My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Wizard Three Musketeers Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Three Musketeers Executioner Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Three Musketeers
Giant Snowball
Fire Spirit Bats Three Musketeers Lumberjack
Zap
Fire Spirit Bats Three Musketeers
Barbarian Barrel
Fire Spirit Elite Barbarians Wizard Three Musketeers Executioner Lumberjack
The Log
Fire Spirit Elite Barbarians Three Musketeers Lumberjack
Earthquake
Arrows
Fire Spirit Bats
Royal Delivery
Fire Spirit Bats Elite Barbarians Wizard Three Musketeers Executioner Lumberjack
Fireball
Elite Barbarians Wizard Three Musketeers Executioner Lumberjack
Poison
Bats Wizard Three Musketeers Executioner
Lightning
Elite Barbarians Wizard Three Musketeers Executioner Lumberjack
Rocket
Elite Barbarians Wizard Three Musketeers Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Lumberjack Wizard Executioner Elite Barbarians Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Zap Lumberjack

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians Three Musketeers Lumberjack
Bats
Zap Elite Barbarians Lumberjack
Zap
Elite Barbarians Fire Spirit Bats Three Musketeers Executioner Lumberjack
Elite Barbarians
Zap Fire Spirit Bats Wizard Three Musketeers Lumberjack
Wizard
Elite Barbarians Lumberjack
Three Musketeers
Fire Spirit Zap Elite Barbarians
Executioner
Zap
Lumberjack
Fire Spirit Bats Zap Elite Barbarians Wizard

Defense Synergies 0 10

Fire Spirit
Zap
Bats
Zap Lumberjack
Zap
Fire Spirit Bats Elite Barbarians Three Musketeers Executioner Lumberjack
Elite Barbarians
Zap Wizard
Wizard
Elite Barbarians Lumberjack
Three Musketeers
Zap
Executioner
Zap Lumberjack
Lumberjack
Bats Zap Wizard Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Executioner
Elite Barbarians Lumberjack Bats Zap Three Musketeers Executioner
Three Musketeers Lumberjack Fire Spirit Bats Elite Barbarians Executioner
Elite Barbarians Three Musketeers Lumberjack Bats
Elite Barbarians Lumberjack
Fire Spirit Bats Zap Executioner Lumberjack
Bats Three Musketeers Fire Spirit Zap Wizard Executioner
Zap
Three Musketeers Elite Barbarians Lumberjack
Elite Barbarians Fire Spirit Lumberjack
Bats Executioner Zap Wizard Lumberjack
Three Musketeers Executioner Bats Zap Wizard
Lumberjack Fire Spirit Bats Zap Elite Barbarians Wizard Three Musketeers
Fire Spirit Wizard Three Musketeers Executioner Bats Zap Lumberjack
Elite Barbarians Three Musketeers Lumberjack
Zap Elite Barbarians Three Musketeers Lumberjack
Wizard Three Musketeers Bats Elite Barbarians Executioner Lumberjack
Fire Spirit Bats Zap Elite Barbarians Wizard Three Musketeers Executioner Lumberjack
Zap Wizard Executioner Fire Spirit Bats Lumberjack
Elite Barbarians Three Musketeers Lumberjack
Wizard Fire Spirit Bats Elite Barbarians Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Elite Barbarians
Zap Elite Barbarians Wizard Executioner Lumberjack
Lumberjack Bats Zap Elite Barbarians
Lumberjack Bats Zap Elite Barbarians
Elite Barbarians Three Musketeers Executioner Lumberjack
Fire Spirit Wizard Executioner Bats Zap Three Musketeers
Bats Elite Barbarians Lumberjack
Elite Barbarians Lumberjack
Zap Bats Elite Barbarians
Three Musketeers
Bats Elite Barbarians Lumberjack
Zap Elite Barbarians
Elite Barbarians Wizard Three Musketeers Executioner Lumberjack
Wizard Three Musketeers Executioner
Elite Barbarians Bats Zap Three Musketeers Executioner Lumberjack
Bats Executioner Zap Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Executioner
Wizard Executioner Fire Spirit Zap
Wizard Executioner Fire Spirit Bats Zap
Fire Spirit Wizard Executioner
Fire Spirit Zap Wizard Executioner
Zap Wizard
Fire Spirit Bats Elite Barbarians Three Musketeers Lumberjack
Zap Wizard
Fire Spirit Zap Wizard Executioner
Fire Spirit Elite Barbarians Three Musketeers Executioner
Zap Elite Barbarians
Zap Wizard Three Musketeers Executioner
Wizard Three Musketeers Executioner
Three Musketeers
Bats
Fire Spirit Zap Wizard Three Musketeers Executioner
Fire Spirit Zap Wizard
Wizard
Zap
Zap Fire Spirit Wizard Executioner
Zap Wizard Executioner
Zap Wizard
Zap
Elite Barbarians Fire Spirit Bats Zap Wizard Executioner
Zap Bats Wizard
Elite Barbarians
Zap Wizard
Zap
Wizard
Zap Fire Spirit Bats
Fire Spirit Zap Wizard Three Musketeers Executioner
Wizard Three Musketeers Executioner Lumberjack
Zap Wizard Executioner
Zap
Elite Barbarians Three Musketeers Executioner
Zap Bats Elite Barbarians
Bats Zap Executioner
Zap Executioner

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