My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Witch Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Hog Rider Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Prince
Giant Snowball
Fire Spirit Bats Hog Rider Witch Lumberjack
Zap
Fire Spirit Bats Witch Prince
Barbarian Barrel
Fire Spirit Knight Witch Lumberjack
The Log
Fire Spirit Hog Rider Witch Prince Lumberjack
Earthquake
Hog Rider Witch
Arrows
Fire Spirit Bats Witch
Royal Delivery
Fire Spirit Bats Knight Hog Rider Witch Prince Lumberjack
Fireball
Hog Rider Witch Lumberjack
Poison
Bats Witch
Lightning
Knight Witch Prince Lumberjack
Rocket
Hog Rider Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Knight Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Knight Hog Rider Lumberjack Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Zap Knight

Attack Synergies 6 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Knight Prince Lumberjack
Bats
Knight Hog Rider Zap Prince Lumberjack
Zap
Hog Rider Prince Fire Spirit Bats Knight Witch Lumberjack
Knight
Bats Hog Rider Fire Spirit Zap Witch Prince Lumberjack
Hog Rider
Fire Spirit Bats Zap Knight Witch Prince Lumberjack
Witch
Zap Knight Hog Rider Prince Lumberjack
Prince
Zap Fire Spirit Bats Knight Hog Rider Witch Lumberjack
Lumberjack
Fire Spirit Bats Zap Knight Hog Rider Witch Prince

Defense Synergies 2 12

Fire Spirit
Knight Zap
Bats
Knight Zap Prince Lumberjack
Zap
Fire Spirit Bats Knight Witch Prince Lumberjack
Knight
Fire Spirit Bats Zap Witch Lumberjack
Hog Rider
Witch
Zap Knight Prince Lumberjack
Prince
Bats Zap Witch
Lumberjack
Bats Zap Knight Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight
Lumberjack Bats Zap Knight Witch Prince
Witch Prince Lumberjack Fire Spirit Bats Knight
Witch Prince Lumberjack Bats Knight
Prince Lumberjack
Fire Spirit Bats Zap Lumberjack
Bats Fire Spirit Zap Witch
Zap
Witch Prince Lumberjack
Knight Fire Spirit Prince Lumberjack
Bats Witch Zap Knight Lumberjack
Bats Zap Witch
Prince Lumberjack Fire Spirit Bats Zap Knight Witch
Fire Spirit Bats Zap Witch Prince Lumberjack
Knight Prince Lumberjack
Zap Prince Lumberjack
Bats Knight Witch Prince Lumberjack
Fire Spirit Bats Zap Knight Witch Prince Lumberjack
Zap Witch Fire Spirit Bats Knight Lumberjack
Prince Lumberjack
Fire Spirit Bats Knight Witch Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Zap Witch Prince
Zap Knight Prince Lumberjack
Lumberjack Bats Zap Knight Witch Prince
Prince Lumberjack Bats Zap Knight
Knight Witch Prince Lumberjack
Fire Spirit Bats Zap Witch
Prince Bats Knight Witch Lumberjack
Knight Prince Lumberjack
Zap Bats Knight Witch Prince
Witch
Bats Knight Witch Prince Lumberjack
Zap Prince
Prince Knight Witch Lumberjack
Witch
Witch Bats Zap Knight Prince Lumberjack
Bats Zap Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap
Knight Prince
Fire Spirit Zap
Fire Spirit Bats Zap Witch
Fire Spirit Witch
Fire Spirit Zap
Zap
Fire Spirit Bats Prince Lumberjack
Zap Knight Prince
Fire Spirit Zap
Fire Spirit Knight
Zap Prince
Zap Witch
Bats
Fire Spirit Zap Prince
Fire Spirit Zap Witch
Prince
Prince
Zap
Zap Fire Spirit Witch
Witch
Zap Witch
Zap Witch Prince
Zap
Fire Spirit Bats Zap Witch
Zap Bats Witch
Zap
Zap
Prince
Zap Fire Spirit Bats Witch Prince
Fire Spirit Zap Witch
Knight Prince Lumberjack
Zap
Zap
Prince
Zap Bats Witch
Bats Zap Witch
Zap Witch Prince

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