My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Balloon P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Balloon
Giant Snowball
Bats Skeleton Army Balloon Lumberjack
Zap
Bats Skeleton Army Balloon
Barbarian Barrel
Wizard Skeleton Army Lumberjack
The Log
Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Wizard Skeleton Army Balloon P.E.K.K.A Lumberjack
Fireball
Wizard Skeleton Army Balloon Lumberjack
Poison
Bats Wizard Skeleton Army Balloon
Lightning
Wizard Balloon Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Skeleton Army Fireball Lumberjack Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Skeleton Army Fireball

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Zap P.E.K.K.A Lumberjack
Zap
Fireball Balloon P.E.K.K.A Bats Lumberjack
Fireball
Zap
Wizard
Balloon P.E.K.K.A Lumberjack
Skeleton Army
Balloon
Bats Zap Lumberjack Wizard
P.E.K.K.A
Zap Bats Wizard Lumberjack
Lumberjack
Balloon Bats Zap Wizard P.E.K.K.A

Defense Synergies 1 11

Bats
Zap P.E.K.K.A Lumberjack
Zap
Fireball Bats Skeleton Army P.E.K.K.A Lumberjack
Fireball
Zap Lumberjack
Wizard
Skeleton Army P.E.K.K.A Lumberjack
Skeleton Army
Zap Wizard Lumberjack
Balloon
P.E.K.K.A
Bats Zap Wizard
Lumberjack
Bats Zap Fireball Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard
Skeleton Army P.E.K.K.A Lumberjack Bats Zap
Skeleton Army P.E.K.K.A Lumberjack Bats
Skeleton Army P.E.K.K.A Lumberjack Bats
Fireball Skeleton Army P.E.K.K.A Lumberjack
Fireball Skeleton Army Bats Zap Lumberjack
Bats Zap Fireball Wizard
Zap Fireball P.E.K.K.A
P.E.K.K.A Skeleton Army Lumberjack
Skeleton Army Lumberjack
Bats Skeleton Army Zap Fireball Wizard Lumberjack
Bats Zap Fireball Wizard
Skeleton Army P.E.K.K.A Lumberjack Bats Zap Fireball Wizard
Fireball Wizard Skeleton Army Bats Zap P.E.K.K.A Lumberjack
Skeleton Army P.E.K.K.A Lumberjack
Skeleton Army Zap Fireball P.E.K.K.A Lumberjack
Wizard Bats Fireball Skeleton Army P.E.K.K.A Lumberjack
Fireball Bats Zap Wizard Skeleton Army Lumberjack
Zap Wizard Bats Fireball Lumberjack
P.E.K.K.A Lumberjack
Wizard Skeleton Army Bats Fireball P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap Fireball P.E.K.K.A
Fireball Zap Wizard Lumberjack
Skeleton Army P.E.K.K.A Lumberjack Bats Zap
Skeleton Army P.E.K.K.A Lumberjack Bats Zap Fireball
P.E.K.K.A Skeleton Army Lumberjack
Fireball Wizard Bats Zap
Skeleton Army P.E.K.K.A Bats Fireball Lumberjack
P.E.K.K.A Skeleton Army Lumberjack
Zap P.E.K.K.A Bats Fireball Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A Bats Lumberjack
Skeleton Army P.E.K.K.A Zap Fireball
Skeleton Army P.E.K.K.A Fireball Wizard Lumberjack
Wizard Fireball Skeleton Army
Skeleton Army Bats Zap Fireball P.E.K.K.A Lumberjack
Bats Zap Fireball Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Wizard Zap
Fireball Wizard Bats Zap
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Bats Fireball Lumberjack
Zap Fireball Wizard
Fireball Zap Wizard
Fireball
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Bats
Zap Fireball Wizard
Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Bats Zap Fireball Wizard
Zap Bats Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Fireball Wizard
Zap Bats Fireball Skeleton Army
Fireball Zap Wizard
Fireball
Fireball Wizard Lumberjack
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Zap Bats Fireball
Bats Zap Fireball
Zap Fireball

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