My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Royal Hogs Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Royal Hogs Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Skeleton Army Bandit
Giant Snowball
Bats Royal Hogs Skeleton Army
Zap
Bats Firecracker Royal Hogs Skeleton Army Bandit
Barbarian Barrel
Firecracker Royal Hogs Skeleton Army Bandit
The Log
Firecracker Mini P.E.K.K.A Royal Hogs Skeleton Army Bandit
Earthquake
Firecracker Royal Hogs Skeleton Army
Arrows
Bats Firecracker Royal Hogs Skeleton Army
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Royal Hogs Skeleton Army Bandit
Fireball
Firecracker Royal Hogs Skeleton Army Bandit
Poison
Bats Firecracker Royal Hogs Skeleton Army
Lightning
Mini P.E.K.K.A Bandit
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Firecracker Skeleton Army Bandit Mini P.E.K.K.A Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Firecracker

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Firecracker Mini P.E.K.K.A Royal Hogs Bandit
Zap
Firecracker Bats Mini P.E.K.K.A Royal Hogs The Log Bandit
Firecracker
Zap Bats Mini P.E.K.K.A Royal Hogs Bandit
Mini P.E.K.K.A
Bats Zap Firecracker Royal Hogs The Log
Royal Hogs
Bats Zap Firecracker Mini P.E.K.K.A The Log Bandit
Skeleton Army
The Log
Zap Mini P.E.K.K.A Royal Hogs Bandit
Bandit
Bats Zap Firecracker Royal Hogs The Log

Defense Synergies 3 16

Bats
Zap Firecracker Mini P.E.K.K.A The Log Bandit
Zap
Mini P.E.K.K.A Bats Firecracker Skeleton Army The Log Bandit
Firecracker
The Log Bats Zap Mini P.E.K.K.A Skeleton Army Bandit
Mini P.E.K.K.A
Zap The Log Bats Firecracker Skeleton Army
Royal Hogs
Skeleton Army
Zap Firecracker Mini P.E.K.K.A The Log Bandit
The Log
Firecracker Mini P.E.K.K.A Bats Zap Skeleton Army Bandit
Bandit
Bats Zap Firecracker Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker The Log
Mini P.E.K.K.A Skeleton Army Bats Zap Firecracker The Log Bandit
Mini P.E.K.K.A Skeleton Army Bats Bandit
Mini P.E.K.K.A Skeleton Army Bats Firecracker Bandit
Firecracker Mini P.E.K.K.A Skeleton Army The Log
Skeleton Army The Log Bats Zap Firecracker Bandit
Bats Zap Firecracker
Zap The Log Bandit
Mini P.E.K.K.A Skeleton Army
Skeleton Army Firecracker Mini P.E.K.K.A Bandit
Bats Skeleton Army Zap Firecracker The Log Bandit
Bats Zap Firecracker
Mini P.E.K.K.A Skeleton Army Bats Zap The Log Bandit
Skeleton Army Bats Zap Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army Bandit
Skeleton Army Zap Mini P.E.K.K.A The Log Bandit
Bats Firecracker Mini P.E.K.K.A Skeleton Army
Bats Zap Firecracker Skeleton Army The Log Bandit
Zap The Log Bats Firecracker Bandit
Mini P.E.K.K.A
Skeleton Army Bats Firecracker Mini P.E.K.K.A The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Bandit
Bandit Zap Firecracker Mini P.E.K.K.A The Log
Skeleton Army Bandit Bats Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army Bats Zap The Log Bandit
Mini P.E.K.K.A Skeleton Army Bandit
Firecracker Bats Zap
Mini P.E.K.K.A Skeleton Army Bats Bandit
Mini P.E.K.K.A Skeleton Army
Zap Bats Firecracker Mini P.E.K.K.A Skeleton Army The Log Bandit
Skeleton Army
Bats Mini P.E.K.K.A
Skeleton Army Zap The Log
Mini P.E.K.K.A Skeleton Army Bandit
Firecracker Skeleton Army
Skeleton Army Bats Zap Firecracker Mini P.E.K.K.A The Log
Bats Zap Firecracker Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Bandit
Firecracker Zap The Log Bandit
The Log Bandit
Firecracker The Log
Zap Firecracker The Log
Firecracker Bats Zap
Firecracker The Log
The Log Zap Firecracker
The Log Zap Firecracker Bandit
Bats Mini P.E.K.K.A
Firecracker Zap The Log Bandit
Zap Firecracker
Firecracker The Log Bandit
Firecracker Bandit
Zap Firecracker The Log
Zap Firecracker The Log Bandit
Firecracker The Log Bandit
Bats Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A The Log Bandit
Zap Firecracker The Log
The Log
The Log
Zap The Log
Zap Firecracker The Log
Firecracker The Log Zap Bandit
Zap The Log Bandit
Zap Firecracker The Log Bandit
Bats Zap Firecracker
Zap Bats Firecracker
Mini P.E.K.K.A
Zap The Log Bandit
Zap Firecracker
Firecracker The Log
Zap Bats Skeleton Army Bandit
Zap Firecracker
The Log
Firecracker Mini P.E.K.K.A
The Log Zap Firecracker
Zap
Firecracker
Zap Bats Firecracker The Log
Firecracker Bats Zap
Zap Firecracker The Log Bandit

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