My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Prince Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Prince Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Prince Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel Prince
Giant Snowball
Bats Goblin Gang Musketeer Goblin Barrel
Zap
Bats Goblin Gang Goblin Barrel Prince
Barbarian Barrel
Goblin Gang Musketeer Goblin Barrel Royal Ghost
The Log
Goblin Gang Musketeer Goblin Barrel Prince
Earthquake
Goblin Gang Goblin Barrel
Arrows
Bats Goblin Gang Goblin Barrel
Royal Delivery
Bats Goblin Gang Musketeer Goblin Barrel Prince Royal Ghost
Fireball
Goblin Gang Musketeer Goblin Barrel
Poison
Bats Goblin Gang Musketeer
Lightning
Musketeer Prince
Rocket
Musketeer Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Prince Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Goblin Barrel Royal Ghost Musketeer Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Goblin Barrel

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Goblin Barrel Prince
Zap
Prince Bats Musketeer Royal Ghost Mega Knight
Goblin Gang
Goblin Barrel Prince Royal Ghost
Musketeer
Zap Prince Royal Ghost Mega Knight
Goblin Barrel
Goblin Gang Prince Bats Royal Ghost Mega Knight
Prince
Zap Goblin Barrel Mega Knight Bats Goblin Gang Musketeer Royal Ghost
Royal Ghost
Zap Goblin Gang Musketeer Goblin Barrel Prince Mega Knight
Mega Knight
Bats Prince Zap Musketeer Goblin Barrel Royal Ghost

Defense Synergies 2 12

Bats
Zap Musketeer Prince Mega Knight
Zap
Mega Knight Bats Goblin Gang Musketeer Prince Royal Ghost
Goblin Gang
Musketeer Zap Prince
Musketeer
Goblin Gang Bats Zap Royal Ghost Mega Knight
Goblin Barrel
Prince
Bats Zap Goblin Gang
Royal Ghost
Zap Musketeer Mega Knight
Mega Knight
Zap Bats Musketeer Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer
Bats Zap Goblin Gang Musketeer Prince Mega Knight
Goblin Gang Prince Mega Knight Bats Musketeer
Prince Bats Goblin Gang Musketeer Mega Knight
Prince Mega Knight
Goblin Gang Bats Zap Musketeer Royal Ghost Mega Knight
Bats Musketeer Zap Goblin Gang
Zap Musketeer Mega Knight
Goblin Gang Musketeer Prince
Goblin Gang Musketeer Prince Royal Ghost Mega Knight
Bats Goblin Gang Zap Musketeer Royal Ghost Mega Knight
Musketeer Bats Zap Goblin Gang
Prince Mega Knight Bats Zap Goblin Gang Musketeer
Mega Knight Bats Zap Goblin Gang Prince Royal Ghost
Goblin Gang Prince Mega Knight
Zap Goblin Gang Prince Mega Knight
Mega Knight Bats Goblin Gang Musketeer Prince
Mega Knight Bats Zap Goblin Gang Musketeer Prince Royal Ghost
Zap Bats Musketeer Royal Ghost Mega Knight
Musketeer Prince
Goblin Gang Royal Ghost Mega Knight Bats Musketeer Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Prince Royal Ghost
Zap Goblin Gang Musketeer Prince Royal Ghost Mega Knight
Goblin Gang Mega Knight Bats Zap Musketeer Prince
Goblin Gang Prince Mega Knight Bats Zap Musketeer
Goblin Gang Musketeer Prince Mega Knight
Bats Zap Goblin Gang Musketeer
Goblin Gang Prince Bats Musketeer
Mega Knight Prince
Zap Mega Knight Bats Prince
Goblin Gang Musketeer
Mega Knight Bats Musketeer Prince
Mega Knight Zap Prince
Prince Mega Knight Goblin Gang
Musketeer Mega Knight
Goblin Gang Bats Zap Musketeer Prince
Bats Mega Knight Zap Musketeer Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Royal Ghost
Zap Musketeer Royal Ghost
Musketeer Prince
Zap Mega Knight
Bats Zap Musketeer
Musketeer
Zap
Zap
Bats Goblin Gang Musketeer Prince
Zap Musketeer Prince
Zap Musketeer
Musketeer
Musketeer
Zap Musketeer Prince
Zap Musketeer
Musketeer Mega Knight
Bats
Zap Musketeer Prince Mega Knight
Zap Mega Knight
Musketeer Prince Mega Knight
Musketeer Prince
Zap Musketeer
Zap Mega Knight
Zap Musketeer Royal Ghost
Zap Musketeer Prince Mega Knight
Zap Musketeer
Bats Zap Musketeer
Zap Bats Musketeer
Zap Musketeer Mega Knight
Zap
Prince Mega Knight
Zap Bats Goblin Gang Musketeer Prince
Zap Musketeer
Goblin Gang Musketeer Prince Mega Knight
Zap Musketeer
Zap
Musketeer Prince Mega Knight
Zap Bats Goblin Gang Musketeer
Bats Zap Musketeer
Zap Musketeer Prince Royal Ghost Mega Knight

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