My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army
Giant Snowball
Bats Dart Goblin Hog Rider Skeleton Army
Zap
Bats Dart Goblin Skeleton Army
Barbarian Barrel
Dart Goblin Skeleton Army Ice Wizard
The Log
Dart Goblin Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Bats Dart Goblin Skeleton Army
Royal Delivery
Bats Dart Goblin Hog Rider Skeleton Army P.E.K.K.A Ice Wizard
Fireball
Dart Goblin Hog Rider Skeleton Army Ice Wizard
Poison
Bats Dart Goblin Skeleton Army Ice Wizard
Lightning
Ice Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Dart Goblin Skeleton Army Ice Wizard Fireball Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Dart Goblin Skeleton Army

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap P.E.K.K.A
Zap
Fireball Hog Rider P.E.K.K.A Bats Dart Goblin Ice Wizard
Dart Goblin
Zap Hog Rider P.E.K.K.A
Fireball
Zap Hog Rider
Hog Rider
Bats Zap Fireball Dart Goblin
Skeleton Army
P.E.K.K.A
Zap Bats Dart Goblin Ice Wizard
Ice Wizard
Zap P.E.K.K.A

Defense Synergies 1 14

Bats
Zap Dart Goblin P.E.K.K.A Ice Wizard
Zap
Fireball Bats Dart Goblin Skeleton Army P.E.K.K.A Ice Wizard
Dart Goblin
Bats Zap Skeleton Army P.E.K.K.A Ice Wizard
Fireball
Zap Ice Wizard
Hog Rider
Skeleton Army
Zap Dart Goblin Ice Wizard
P.E.K.K.A
Bats Zap Dart Goblin Ice Wizard
Ice Wizard
Bats Zap Dart Goblin Fireball Skeleton Army P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Fireball
Skeleton Army P.E.K.K.A Bats Zap Dart Goblin Ice Wizard
Skeleton Army P.E.K.K.A Bats Dart Goblin Ice Wizard
Skeleton Army P.E.K.K.A Bats Dart Goblin Ice Wizard
Fireball Skeleton Army P.E.K.K.A
Fireball Skeleton Army Bats Zap Dart Goblin Ice Wizard
Bats Dart Goblin Zap Fireball Ice Wizard
Zap Dart Goblin Fireball P.E.K.K.A
P.E.K.K.A Skeleton Army Ice Wizard
Skeleton Army Dart Goblin Ice Wizard
Bats Dart Goblin Skeleton Army Ice Wizard Zap Fireball
Bats Zap Dart Goblin Fireball Ice Wizard
Skeleton Army P.E.K.K.A Bats Zap Fireball Ice Wizard
Fireball Skeleton Army Bats Zap Dart Goblin P.E.K.K.A
Skeleton Army P.E.K.K.A
Skeleton Army Zap Fireball P.E.K.K.A
Bats Fireball Skeleton Army P.E.K.K.A
Fireball Bats Zap Dart Goblin Skeleton Army Ice Wizard
Zap Bats Dart Goblin Fireball Ice Wizard
P.E.K.K.A Dart Goblin
Skeleton Army Bats Dart Goblin Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Fireball P.E.K.K.A
Fireball Zap
Skeleton Army P.E.K.K.A Bats Zap
Skeleton Army P.E.K.K.A Bats Zap Fireball
P.E.K.K.A Skeleton Army
Fireball Bats Zap Dart Goblin Ice Wizard
Skeleton Army P.E.K.K.A Bats Dart Goblin Fireball Ice Wizard
P.E.K.K.A Skeleton Army
Zap P.E.K.K.A Bats Fireball Skeleton Army
P.E.K.K.A Dart Goblin Skeleton Army
P.E.K.K.A Bats Dart Goblin
Skeleton Army P.E.K.K.A Zap Fireball
Skeleton Army P.E.K.K.A Fireball
Dart Goblin Fireball Skeleton Army
Skeleton Army Bats Zap Dart Goblin Fireball P.E.K.K.A
Bats Zap Dart Goblin Fireball P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin
Fireball Zap Dart Goblin Ice Wizard
Dart Goblin Fireball
Dart Goblin Fireball
Fireball Zap
Fireball Bats Zap Dart Goblin Ice Wizard
Dart Goblin
Fireball Zap Dart Goblin Ice Wizard
Fireball Zap Dart Goblin
Bats Fireball
Zap Dart Goblin Fireball
Fireball Zap Dart Goblin
Dart Goblin Fireball
Dart Goblin Fireball
Zap Dart Goblin Fireball
Zap Dart Goblin Fireball
Dart Goblin Fireball
Fireball
Bats
Zap Dart Goblin Fireball
Zap Dart Goblin Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball Ice Wizard
Fireball Zap Dart Goblin Ice Wizard
Fireball Zap
Fireball Zap Dart Goblin
Bats Zap Dart Goblin Fireball Ice Wizard
Zap Bats Dart Goblin Fireball
Fireball
Zap Dart Goblin Fireball
Zap Fireball
P.E.K.K.A
Fireball
Zap Bats Dart Goblin Fireball Skeleton Army
Fireball Zap Dart Goblin Ice Wizard
Fireball
Fireball Dart Goblin
Zap Dart Goblin Fireball
Zap Fireball
Dart Goblin P.E.K.K.A
Zap Bats Dart Goblin Fireball
Bats Zap Dart Goblin Fireball
Zap Dart Goblin Fireball

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