My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Miner
Giant Snowball
Fire Spirit Bats Skeleton Army Miner Lumberjack
Zap
Fire Spirit Bats Skeleton Army
Barbarian Barrel
Fire Spirit Wizard Skeleton Army Lumberjack
The Log
Fire Spirit Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Fire Spirit Bats Skeleton Army
Royal Delivery
Fire Spirit Bats Wizard Skeleton Army Miner Lumberjack
Fireball
Wizard Skeleton Army Lumberjack
Poison
Bats Wizard Skeleton Army
Lightning
Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Skeleton Army Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Skeleton Army Miner Lumberjack Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Zap Skeleton Army

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Zap Lumberjack
Bats
Miner Mega Knight Zap Lumberjack
Zap
Miner Fire Spirit Bats Lumberjack Mega Knight
Wizard
Miner Lumberjack Mega Knight
Skeleton Army
Miner
Fire Spirit Bats Zap Wizard Lumberjack Mega Knight
Lumberjack
Fire Spirit Bats Zap Wizard Miner Mega Knight
Mega Knight
Bats Zap Wizard Miner Lumberjack

Defense Synergies 1 12

Fire Spirit
Zap
Bats
Zap Lumberjack Mega Knight
Zap
Mega Knight Fire Spirit Bats Skeleton Army Miner Lumberjack
Wizard
Skeleton Army Lumberjack Mega Knight
Skeleton Army
Zap Wizard Lumberjack
Miner
Zap Mega Knight
Lumberjack
Bats Zap Wizard Skeleton Army
Mega Knight
Zap Bats Wizard Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Skeleton Army Lumberjack Bats Zap Mega Knight
Skeleton Army Lumberjack Mega Knight Fire Spirit Bats
Skeleton Army Lumberjack Bats Mega Knight
Skeleton Army Lumberjack Mega Knight
Skeleton Army Fire Spirit Bats Zap Lumberjack Mega Knight
Bats Fire Spirit Zap Wizard
Zap Mega Knight
Skeleton Army Lumberjack
Skeleton Army Fire Spirit Miner Lumberjack Mega Knight
Bats Skeleton Army Zap Wizard Lumberjack Mega Knight
Bats Zap Wizard
Skeleton Army Lumberjack Mega Knight Fire Spirit Bats Zap Wizard
Fire Spirit Wizard Skeleton Army Mega Knight Bats Zap Lumberjack
Skeleton Army Lumberjack Mega Knight
Skeleton Army Zap Lumberjack Mega Knight
Wizard Mega Knight Bats Skeleton Army Lumberjack
Fire Spirit Mega Knight Bats Zap Wizard Skeleton Army Lumberjack
Zap Wizard Fire Spirit Bats Lumberjack Mega Knight
Lumberjack
Wizard Skeleton Army Mega Knight Fire Spirit Bats Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight Zap
Zap Wizard Miner Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Bats Zap
Skeleton Army Lumberjack Mega Knight Bats Zap
Skeleton Army Lumberjack Mega Knight
Fire Spirit Wizard Bats Zap
Skeleton Army Bats Lumberjack
Mega Knight Skeleton Army Lumberjack
Zap Mega Knight Bats Skeleton Army
Skeleton Army
Mega Knight Bats Lumberjack
Skeleton Army Mega Knight Zap
Skeleton Army Mega Knight Wizard Lumberjack
Wizard Skeleton Army Mega Knight
Skeleton Army Bats Zap Lumberjack
Bats Mega Knight Zap Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Miner
Miner
Wizard Fire Spirit Zap Mega Knight
Wizard Fire Spirit Bats Zap
Fire Spirit Wizard
Fire Spirit Zap Wizard
Miner Zap Wizard
Fire Spirit Bats Lumberjack
Miner Zap Wizard
Fire Spirit Zap Wizard
Fire Spirit Miner
Zap
Zap Wizard
Wizard Mega Knight
Bats
Fire Spirit Zap Wizard Mega Knight
Fire Spirit Zap Wizard Miner Mega Knight
Mega Knight
Wizard
Zap
Zap Fire Spirit Wizard Mega Knight
Miner Zap Wizard
Zap Wizard Miner Mega Knight
Miner Zap
Fire Spirit Bats Zap Wizard
Zap Bats Wizard
Zap Wizard Miner Mega Knight
Zap
Mega Knight
Wizard
Zap Fire Spirit Bats Skeleton Army
Fire Spirit Zap Wizard
Miner Wizard Lumberjack Mega Knight
Zap Wizard
Zap
Mega Knight
Zap Bats
Bats Zap
Zap Miner Mega Knight

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