My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Baby Dragon Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Baby Dragon Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Inferno Dragon Night Witch
Giant Snowball
Bats Baby Dragon Inferno Dragon Night Witch
Zap
Bats Firecracker Inferno Dragon Night Witch
Barbarian Barrel
Firecracker Valkyrie Night Witch
The Log
Firecracker
Earthquake
Firecracker
Arrows
Bats Firecracker Night Witch
Royal Delivery
Bats Firecracker Valkyrie Baby Dragon Inferno Dragon Night Witch
Fireball
Firecracker Baby Dragon Inferno Dragon Night Witch
Poison
Bats Firecracker Night Witch
Lightning
Valkyrie Baby Dragon Inferno Dragon Night Witch
Rocket
Valkyrie Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Baby Dragon Inferno Dragon Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Firecracker Valkyrie Baby Dragon Inferno Dragon Night Witch Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Firecracker Valkyrie

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Zap Firecracker Baby Dragon Inferno Dragon
Zap
Firecracker Bats Valkyrie Baby Dragon Night Witch
Firecracker
Zap Bats Valkyrie Baby Dragon Inferno Dragon
Valkyrie
Bats Zap Firecracker Baby Dragon
Baby Dragon
Bats Zap Firecracker Valkyrie Lightning Inferno Dragon
Lightning
Baby Dragon
Inferno Dragon
Bats Firecracker Baby Dragon
Night Witch
Zap

Defense Synergies 1 15

Bats
Zap Firecracker Valkyrie Baby Dragon Inferno Dragon
Zap
Bats Firecracker Valkyrie Baby Dragon Inferno Dragon Night Witch
Firecracker
Valkyrie Bats Zap Baby Dragon Night Witch
Valkyrie
Firecracker Bats Zap Baby Dragon Night Witch
Baby Dragon
Bats Zap Firecracker Valkyrie Inferno Dragon
Lightning
Inferno Dragon
Bats Zap Baby Dragon
Night Witch
Zap Firecracker Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Firecracker Valkyrie Baby Dragon
Inferno Dragon Bats Zap Firecracker Valkyrie Night Witch
Bats Valkyrie Lightning Inferno Dragon Night Witch
Inferno Dragon Night Witch Bats Firecracker Valkyrie
Lightning Firecracker Valkyrie
Bats Zap Firecracker Valkyrie Baby Dragon Night Witch
Bats Lightning Inferno Dragon Zap Firecracker Baby Dragon Night Witch
Lightning Zap Valkyrie Baby Dragon
Inferno Dragon Night Witch
Firecracker Valkyrie Night Witch
Bats Valkyrie Zap Firecracker Baby Dragon Night Witch
Inferno Dragon Bats Zap Firecracker Baby Dragon Night Witch
Night Witch Bats Zap Valkyrie Lightning
Valkyrie Bats Zap Firecracker Baby Dragon Night Witch
Inferno Dragon
Zap Lightning Inferno Dragon
Bats Firecracker Valkyrie Night Witch
Bats Zap Firecracker Valkyrie Baby Dragon Night Witch
Zap Valkyrie Baby Dragon Bats Firecracker Inferno Dragon
Inferno Dragon
Valkyrie Bats Firecracker Baby Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap
Zap Firecracker Valkyrie Baby Dragon Lightning Inferno Dragon
Bats Zap Valkyrie Lightning
Valkyrie Lightning Bats Zap Night Witch
Valkyrie Inferno Dragon Night Witch
Firecracker Bats Zap Baby Dragon
Bats Valkyrie Lightning Night Witch
Valkyrie Inferno Dragon
Zap Lightning Bats Firecracker Valkyrie Baby Dragon Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Valkyrie
Lightning Zap Valkyrie
Lightning Valkyrie Night Witch
Firecracker Valkyrie Baby Dragon
Bats Zap Firecracker Valkyrie Baby Dragon Lightning Inferno Dragon Night Witch
Bats Valkyrie Zap Firecracker Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker Valkyrie Baby Dragon
Firecracker Zap Baby Dragon
Lightning Baby Dragon
Lightning Firecracker Valkyrie
Zap Firecracker Valkyrie Baby Dragon
Firecracker Bats Zap Baby Dragon
Firecracker Baby Dragon
Zap Firecracker Baby Dragon Lightning
Zap Firecracker Lightning
Lightning Bats Night Witch
Firecracker Lightning Zap Valkyrie
Lightning Zap Firecracker Baby Dragon
Lightning Firecracker Baby Dragon
Lightning Firecracker Baby Dragon
Lightning Zap Firecracker Baby Dragon
Lightning Zap Firecracker Baby Dragon
Lightning Firecracker Baby Dragon
Lightning
Bats Lightning Night Witch
Lightning Zap Firecracker Baby Dragon
Lightning Zap Firecracker Valkyrie Baby Dragon
Lightning Baby Dragon Night Witch
Lightning
Lightning
Lightning Zap Baby Dragon
Zap Firecracker Valkyrie Baby Dragon
Inferno Dragon
Firecracker Zap Baby Dragon Lightning
Lightning Zap Baby Dragon
Lightning Zap Firecracker Baby Dragon
Lightning Bats Zap Firecracker Baby Dragon Night Witch
Zap Lightning Bats Firecracker
Lightning Night Witch
Lightning Zap Night Witch
Zap Lightning Firecracker
Firecracker Lightning
Zap Lightning Bats Night Witch
Lightning Zap Firecracker Baby Dragon
Lightning Firecracker Valkyrie Baby Dragon
Zap Firecracker Baby Dragon Lightning
Lightning Zap
Firecracker
Zap Bats Firecracker Baby Dragon Lightning
Firecracker Bats Zap Lightning
Lightning Zap Firecracker Baby Dragon

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