My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Balloon Electro Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Furnace Balloon Electro Dragon Lumberjack
Zap
Bats Furnace Balloon
Barbarian Barrel
Furnace Lumberjack
The Log
Furnace Lumberjack
Earthquake
Furnace
Arrows
Bats Furnace
Royal Delivery
Bats Balloon Electro Dragon Lumberjack
Fireball
Furnace Balloon Electro Dragon Lumberjack
Poison
Bats Furnace Balloon Electro Dragon
Lightning
Furnace Balloon Electro Dragon Lumberjack
Rocket
Furnace Balloon Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Electro Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Furnace Lumberjack Balloon Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap The Log Furnace

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mega Knight Zap Lumberjack
Zap
Balloon Bats Furnace Electro Dragon The Log Lumberjack Mega Knight
Furnace
Zap Balloon Electro Dragon
Balloon
Bats Zap Lumberjack Furnace Electro Dragon The Log Mega Knight
Electro Dragon
Zap Furnace Balloon Mega Knight
The Log
Zap Balloon Lumberjack Mega Knight
Lumberjack
Balloon Bats Zap The Log Mega Knight
Mega Knight
Bats Zap Balloon Electro Dragon The Log Lumberjack

Defense Synergies 1 13

Bats
Zap The Log Lumberjack Mega Knight
Zap
Mega Knight Bats Furnace Electro Dragon The Log Lumberjack
Furnace
Zap Lumberjack
Balloon
Electro Dragon
Zap The Log Lumberjack
The Log
Bats Zap Electro Dragon Lumberjack Mega Knight
Lumberjack
Bats Zap Furnace Electro Dragon The Log
Mega Knight
Zap Bats The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Dragon The Log
Lumberjack Bats Zap Furnace Electro Dragon The Log Mega Knight
Furnace Lumberjack Mega Knight Bats Electro Dragon
Lumberjack Bats Furnace Electro Dragon Mega Knight
The Log Lumberjack Mega Knight
The Log Bats Zap Furnace Electro Dragon Lumberjack Mega Knight
Bats Furnace Zap Electro Dragon
Zap Electro Dragon The Log Mega Knight
Furnace Lumberjack
Lumberjack Mega Knight
Bats Zap Furnace Electro Dragon The Log Lumberjack Mega Knight
Bats Zap Furnace Electro Dragon
Furnace Lumberjack Mega Knight Bats Zap Electro Dragon The Log
Mega Knight Bats Zap Furnace Electro Dragon The Log Lumberjack
Furnace Lumberjack Mega Knight
Zap Furnace The Log Lumberjack Mega Knight
Mega Knight Bats Furnace Electro Dragon Lumberjack
Mega Knight Bats Zap Furnace Electro Dragon The Log Lumberjack
Zap Furnace The Log Bats Electro Dragon Lumberjack Mega Knight
Lumberjack
Mega Knight Bats Furnace Electro Dragon The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Furnace
Zap Electro Dragon The Log Lumberjack Mega Knight
Lumberjack Mega Knight Bats Zap Furnace Electro Dragon The Log
Lumberjack Mega Knight Bats Zap The Log
Lumberjack Mega Knight
Furnace Bats Zap Electro Dragon
Bats Furnace Lumberjack
Mega Knight Lumberjack
Zap Electro Dragon Mega Knight Bats The Log
Mega Knight Bats Electro Dragon Lumberjack
Mega Knight Zap The Log
Mega Knight Lumberjack
Furnace Electro Dragon Mega Knight
Electro Dragon Bats Zap Furnace The Log Lumberjack
Bats Mega Knight Zap Electro Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon The Log
Zap Electro Dragon The Log
Electro Dragon The Log
The Log
Zap Furnace The Log Mega Knight
Bats Zap Furnace Electro Dragon
Furnace The Log
The Log Zap Electro Dragon
The Log Zap Electro Dragon
Bats Electro Dragon Lumberjack
Zap Electro Dragon The Log
Zap Electro Dragon
The Log
Electro Dragon
Zap Furnace The Log
Zap Furnace Electro Dragon The Log
Furnace Electro Dragon The Log Mega Knight
Bats
Zap Electro Dragon The Log Mega Knight
Zap Electro Dragon The Log Mega Knight
The Log Mega Knight
The Log
Zap Electro Dragon The Log
Zap The Log Furnace Electro Dragon Mega Knight
The Log Zap Electro Dragon
Zap Electro Dragon The Log Mega Knight
Zap The Log
Bats Zap Furnace Electro Dragon
Zap Electro Dragon Bats
Zap Electro Dragon The Log Mega Knight
Zap Electro Dragon
Mega Knight
The Log
Zap Bats Electro Dragon
Zap Electro Dragon
The Log
Electro Dragon Lumberjack Mega Knight
The Log Zap Electro Dragon
Zap
Electro Dragon Mega Knight
Zap Electro Dragon Bats The Log
Bats Zap Electro Dragon
Electro Dragon Zap The Log Mega Knight

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