freeze Electro Wizard
Hunter P.E.K.K.A Bats Electro Wizard
Barbarian Barrel P.E.K.K.A
Barbarian Barrel Freeze Bats Zap Hunter Electro Wizard
Bats Hunter Electro Wizard Zap Freeze
Zap Barbarian Barrel P.E.K.K.A Electro Wizard
Hunter P.E.K.K.A
Barbarian Barrel Hunter Electro Wizard
Bats Electro Wizard Zap Barbarian Barrel Freeze Hunter
Hunter Bats Zap Electro Wizard
Hunter P.E.K.K.A Bats Zap Freeze Electro Wizard
Bats Zap Barbarian Barrel Freeze Hunter P.E.K.K.A Electro Wizard
P.E.K.K.A Hunter Electro Wizard
Zap Freeze Hunter P.E.K.K.A Electro Wizard
Bats Hunter P.E.K.K.A Electro Wizard
Bats Zap Barbarian Barrel Hunter Electro Wizard
Zap Barbarian Barrel Freeze Hunter Bats Electro Wizard
P.E.K.K.A Hunter Electro Wizard
Bats Barbarian Barrel Hunter P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Barbarian Barrel P.E.K.K.A Electro Wizard
Electro Wizard Zap Barbarian Barrel Hunter
P.E.K.K.A Bats Zap Hunter Electro Wizard
Hunter P.E.K.K.A Bats Zap Barbarian Barrel Electro Wizard
P.E.K.K.A Hunter
Bats Zap Freeze Hunter Electro Wizard
P.E.K.K.A Bats Hunter Electro Wizard
P.E.K.K.A Hunter
Zap Freeze P.E.K.K.A Electro Wizard Bats Barbarian Barrel
P.E.K.K.A
P.E.K.K.A Bats Hunter
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Hunter
Electro Wizard Bats Zap Barbarian Barrel Freeze Hunter P.E.K.K.A
Bats Zap Barbarian Barrel Freeze Hunter P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Freeze
Zap Barbarian Barrel Electro Wizard
Barbarian Barrel
Barbarian Barrel Freeze
Zap Barbarian Barrel
Bats Zap Freeze Hunter
Zap Barbarian Barrel Freeze Hunter
Zap
Bats Electro Wizard
Zap Barbarian Barrel Electro Wizard
Zap
Barbarian Barrel Hunter
Barbarian Barrel Freeze
Zap Barbarian Barrel
Zap Barbarian Barrel Hunter
Barbarian Barrel
Barbarian Barrel Freeze
Bats
Zap Barbarian Barrel Hunter Electro Wizard
Zap Barbarian Barrel
Zap Barbarian Barrel
Zap Freeze Barbarian Barrel Hunter
Zap Barbarian Barrel Hunter Electro Wizard
Zap
Zap Barbarian Barrel
Bats Zap Hunter Electro Wizard
Zap Electro Wizard Bats Freeze
Zap Hunter
Zap Freeze Electro Wizard
P.E.K.K.A
Zap Electro Wizard Bats Barbarian Barrel Freeze
Zap Hunter Electro Wizard
Freeze
Barbarian Barrel
Hunter Electro Wizard
Zap
Zap
P.E.K.K.A
Zap Bats Freeze Electro Wizard
Bats Zap Electro Wizard
Zap Barbarian Barrel Freeze Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: