My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Witch P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army
Giant Snowball
Bats Skeleton Army Witch Princess
Zap
Bats Skeleton Army Witch Princess
Barbarian Barrel
Valkyrie Skeleton Army Witch Princess
The Log
Skeleton Army Witch Princess
Earthquake
Skeleton Army Witch
Arrows
Bats Skeleton Army Witch Princess
Royal Delivery
Bats Valkyrie Skeleton Army Witch P.E.K.K.A Princess
Fireball
Skeleton Army Witch Princess
Poison
Bats Skeleton Army Witch Princess
Lightning
Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Skeleton Army Princess Fireball Valkyrie Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Skeleton Army Princess

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Zap P.E.K.K.A
Zap
Fireball P.E.K.K.A Bats Valkyrie Witch Princess
Fireball
Zap Princess
Valkyrie
Bats Zap Witch P.E.K.K.A
Skeleton Army
Witch
Zap Valkyrie P.E.K.K.A
P.E.K.K.A
Zap Bats Valkyrie Witch Princess
Princess
Zap Fireball P.E.K.K.A

Defense Synergies 1 15

Bats
Zap Valkyrie P.E.K.K.A
Zap
Fireball Bats Valkyrie Skeleton Army Witch P.E.K.K.A Princess
Fireball
Zap Valkyrie Princess
Valkyrie
Bats Zap Fireball Witch P.E.K.K.A Princess
Skeleton Army
Zap Princess
Witch
Zap Valkyrie
P.E.K.K.A
Bats Zap Valkyrie Princess
Princess
Zap Fireball Valkyrie Skeleton Army P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie
Skeleton Army P.E.K.K.A Bats Zap Valkyrie Witch
Skeleton Army Witch P.E.K.K.A Bats Valkyrie
Skeleton Army Witch P.E.K.K.A Bats Valkyrie
Fireball Valkyrie Skeleton Army P.E.K.K.A Princess
Fireball Skeleton Army Bats Zap Valkyrie
Bats Zap Fireball Witch Princess
Zap Fireball Valkyrie P.E.K.K.A
Witch P.E.K.K.A Skeleton Army Princess
Skeleton Army Valkyrie
Bats Valkyrie Skeleton Army Witch Zap Fireball Princess
Bats Zap Fireball Witch Princess
Skeleton Army P.E.K.K.A Bats Zap Fireball Valkyrie Witch
Fireball Valkyrie Skeleton Army Bats Zap Witch P.E.K.K.A Princess
Skeleton Army P.E.K.K.A
Skeleton Army Zap Fireball P.E.K.K.A
Bats Fireball Valkyrie Skeleton Army Witch P.E.K.K.A
Fireball Bats Zap Valkyrie Skeleton Army Witch
Zap Valkyrie Witch Bats Fireball Princess
P.E.K.K.A
Valkyrie Skeleton Army Bats Fireball Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Fireball Witch P.E.K.K.A
Fireball Zap Valkyrie
Skeleton Army P.E.K.K.A Bats Zap Valkyrie Witch
Valkyrie Skeleton Army P.E.K.K.A Bats Zap Fireball
P.E.K.K.A Valkyrie Skeleton Army Witch
Fireball Bats Zap Witch Princess
Skeleton Army P.E.K.K.A Bats Fireball Valkyrie Witch
P.E.K.K.A Valkyrie Skeleton Army
Zap P.E.K.K.A Bats Fireball Valkyrie Skeleton Army Witch
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Bats Valkyrie Witch
Skeleton Army P.E.K.K.A Zap Fireball Valkyrie
Skeleton Army P.E.K.K.A Fireball Valkyrie Witch
Fireball Valkyrie Skeleton Army Witch Princess
Skeleton Army Witch Bats Zap Fireball Valkyrie P.E.K.K.A
Bats Valkyrie Zap Fireball Witch P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Valkyrie
Fireball Zap Princess
Fireball
Fireball Valkyrie
Fireball Zap Valkyrie
Fireball Bats Zap Witch Princess
Witch Princess
Fireball Zap Princess
Fireball Zap
Bats Fireball
Zap Fireball Valkyrie Princess
Fireball Zap Princess
Fireball Princess
Fireball Princess
Princess Zap Fireball
Zap Fireball Witch Princess
Fireball Princess
Fireball
Bats
Zap Fireball Princess
Zap Fireball Valkyrie Witch Princess
Fireball
Fireball Princess
Zap Fireball
Zap Fireball Valkyrie Witch Princess
Witch
Fireball Zap Witch Princess
Fireball Zap Witch Princess
Fireball Zap
Bats Zap Fireball Witch Princess
Zap Bats Fireball Witch
Fireball
Zap Fireball
Zap Fireball Princess
P.E.K.K.A
Fireball Princess
Zap Bats Fireball Skeleton Army Witch Princess
Fireball Zap Witch Princess
Fireball
Fireball Valkyrie Princess
Zap Fireball Princess
Zap Fireball
P.E.K.K.A
Zap Bats Fireball Witch Princess
Bats Zap Fireball Witch Princess
Zap Fireball Witch Princess

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