My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Princess Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Barbarian Barrel Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Goblin Barrel Sparky
Giant Snowball
Bats Hog Rider Goblin Barrel Princess
Zap
Bats Goblin Barrel Princess Sparky
Barbarian Barrel
Goblin Barrel Princess Electro Wizard Sparky
The Log
Hog Rider Goblin Barrel Princess Sparky
Earthquake
Hog Rider Goblin Barrel
Arrows
Bats Goblin Barrel Princess
Royal Delivery
Bats Hog Rider Goblin Barrel Princess Electro Wizard Sparky
Fireball
Hog Rider Goblin Barrel Princess Electro Wizard Sparky
Poison
Bats Princess Electro Wizard Sparky
Lightning
Electro Wizard Sparky
Rocket
Hog Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Barbarian Barrel Princess Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Princess Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Barbarian Barrel Goblin Barrel Princess Hog Rider Electro Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Barbarian Barrel Goblin Barrel

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Barbarian Barrel Goblin Barrel Sparky
Zap
Hog Rider Electro Wizard Sparky Bats Barbarian Barrel Princess
Hog Rider
Bats Zap Barbarian Barrel Goblin Barrel Princess Electro Wizard
Barbarian Barrel
Bats Zap Hog Rider Goblin Barrel Sparky
Goblin Barrel
Bats Hog Rider Barbarian Barrel Princess Sparky
Princess
Zap Hog Rider Goblin Barrel Sparky
Electro Wizard
Zap Hog Rider Sparky
Sparky
Zap Bats Barbarian Barrel Goblin Barrel Princess Electro Wizard

Defense Synergies 1 10

Bats
Zap Barbarian Barrel Electro Wizard Sparky
Zap
Electro Wizard Bats Barbarian Barrel Princess Sparky
Hog Rider
Barbarian Barrel
Bats Zap Princess Electro Wizard Sparky
Goblin Barrel
Princess
Zap Barbarian Barrel
Electro Wizard
Zap Bats Barbarian Barrel
Sparky
Bats Zap Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Barbarian Barrel Electro Wizard Sparky
Sparky Bats Zap Electro Wizard
Sparky Bats Electro Wizard
Sparky Bats Electro Wizard
Barbarian Barrel Princess Sparky
Barbarian Barrel Bats Zap Electro Wizard
Bats Electro Wizard Zap Princess
Zap Barbarian Barrel Electro Wizard Sparky
Sparky Princess
Barbarian Barrel Electro Wizard Sparky
Bats Electro Wizard Zap Barbarian Barrel Princess
Bats Zap Princess Electro Wizard
Sparky Bats Zap Electro Wizard
Sparky Bats Zap Barbarian Barrel Princess Electro Wizard
Sparky Electro Wizard
Zap Electro Wizard Sparky
Sparky Bats Electro Wizard
Bats Zap Barbarian Barrel Electro Wizard
Zap Barbarian Barrel Bats Princess Electro Wizard
Sparky Electro Wizard
Bats Barbarian Barrel Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Barbarian Barrel Electro Wizard Sparky
Electro Wizard Zap Barbarian Barrel
Bats Zap Electro Wizard Sparky
Bats Zap Barbarian Barrel Electro Wizard Sparky
Sparky
Bats Zap Princess Electro Wizard
Sparky Bats Electro Wizard
Sparky
Zap Electro Wizard Bats Barbarian Barrel Sparky
Sparky
Bats Sparky
Zap Electro Wizard
Sparky
Princess Sparky
Electro Wizard Sparky Bats Zap Barbarian Barrel
Bats Zap Barbarian Barrel Princess Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Barbarian Barrel Sparky
Zap Barbarian Barrel Princess Electro Wizard
Barbarian Barrel Sparky
Barbarian Barrel Sparky
Zap Barbarian Barrel Sparky
Bats Zap Princess
Princess Sparky
Zap Barbarian Barrel Princess
Zap
Bats Electro Wizard Sparky
Zap Barbarian Barrel Princess Electro Wizard Sparky
Zap Princess
Barbarian Barrel Princess Sparky
Barbarian Barrel Princess
Princess Zap Barbarian Barrel Sparky
Zap Barbarian Barrel Princess Sparky
Barbarian Barrel Princess Sparky
Barbarian Barrel Sparky
Bats Sparky
Zap Barbarian Barrel Princess Electro Wizard Sparky
Zap Barbarian Barrel Princess
Sparky
Princess
Sparky
Zap Barbarian Barrel
Zap Barbarian Barrel Princess Sparky
Zap Barbarian Barrel Princess Electro Wizard Sparky
Zap Princess Sparky
Zap Barbarian Barrel Sparky
Bats Zap Princess Electro Wizard Sparky
Zap Electro Wizard Bats
Sparky
Zap Sparky
Zap Princess Electro Wizard Sparky
Sparky
Princess Sparky
Zap Electro Wizard Bats Barbarian Barrel Princess
Zap Princess Electro Wizard
Barbarian Barrel
Princess Electro Wizard Sparky
Zap Princess
Zap Sparky
Sparky
Zap Bats Princess Electro Wizard Sparky
Bats Zap Princess Electro Wizard
Zap Barbarian Barrel Princess Electro Wizard Sparky

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