My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Tower Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard P.E.K.K.A Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Night Witch
Giant Snowball
Bats Goblin Gang Night Witch
Zap
Bats Goblin Gang Inferno Tower Night Witch
Barbarian Barrel
Goblin Gang Inferno Tower Wizard Night Witch
The Log
Goblin Gang
Earthquake
Goblin Gang Inferno Tower
Arrows
Bats Goblin Gang Night Witch
Royal Delivery
Bats Goblin Gang Wizard P.E.K.K.A Night Witch
Fireball
Goblin Gang Inferno Tower Wizard Night Witch
Poison
Bats Goblin Gang Inferno Tower Wizard Night Witch
Lightning
Inferno Tower Wizard Night Witch
Rocket
Inferno Tower Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Tornado P.E.K.K.A Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Tornado Night Witch Inferno Tower Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Tornado

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap P.E.K.K.A
Zap
Tornado P.E.K.K.A Bats Night Witch
Goblin Gang
P.E.K.K.A
Inferno Tower
Wizard
Tornado P.E.K.K.A
Tornado
Zap Wizard P.E.K.K.A Night Witch
P.E.K.K.A
Zap Tornado Bats Goblin Gang Wizard Night Witch
Night Witch
Zap Tornado P.E.K.K.A

Defense Synergies 3 12

Bats
Zap Inferno Tower P.E.K.K.A
Zap
Bats Goblin Gang Inferno Tower Tornado P.E.K.K.A Night Witch
Goblin Gang
Inferno Tower Zap P.E.K.K.A
Inferno Tower
Goblin Gang Bats Zap Tornado Night Witch
Wizard
Tornado P.E.K.K.A
Tornado
Wizard P.E.K.K.A Zap Inferno Tower
P.E.K.K.A
Tornado Bats Zap Goblin Gang Wizard
Night Witch
Zap Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Wizard
Inferno Tower P.E.K.K.A Bats Zap Goblin Gang Night Witch
Goblin Gang Inferno Tower Tornado P.E.K.K.A Bats Night Witch
Inferno Tower P.E.K.K.A Night Witch Bats Goblin Gang
Tornado P.E.K.K.A
Goblin Gang Tornado Bats Zap Night Witch
Bats Inferno Tower Tornado Zap Goblin Gang Wizard Night Witch
Zap Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A Goblin Gang Tornado Night Witch
Goblin Gang Tornado Inferno Tower Night Witch
Bats Goblin Gang Zap Wizard Tornado Night Witch
Inferno Tower Bats Zap Goblin Gang Wizard Tornado Night Witch
Inferno Tower P.E.K.K.A Night Witch Bats Zap Goblin Gang Wizard
Wizard Bats Zap Goblin Gang Tornado P.E.K.K.A Night Witch
Inferno Tower P.E.K.K.A Goblin Gang
Inferno Tower Tornado Zap Goblin Gang P.E.K.K.A
Wizard Bats Goblin Gang Inferno Tower Tornado P.E.K.K.A Night Witch
Bats Zap Goblin Gang Wizard Tornado Night Witch
Zap Wizard Tornado Bats
P.E.K.K.A Inferno Tower Tornado
Goblin Gang Wizard Bats P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Inferno Tower P.E.K.K.A
Zap Goblin Gang Wizard
Goblin Gang P.E.K.K.A Bats Zap Inferno Tower
Goblin Gang P.E.K.K.A Bats Zap Inferno Tower Tornado Night Witch
Inferno Tower P.E.K.K.A Goblin Gang Night Witch
Wizard Bats Zap Goblin Gang Tornado
Goblin Gang P.E.K.K.A Bats Inferno Tower Night Witch
Inferno Tower P.E.K.K.A
Zap P.E.K.K.A Bats Inferno Tower Tornado
Inferno Tower P.E.K.K.A Goblin Gang
P.E.K.K.A Bats Inferno Tower
P.E.K.K.A Zap Tornado
P.E.K.K.A Goblin Gang Inferno Tower Wizard Night Witch
Wizard
Goblin Gang Inferno Tower Bats Zap Tornado P.E.K.K.A Night Witch
Bats Zap Inferno Tower Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado
Wizard Zap
Wizard Bats Zap Tornado
Wizard Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Bats Goblin Gang Tornado Night Witch
Zap Wizard Tornado
Zap Wizard Tornado
Zap
Zap Wizard
Wizard
Tornado
Bats Night Witch
Zap Wizard
Zap Wizard Tornado
Night Witch
Wizard Tornado
Tornado
Zap
Zap Tornado Wizard
Zap Wizard Tornado
Zap Wizard Tornado
Zap Tornado
Bats Zap Wizard Tornado Night Witch
Zap Bats Wizard
Night Witch
Zap Wizard Night Witch
Zap
P.E.K.K.A
Wizard
Zap Bats Goblin Gang Night Witch
Zap Wizard Tornado
Goblin Gang Wizard
Zap Wizard
Zap Tornado
P.E.K.K.A
Zap Bats Goblin Gang Tornado
Bats Zap Tornado
Zap Tornado

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