My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Giant Skeleton Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Giant Skeleton
Giant Snowball
Bats Skeleton Army Witch Lumberjack
Zap
Bats Skeleton Army Witch
Barbarian Barrel
Skeleton Army Witch Giant Skeleton Lumberjack
The Log
Skeleton Army Witch Giant Skeleton Lumberjack
Earthquake
Skeleton Army Witch
Arrows
Bats Skeleton Army Witch
Royal Delivery
Bats Skeleton Army Witch Giant Skeleton Lumberjack
Fireball
Skeleton Army Witch Lumberjack
Poison
Bats Skeleton Army Witch
Lightning
Witch Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Skeleton Army Fireball Lumberjack Witch Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Skeleton Army Fireball

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Mega Knight Zap Lumberjack
Zap
Fireball Bats Witch Giant Skeleton Lumberjack Mega Knight
Fireball
Zap Mega Knight
Skeleton Army
Witch
Zap Giant Skeleton Lumberjack Mega Knight
Giant Skeleton
Bats Zap Witch Lumberjack
Lumberjack
Bats Zap Witch Giant Skeleton Mega Knight
Mega Knight
Bats Zap Fireball Witch Lumberjack

Defense Synergies 2 16

Bats
Zap Giant Skeleton Lumberjack Mega Knight
Zap
Fireball Mega Knight Bats Skeleton Army Witch Giant Skeleton Lumberjack
Fireball
Zap Lumberjack Mega Knight
Skeleton Army
Zap Giant Skeleton Lumberjack
Witch
Zap Giant Skeleton Lumberjack Mega Knight
Giant Skeleton
Bats Zap Skeleton Army Witch Lumberjack
Lumberjack
Bats Zap Fireball Skeleton Army Witch Giant Skeleton
Mega Knight
Zap Bats Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Skeleton Army Lumberjack Bats Zap Witch Mega Knight
Skeleton Army Witch Lumberjack Mega Knight Bats Giant Skeleton
Skeleton Army Witch Lumberjack Bats Mega Knight
Fireball Skeleton Army Giant Skeleton Lumberjack Mega Knight
Fireball Skeleton Army Bats Zap Lumberjack Mega Knight
Bats Zap Fireball Witch
Zap Fireball Giant Skeleton Mega Knight
Witch Skeleton Army Lumberjack
Skeleton Army Giant Skeleton Lumberjack Mega Knight
Bats Skeleton Army Witch Zap Fireball Giant Skeleton Lumberjack Mega Knight
Bats Zap Fireball Witch
Skeleton Army Lumberjack Mega Knight Bats Zap Fireball Witch Giant Skeleton
Fireball Skeleton Army Mega Knight Bats Zap Witch Lumberjack
Skeleton Army Lumberjack Mega Knight
Skeleton Army Zap Fireball Lumberjack Mega Knight
Mega Knight Bats Fireball Skeleton Army Witch Lumberjack
Fireball Mega Knight Bats Zap Skeleton Army Witch Lumberjack
Zap Witch Bats Fireball Giant Skeleton Lumberjack Mega Knight
Lumberjack
Skeleton Army Mega Knight Bats Fireball Witch Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight Zap Fireball Witch Giant Skeleton
Fireball Zap Lumberjack Mega Knight
Skeleton Army Giant Skeleton Lumberjack Mega Knight Bats Zap Witch
Skeleton Army Giant Skeleton Lumberjack Mega Knight Bats Zap Fireball
Giant Skeleton Skeleton Army Witch Lumberjack Mega Knight
Fireball Bats Zap Witch
Skeleton Army Bats Fireball Witch Giant Skeleton Lumberjack
Giant Skeleton Mega Knight Skeleton Army Lumberjack
Zap Giant Skeleton Mega Knight Bats Fireball Skeleton Army Witch
Witch Skeleton Army
Mega Knight Bats Witch Giant Skeleton Lumberjack
Skeleton Army Mega Knight Zap Fireball Giant Skeleton
Skeleton Army Giant Skeleton Mega Knight Fireball Witch Lumberjack
Fireball Skeleton Army Witch Mega Knight
Skeleton Army Witch Bats Zap Fireball Giant Skeleton Lumberjack
Bats Mega Knight Zap Fireball Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton
Fireball Zap
Fireball Giant Skeleton
Fireball Giant Skeleton
Fireball Zap Mega Knight
Fireball Bats Zap Witch
Witch
Fireball Zap
Fireball Zap
Bats Fireball Lumberjack
Zap Fireball
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Fireball Mega Knight
Fireball
Bats
Zap Fireball Mega Knight
Zap Fireball Witch Mega Knight
Fireball Giant Skeleton Mega Knight
Fireball
Zap Fireball
Zap Fireball Witch Mega Knight
Witch
Fireball Zap Witch
Fireball Zap Witch Mega Knight
Fireball Zap
Bats Zap Fireball Witch
Zap Bats Fireball Witch
Fireball
Zap Fireball Mega Knight
Zap Fireball
Giant Skeleton Mega Knight
Fireball
Zap Bats Fireball Skeleton Army Witch
Fireball Zap Witch
Fireball
Fireball Lumberjack Mega Knight
Zap Fireball
Zap Fireball Giant Skeleton
Mega Knight
Zap Bats Fireball Witch Giant Skeleton
Bats Zap Fireball Witch
Zap Fireball Witch Giant Skeleton Mega Knight

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