My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Mini P.E.K.K.A Barbarian Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers
Giant Snowball
Fire Spirit Bats Archers
Zap
Fire Spirit Bats Archers
Barbarian Barrel
Fire Spirit Archers Knight
The Log
Fire Spirit Archers Mini P.E.K.K.A
Earthquake
Archers
Arrows
Fire Spirit Bats Archers
Royal Delivery
Fire Spirit Bats Archers Knight Mini P.E.K.K.A P.E.K.K.A
Fireball
Archers
Poison
Bats Archers
Lightning
Knight Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Knight Mini P.E.K.K.A P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Barbarian Barrel Archers Knight Mini P.E.K.K.A P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Bats Zap Barbarian Barrel

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Knight Mini P.E.K.K.A
Bats
Knight Zap Mini P.E.K.K.A Barbarian Barrel P.E.K.K.A
Zap
P.E.K.K.A Fire Spirit Bats Archers Knight Mini P.E.K.K.A Barbarian Barrel
Archers
Knight Zap Mini P.E.K.K.A Barbarian Barrel P.E.K.K.A
Knight
Bats Archers Fire Spirit Zap Barbarian Barrel
Mini P.E.K.K.A
Fire Spirit Bats Zap Archers Barbarian Barrel
Barbarian Barrel
Bats Zap Archers Knight Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A
Fire Spirit Zap Bats Archers Barbarian Barrel

Defense Synergies 5 17

Fire Spirit
Knight Zap Mini P.E.K.K.A P.E.K.K.A
Bats
Knight Zap Mini P.E.K.K.A Barbarian Barrel P.E.K.K.A
Zap
Mini P.E.K.K.A Fire Spirit Bats Archers Knight Barbarian Barrel P.E.K.K.A
Archers
Knight Barbarian Barrel Zap Mini P.E.K.K.A P.E.K.K.A
Knight
Fire Spirit Bats Archers Zap Mini P.E.K.K.A Barbarian Barrel
Mini P.E.K.K.A
Zap Fire Spirit Bats Archers Knight Barbarian Barrel
Barbarian Barrel
Archers Bats Zap Knight Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A
Fire Spirit Bats Zap Archers Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Barbarian Barrel
Mini P.E.K.K.A P.E.K.K.A Bats Zap Knight
Mini P.E.K.K.A P.E.K.K.A Fire Spirit Bats Archers Knight
Mini P.E.K.K.A P.E.K.K.A Bats Knight
Mini P.E.K.K.A Barbarian Barrel P.E.K.K.A
Barbarian Barrel Fire Spirit Bats Zap Archers
Bats Fire Spirit Zap Archers
Zap Barbarian Barrel P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Knight Fire Spirit Archers Mini P.E.K.K.A Barbarian Barrel
Bats Archers Zap Knight Barbarian Barrel
Bats Zap Archers
Mini P.E.K.K.A P.E.K.K.A Fire Spirit Bats Zap Knight
Fire Spirit Bats Zap Mini P.E.K.K.A Barbarian Barrel P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Knight
Zap Mini P.E.K.K.A P.E.K.K.A
Bats Knight Mini P.E.K.K.A P.E.K.K.A
Fire Spirit Bats Zap Archers Knight Barbarian Barrel
Zap Barbarian Barrel Fire Spirit Bats Archers Knight
Mini P.E.K.K.A P.E.K.K.A
Fire Spirit Bats Archers Knight Mini P.E.K.K.A Barbarian Barrel P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Archers Barbarian Barrel P.E.K.K.A
Zap Archers Knight Mini P.E.K.K.A Barbarian Barrel
P.E.K.K.A Bats Zap Knight Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Bats Zap Knight Barbarian Barrel
P.E.K.K.A Knight Mini P.E.K.K.A
Fire Spirit Bats Zap Archers
Mini P.E.K.K.A P.E.K.K.A Bats Archers Knight
Mini P.E.K.K.A P.E.K.K.A Knight
Zap P.E.K.K.A Bats Knight Mini P.E.K.K.A Barbarian Barrel
P.E.K.K.A
P.E.K.K.A Bats Knight Mini P.E.K.K.A
P.E.K.K.A Zap
Mini P.E.K.K.A P.E.K.K.A Knight
Archers
Bats Zap Archers Knight Mini P.E.K.K.A Barbarian Barrel P.E.K.K.A
Bats Zap Archers Mini P.E.K.K.A Barbarian Barrel P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Barbarian Barrel
Zap Barbarian Barrel
Barbarian Barrel
Knight Barbarian Barrel
Fire Spirit Zap Barbarian Barrel
Fire Spirit Bats Zap
Fire Spirit Archers
Fire Spirit Zap Barbarian Barrel
Zap
Fire Spirit Bats Mini P.E.K.K.A
Zap Knight Barbarian Barrel
Fire Spirit Zap Archers
Fire Spirit Knight Barbarian Barrel
Barbarian Barrel
Zap Barbarian Barrel
Zap Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Bats Mini P.E.K.K.A
Fire Spirit Zap Archers Mini P.E.K.K.A Barbarian Barrel
Fire Spirit Zap Barbarian Barrel
Zap Barbarian Barrel
Zap Fire Spirit Barbarian Barrel
Zap Barbarian Barrel
Zap
Zap Barbarian Barrel
Fire Spirit Bats Zap Archers
Zap Bats
Mini P.E.K.K.A
Zap
Zap
P.E.K.K.A
Zap Fire Spirit Bats Archers Barbarian Barrel
Fire Spirit Zap Archers
Barbarian Barrel
Knight Mini P.E.K.K.A
Zap
Zap
P.E.K.K.A
Zap Bats
Bats Zap
Zap Barbarian Barrel

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