My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Minion Horde Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Prince Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Minion Horde Prince
Giant Snowball
Bats Goblin Gang Minion Horde
Zap
Bats Goblin Gang Minion Horde Prince
Barbarian Barrel
Goblin Gang Valkyrie Wizard Executioner
The Log
Goblin Gang Prince
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Minion Horde
Royal Delivery
Bats Goblin Gang Minion Horde Valkyrie Wizard Prince Executioner
Fireball
Goblin Gang Minion Horde Wizard Executioner
Poison
Bats Goblin Gang Minion Horde Wizard Executioner
Lightning
Valkyrie Wizard Prince Executioner
Rocket
Minion Horde Valkyrie Wizard Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Prince Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Valkyrie Minion Horde Wizard Prince Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Goblin Gang Valkyrie

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Zap Prince
Zap
Prince Bats Minion Horde Valkyrie Executioner
Goblin Gang
Valkyrie Prince
Minion Horde
Zap Prince
Valkyrie
Bats Prince Zap Goblin Gang Wizard Executioner
Wizard
Valkyrie Prince
Prince
Zap Valkyrie Bats Goblin Gang Minion Horde Wizard
Executioner
Zap Valkyrie

Defense Synergies 0 15

Bats
Zap Valkyrie Prince
Zap
Bats Goblin Gang Minion Horde Valkyrie Prince Executioner
Goblin Gang
Zap Valkyrie Prince
Minion Horde
Zap
Valkyrie
Bats Zap Goblin Gang Wizard Prince Executioner
Wizard
Valkyrie Prince
Prince
Bats Zap Goblin Gang Valkyrie Wizard Executioner
Executioner
Zap Valkyrie Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Valkyrie Wizard Executioner
Minion Horde Bats Zap Goblin Gang Valkyrie Prince Executioner
Goblin Gang Minion Horde Prince Bats Valkyrie Executioner
Minion Horde Prince Bats Goblin Gang Valkyrie
Valkyrie Prince
Goblin Gang Bats Zap Valkyrie Executioner
Bats Minion Horde Zap Goblin Gang Wizard Executioner
Zap Valkyrie
Minion Horde Goblin Gang Prince
Goblin Gang Minion Horde Valkyrie Prince
Bats Goblin Gang Minion Horde Valkyrie Executioner Zap Wizard
Minion Horde Executioner Bats Zap Goblin Gang Wizard
Minion Horde Prince Bats Zap Goblin Gang Valkyrie Wizard
Valkyrie Wizard Executioner Bats Zap Goblin Gang Minion Horde Prince
Goblin Gang Minion Horde Prince
Minion Horde Zap Goblin Gang Prince
Minion Horde Wizard Bats Goblin Gang Valkyrie Prince Executioner
Bats Zap Goblin Gang Minion Horde Valkyrie Wizard Prince Executioner
Zap Valkyrie Wizard Executioner Bats
Prince
Goblin Gang Valkyrie Wizard Bats Minion Horde Prince Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Prince
Zap Goblin Gang Valkyrie Wizard Prince Executioner
Goblin Gang Bats Zap Minion Horde Valkyrie Prince
Goblin Gang Valkyrie Prince Bats Zap Minion Horde
Goblin Gang Minion Horde Valkyrie Prince Executioner
Wizard Executioner Bats Zap Goblin Gang Minion Horde
Goblin Gang Prince Bats Minion Horde Valkyrie
Minion Horde Valkyrie Prince
Zap Minion Horde Bats Valkyrie Prince
Goblin Gang Minion Horde
Bats Minion Horde Valkyrie Prince
Zap Valkyrie Prince
Prince Goblin Gang Minion Horde Valkyrie Wizard Executioner
Wizard Minion Horde Valkyrie Executioner
Goblin Gang Bats Zap Minion Horde Valkyrie Prince Executioner
Bats Valkyrie Executioner Zap Minion Horde Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie
Zap Executioner
Minion Horde
Valkyrie Prince
Wizard Executioner Zap Minion Horde Valkyrie
Wizard Executioner Bats Zap Minion Horde
Minion Horde Wizard Executioner
Zap Wizard Executioner
Zap Wizard
Bats Goblin Gang Minion Horde Prince
Zap Minion Horde Valkyrie Wizard Prince
Zap Wizard Executioner
Executioner
Minion Horde
Zap Prince
Zap Minion Horde Wizard Executioner
Minion Horde Wizard Executioner
Bats Minion Horde
Zap Wizard Prince Executioner
Zap Valkyrie Wizard
Minion Horde Prince
Wizard
Prince
Zap Minion Horde
Zap Valkyrie Wizard Executioner
Minion Horde
Zap Wizard Executioner
Zap Wizard Prince
Zap
Bats Zap Minion Horde Wizard Executioner
Zap Bats Minion Horde Wizard
Minion Horde
Zap Minion Horde Wizard
Zap Minion Horde
Minion Horde Prince
Wizard
Zap Minion Horde Bats Goblin Gang Prince
Zap Wizard Executioner
Goblin Gang Minion Horde Valkyrie Wizard Prince Executioner
Zap Wizard Executioner
Zap
Minion Horde Prince Executioner
Zap Bats Goblin Gang Minion Horde
Bats Zap Executioner
Zap Prince Executioner

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