My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Princess Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Goblin Barrel Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel Inferno Dragon
Giant Snowball
Bats Goblin Gang Goblin Barrel Princess Inferno Dragon
Zap
Bats Goblin Gang Goblin Barrel Princess Inferno Dragon
Barbarian Barrel
Goblin Gang Goblin Barrel Princess
The Log
Goblin Gang Mini P.E.K.K.A Goblin Barrel Princess
Earthquake
Goblin Gang Goblin Barrel
Arrows
Bats Goblin Gang Goblin Barrel Princess
Royal Delivery
Bats Goblin Gang Mini P.E.K.K.A Goblin Barrel Princess Inferno Dragon
Fireball
Goblin Gang Goblin Barrel Princess Inferno Dragon
Poison
Bats Goblin Gang Princess
Lightning
Mini P.E.K.K.A Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Princess Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Goblin Barrel Princess Mini P.E.K.K.A Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Goblin Barrel

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Mini P.E.K.K.A Goblin Barrel Inferno Dragon
Zap
Bats Mini P.E.K.K.A Princess Mega Knight
Goblin Gang
Goblin Barrel Mini P.E.K.K.A Princess
Mini P.E.K.K.A
Bats Zap Goblin Gang Princess Mega Knight
Goblin Barrel
Goblin Gang Bats Princess Mega Knight
Princess
Zap Goblin Gang Mini P.E.K.K.A Goblin Barrel Mega Knight
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Zap Mini P.E.K.K.A Goblin Barrel Princess

Defense Synergies 2 13

Bats
Zap Mini P.E.K.K.A Inferno Dragon Mega Knight
Zap
Mini P.E.K.K.A Mega Knight Bats Goblin Gang Princess Inferno Dragon
Goblin Gang
Zap Mini P.E.K.K.A Princess Inferno Dragon
Mini P.E.K.K.A
Zap Bats Goblin Gang Princess
Goblin Barrel
Princess
Zap Goblin Gang Mini P.E.K.K.A Mega Knight
Inferno Dragon
Bats Zap Goblin Gang Mega Knight
Mega Knight
Zap Bats Princess Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Mini P.E.K.K.A Inferno Dragon Bats Zap Goblin Gang Mega Knight
Goblin Gang Mini P.E.K.K.A Mega Knight Bats Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Bats Goblin Gang Mega Knight
Mini P.E.K.K.A Princess Mega Knight
Goblin Gang Bats Zap Mega Knight
Bats Inferno Dragon Zap Goblin Gang Princess
Zap Mega Knight
Mini P.E.K.K.A Inferno Dragon Goblin Gang Princess
Goblin Gang Mini P.E.K.K.A Mega Knight
Bats Goblin Gang Zap Princess Mega Knight
Inferno Dragon Bats Zap Goblin Gang Princess
Mini P.E.K.K.A Mega Knight Bats Zap Goblin Gang
Mega Knight Bats Zap Goblin Gang Mini P.E.K.K.A Princess
Mini P.E.K.K.A Inferno Dragon Goblin Gang Mega Knight
Zap Goblin Gang Mini P.E.K.K.A Inferno Dragon Mega Knight
Mega Knight Bats Goblin Gang Mini P.E.K.K.A
Mega Knight Bats Zap Goblin Gang
Zap Bats Princess Inferno Dragon Mega Knight
Mini P.E.K.K.A Inferno Dragon
Goblin Gang Mega Knight Bats Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight Zap
Zap Goblin Gang Mini P.E.K.K.A Inferno Dragon Mega Knight
Goblin Gang Mega Knight Bats Zap Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Mega Knight Bats Zap
Goblin Gang Mini P.E.K.K.A Inferno Dragon Mega Knight
Bats Zap Goblin Gang Princess
Goblin Gang Mini P.E.K.K.A Bats
Mini P.E.K.K.A Mega Knight Inferno Dragon
Zap Mega Knight Bats Mini P.E.K.K.A Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Bats Mini P.E.K.K.A
Mega Knight Zap
Mini P.E.K.K.A Mega Knight Goblin Gang
Princess Mega Knight
Goblin Gang Bats Zap Mini P.E.K.K.A Inferno Dragon
Bats Mega Knight Zap Mini P.E.K.K.A Princess Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Zap Princess
Zap Mega Knight
Bats Zap Princess
Princess
Zap Princess
Zap
Bats Goblin Gang Mini P.E.K.K.A
Zap Princess
Zap Princess
Princess
Princess
Princess Zap
Zap Princess
Princess Mega Knight
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A Princess Mega Knight
Zap Princess Mega Knight
Mega Knight
Princess
Zap
Zap Princess Mega Knight
Inferno Dragon
Zap Princess
Zap Princess Mega Knight
Zap
Bats Zap Princess
Zap Bats
Mini P.E.K.K.A
Zap Mega Knight
Zap Princess
Mega Knight
Princess
Zap Bats Goblin Gang Princess
Zap Princess
Goblin Gang Mini P.E.K.K.A Princess Mega Knight
Zap Princess
Zap
Mega Knight
Zap Bats Goblin Gang Princess
Bats Zap Princess
Zap Princess Mega Knight

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