My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Fire Spirit Bats Goblin Gang Hog Rider
Zap
Fire Spirit Bats Goblin Gang
Barbarian Barrel
Fire Spirit Goblin Gang Executioner
The Log
Fire Spirit Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Fire Spirit Bats Goblin Gang
Royal Delivery
Fire Spirit Bats Goblin Gang Hog Rider Executioner P.E.K.K.A
Fireball
Goblin Gang Hog Rider Executioner
Poison
Bats Goblin Gang Executioner
Lightning
Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Tornado Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Tornado Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Goblin Gang Tornado Hog Rider Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Zap Goblin Gang

Attack Synergies 9 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider P.E.K.K.A Zap
Bats
Hog Rider Zap P.E.K.K.A
Zap
Hog Rider Tornado P.E.K.K.A Fire Spirit Bats Executioner
Goblin Gang
Hog Rider P.E.K.K.A
Hog Rider
Fire Spirit Bats Zap Goblin Gang Tornado Executioner
Tornado
Zap Executioner P.E.K.K.A Hog Rider
Executioner
Tornado Zap Hog Rider P.E.K.K.A
P.E.K.K.A
Fire Spirit Zap Tornado Bats Goblin Gang Executioner

Defense Synergies 2 10

Fire Spirit
Zap Tornado P.E.K.K.A
Bats
Zap P.E.K.K.A
Zap
Fire Spirit Bats Goblin Gang Tornado Executioner P.E.K.K.A
Goblin Gang
Zap P.E.K.K.A
Hog Rider
Tornado
Executioner P.E.K.K.A Fire Spirit Zap
Executioner
Tornado Zap
P.E.K.K.A
Tornado Fire Spirit Bats Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner
P.E.K.K.A Bats Zap Goblin Gang Executioner
Goblin Gang Tornado P.E.K.K.A Fire Spirit Bats Executioner
P.E.K.K.A Bats Goblin Gang
Tornado P.E.K.K.A
Goblin Gang Tornado Fire Spirit Bats Zap Executioner
Bats Tornado Fire Spirit Zap Goblin Gang Executioner
Zap P.E.K.K.A
P.E.K.K.A Goblin Gang Tornado
Goblin Gang Tornado Fire Spirit
Bats Goblin Gang Executioner Zap Tornado
Executioner Bats Zap Goblin Gang Tornado
P.E.K.K.A Fire Spirit Bats Zap Goblin Gang
Fire Spirit Executioner Bats Zap Goblin Gang Tornado P.E.K.K.A
P.E.K.K.A Goblin Gang
Tornado Zap Goblin Gang P.E.K.K.A
Bats Goblin Gang Tornado Executioner P.E.K.K.A
Fire Spirit Bats Zap Goblin Gang Tornado Executioner
Zap Tornado Executioner Fire Spirit Bats
P.E.K.K.A Tornado
Goblin Gang Fire Spirit Bats Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A
Zap Goblin Gang Executioner
Goblin Gang P.E.K.K.A Bats Zap
Goblin Gang P.E.K.K.A Bats Zap Tornado
P.E.K.K.A Goblin Gang Executioner
Fire Spirit Executioner Bats Zap Goblin Gang Tornado
Goblin Gang P.E.K.K.A Bats
P.E.K.K.A
Zap P.E.K.K.A Bats Tornado
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats
P.E.K.K.A Zap Tornado
P.E.K.K.A Goblin Gang Executioner
Executioner
Goblin Gang Bats Zap Tornado Executioner P.E.K.K.A
Bats Executioner Zap P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Executioner
Executioner Fire Spirit Zap
Executioner Fire Spirit Bats Zap Tornado
Fire Spirit Tornado Executioner
Fire Spirit Zap Tornado Executioner
Zap Tornado
Fire Spirit Bats Goblin Gang Tornado
Zap Tornado
Fire Spirit Zap Tornado Executioner
Fire Spirit Executioner
Zap
Zap Executioner
Executioner
Tornado
Bats
Fire Spirit Zap Executioner
Fire Spirit Zap Tornado
Tornado
Tornado
Zap
Zap Tornado Fire Spirit Executioner
Zap Tornado Executioner
Zap Tornado
Zap Tornado
Fire Spirit Bats Zap Tornado Executioner
Zap Bats
Zap
Zap
P.E.K.K.A
Zap Fire Spirit Bats Goblin Gang
Fire Spirit Zap Tornado Executioner
Goblin Gang Executioner
Zap Executioner
Zap Tornado
Executioner P.E.K.K.A
Zap Bats Goblin Gang Tornado
Bats Zap Tornado Executioner
Zap Tornado Executioner

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