My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Bowler Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Bandit
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang Inferno Tower Bandit
Barbarian Barrel
Goblin Gang Inferno Tower Bandit
The Log
Goblin Gang Bandit
Earthquake
Goblin Gang Inferno Tower
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Bowler Bandit
Fireball
Goblin Gang Inferno Tower Bowler Bandit
Poison
Bats Goblin Gang Inferno Tower
Lightning
Inferno Tower Bowler Bandit
Rocket
Inferno Tower Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Rage Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Rage Goblin Gang Bandit Fireball Inferno Tower Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Rage Goblin Gang

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Rage Bowler Bandit
Zap
Fireball Bats Bowler Bandit
Goblin Gang
Bowler Bandit
Fireball
Zap
Inferno Tower
Rage
Bats
Bowler
Bats Zap Goblin Gang
Bandit
Bats Zap Goblin Gang

Defense Synergies 2 13

Bats
Zap Inferno Tower Bowler Bandit
Zap
Fireball Bats Goblin Gang Inferno Tower Bowler Bandit
Goblin Gang
Inferno Tower Zap Bandit
Fireball
Zap Inferno Tower Bandit
Inferno Tower
Goblin Gang Bats Zap Fireball Bandit
Rage
Bowler
Bats Zap Bandit
Bandit
Bats Zap Goblin Gang Fireball Inferno Tower Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Fireball Inferno Tower
Inferno Tower Bats Zap Goblin Gang Bandit
Goblin Gang Inferno Tower Bowler Bats Bandit
Inferno Tower Bats Goblin Gang Bowler Bandit
Fireball Bowler
Goblin Gang Fireball Bowler Bats Zap Bandit
Bats Inferno Tower Zap Goblin Gang Fireball
Bowler Zap Fireball Inferno Tower Bandit
Inferno Tower Goblin Gang
Goblin Gang Inferno Tower Bowler Bandit
Bats Goblin Gang Zap Fireball Bowler Bandit
Inferno Tower Bats Zap Goblin Gang Fireball
Inferno Tower Bowler Bats Zap Goblin Gang Fireball Bandit
Fireball Bowler Bats Zap Goblin Gang
Inferno Tower Goblin Gang Bandit
Inferno Tower Zap Goblin Gang Fireball Bowler Bandit
Bats Goblin Gang Fireball Inferno Tower Bowler
Fireball Bats Zap Goblin Gang Bowler Bandit
Zap Bats Fireball Bowler Bandit
Inferno Tower
Goblin Gang Bowler Bats Fireball Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball Inferno Tower Bowler Bandit
Fireball Bandit Zap Goblin Gang Bowler
Goblin Gang Bandit Bats Zap Inferno Tower Bowler
Goblin Gang Bowler Bats Zap Fireball Inferno Tower Bandit
Inferno Tower Goblin Gang Bowler Bandit
Fireball Bats Zap Goblin Gang
Goblin Gang Bats Fireball Inferno Tower Bowler Bandit
Inferno Tower
Zap Bats Fireball Inferno Tower Bandit
Inferno Tower Goblin Gang
Bats Inferno Tower Bowler
Zap Fireball Bowler
Bowler Goblin Gang Fireball Inferno Tower Bandit
Fireball Bowler
Goblin Gang Inferno Tower Bats Zap Fireball Bowler
Bats Bowler Zap Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Zap Bowler Bandit
Fireball Bandit
Fireball
Fireball Zap Bowler
Fireball Bats Zap
Bowler
Fireball Zap Bowler
Fireball Zap Bandit
Bats Goblin Gang Fireball Bowler
Zap Fireball Bowler Bandit
Fireball Zap
Fireball Bowler Bandit
Fireball Bandit
Zap Fireball
Zap Fireball Bowler Bandit
Fireball Bowler Bandit
Fireball
Bats
Zap Fireball Bowler Bandit
Zap Fireball Bowler
Fireball Bowler
Fireball
Bowler
Zap Fireball
Zap Fireball Bowler
Fireball Zap Bowler Bandit
Fireball Zap Bowler Bandit
Fireball Zap Bandit
Bats Zap Fireball
Zap Bats Fireball
Fireball Bowler
Zap Fireball Bandit
Zap Fireball
Fireball Bowler
Zap Bats Goblin Gang Fireball Bandit
Fireball Zap
Fireball
Fireball Goblin Gang Bowler
Zap Fireball Bowler
Zap Fireball
Zap Bats Goblin Gang Fireball Bowler
Bats Zap Fireball
Zap Fireball Bowler Bandit

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