My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Battle Ram Dark Prince Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Battle Ram Dark Prince Prince
Giant Snowball
Bats Goblin Gang Musketeer Battle Ram
Zap
Bats Goblin Gang Battle Ram Dark Prince Prince
Barbarian Barrel
Goblin Gang Musketeer Battle Ram Dark Prince
The Log
Goblin Gang Musketeer Battle Ram Dark Prince Prince
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Musketeer Battle Ram Dark Prince Prince
Fireball
Goblin Gang Musketeer Battle Ram
Poison
Bats Goblin Gang Musketeer
Lightning
Musketeer Battle Ram Dark Prince Prince
Rocket
Musketeer Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Dark Prince Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Goblin Gang Musketeer Battle Ram Dark Prince Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Goblin Gang

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Battle Ram Dark Prince Prince
Zap
Battle Ram Prince Bats Musketeer Dark Prince The Log
Goblin Gang
Battle Ram Dark Prince Prince
Musketeer
Zap Battle Ram Dark Prince Prince The Log
Battle Ram
Zap The Log Bats Goblin Gang Musketeer
Dark Prince
Prince Bats Zap Goblin Gang Musketeer
Prince
Zap Dark Prince Bats Goblin Gang Musketeer The Log
The Log
Battle Ram Zap Musketeer Prince

Defense Synergies 3 16

Bats
Zap Musketeer Dark Prince Prince The Log
Zap
Bats Goblin Gang Musketeer Dark Prince Prince The Log
Goblin Gang
Musketeer Zap Dark Prince Prince The Log
Musketeer
Goblin Gang The Log Bats Zap Dark Prince
Battle Ram
Dark Prince
Bats Zap Goblin Gang Musketeer Prince The Log
Prince
The Log Bats Zap Goblin Gang Dark Prince
The Log
Musketeer Prince Bats Zap Goblin Gang Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer The Log
Bats Zap Goblin Gang Musketeer Dark Prince Prince The Log
Goblin Gang Prince Bats Musketeer Dark Prince
Prince Bats Goblin Gang Musketeer Dark Prince
Dark Prince Prince The Log
Goblin Gang The Log Bats Zap Musketeer Dark Prince
Bats Musketeer Zap Goblin Gang
Zap Musketeer The Log
Goblin Gang Musketeer Prince
Goblin Gang Musketeer Dark Prince Prince
Bats Goblin Gang Zap Musketeer Dark Prince The Log
Musketeer Bats Zap Goblin Gang
Prince Bats Zap Goblin Gang Musketeer Dark Prince The Log
Bats Zap Goblin Gang Dark Prince Prince The Log
Goblin Gang Prince
Zap Goblin Gang Prince The Log
Bats Goblin Gang Musketeer Dark Prince Prince
Bats Zap Goblin Gang Musketeer Dark Prince Prince The Log
Zap The Log Bats Musketeer Dark Prince
Musketeer Prince
Goblin Gang Dark Prince Bats Musketeer Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Dark Prince Prince
Zap Goblin Gang Musketeer Prince The Log
Goblin Gang Bats Zap Musketeer Dark Prince Prince The Log
Goblin Gang Dark Prince Prince Bats Zap Musketeer The Log
Goblin Gang Musketeer Dark Prince Prince
Bats Zap Goblin Gang Musketeer
Goblin Gang Dark Prince Prince Bats Musketeer
Dark Prince Prince
Zap Bats Dark Prince Prince The Log
Goblin Gang Musketeer
Bats Musketeer Dark Prince Prince
Zap Dark Prince Prince The Log
Dark Prince Prince Goblin Gang
Musketeer
Goblin Gang Bats Zap Musketeer Dark Prince Prince The Log
Bats Zap Musketeer Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Zap Musketeer The Log
The Log
Musketeer Dark Prince Prince The Log
Zap Dark Prince The Log
Bats Zap Musketeer
Musketeer The Log
The Log Zap
The Log Zap
Bats Goblin Gang Musketeer Prince
Zap Musketeer Dark Prince Prince The Log
Zap Musketeer
Musketeer The Log
Musketeer
Zap Musketeer Prince The Log
Zap Musketeer The Log
Musketeer The Log
Bats
Zap Musketeer Dark Prince Prince The Log
Zap The Log
Musketeer Prince The Log
Musketeer Prince The Log
Zap Musketeer The Log
Zap The Log Dark Prince
The Log Zap Musketeer
Zap Musketeer Prince The Log
Zap Musketeer The Log
Bats Zap Musketeer
Zap Bats Musketeer
Zap Musketeer The Log
Zap
Prince
The Log
Zap Bats Goblin Gang Musketeer Dark Prince Prince
Zap Musketeer
The Log
Goblin Gang Musketeer Dark Prince Prince
The Log Zap Musketeer
Zap
Musketeer Dark Prince Prince
Zap Bats Goblin Gang Musketeer The Log
Bats Zap Musketeer
Zap Musketeer Dark Prince Prince The Log

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