My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army
Giant Snowball
Bats Cannon Musketeer Hog Rider Skeleton Army
Zap
Bats Cannon Skeleton Army
Barbarian Barrel
Cannon Musketeer Skeleton Army
The Log
Cannon Musketeer Hog Rider Skeleton Army
Earthquake
Cannon Hog Rider Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Musketeer Hog Rider Skeleton Army
Fireball
Cannon Musketeer Hog Rider Skeleton Army
Poison
Bats Cannon Musketeer Skeleton Army
Lightning
Cannon Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Poison Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Cannon Skeleton Army Musketeer Hog Rider Poison Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Cannon Skeleton Army

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Zap
Zap
Hog Rider Bats Musketeer Poison Mega Knight
Cannon
Musketeer
Hog Rider Zap Mega Knight
Hog Rider
Bats Zap Musketeer Poison Mega Knight
Skeleton Army
Poison
Zap Hog Rider Mega Knight
Mega Knight
Bats Zap Musketeer Hog Rider Poison

Defense Synergies 3 12

Bats
Zap Cannon Musketeer Mega Knight
Zap
Cannon Mega Knight Bats Musketeer Skeleton Army Poison
Cannon
Zap Musketeer Bats Skeleton Army Poison
Musketeer
Cannon Bats Zap Skeleton Army Mega Knight
Hog Rider
Skeleton Army
Zap Cannon Musketeer
Poison
Zap Cannon Mega Knight
Mega Knight
Zap Bats Musketeer Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Musketeer
Skeleton Army Bats Zap Cannon Musketeer Mega Knight
Cannon Skeleton Army Mega Knight Bats Musketeer
Cannon Skeleton Army Bats Musketeer Mega Knight
Skeleton Army Poison Mega Knight
Skeleton Army Bats Zap Cannon Musketeer Mega Knight
Bats Musketeer Zap Cannon Poison
Zap Cannon Musketeer Poison Mega Knight
Cannon Musketeer Skeleton Army
Skeleton Army Cannon Musketeer Mega Knight
Bats Skeleton Army Poison Zap Cannon Musketeer Mega Knight
Musketeer Bats Zap Poison
Cannon Skeleton Army Mega Knight Bats Zap Musketeer
Skeleton Army Mega Knight Bats Zap Cannon Poison
Skeleton Army Cannon Mega Knight
Skeleton Army Zap Cannon Mega Knight
Mega Knight Bats Cannon Musketeer Skeleton Army Poison
Cannon Mega Knight Bats Zap Musketeer Skeleton Army
Zap Poison Bats Cannon Musketeer Mega Knight
Cannon Musketeer
Skeleton Army Mega Knight Bats Cannon Musketeer Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap
Poison Zap Musketeer Mega Knight
Skeleton Army Mega Knight Bats Zap Musketeer
Skeleton Army Mega Knight Bats Zap Musketeer
Cannon Musketeer Skeleton Army Mega Knight
Poison Bats Zap Musketeer
Skeleton Army Bats Musketeer
Mega Knight Skeleton Army
Zap Mega Knight Bats Skeleton Army Poison
Cannon Musketeer Skeleton Army
Mega Knight Bats Musketeer
Skeleton Army Mega Knight Zap Poison
Skeleton Army Mega Knight Cannon
Cannon Musketeer Skeleton Army Mega Knight
Skeleton Army Bats Zap Musketeer Poison
Bats Poison Mega Knight Zap Cannon Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Musketeer
Poison Zap Musketeer
Poison
Musketeer Poison
Poison Zap Mega Knight
Poison Bats Zap Musketeer
Musketeer Poison
Poison Zap
Poison Zap
Bats Musketeer Poison
Poison Zap Musketeer
Poison Zap Musketeer
Poison Musketeer
Musketeer Poison
Zap Musketeer Poison
Zap Musketeer Poison
Musketeer Poison Mega Knight
Poison
Bats
Zap Musketeer Poison Mega Knight
Zap Poison Mega Knight
Musketeer Poison Mega Knight
Poison
Musketeer
Zap Musketeer Poison
Zap Poison Mega Knight
Poison Zap Musketeer
Zap Musketeer Poison Mega Knight
Poison Zap Musketeer
Poison Bats Zap Musketeer
Zap Bats Musketeer Poison
Poison Zap Musketeer Mega Knight
Zap Poison
Mega Knight
Poison
Zap Bats Musketeer Skeleton Army
Poison Zap Musketeer
Poison Musketeer Mega Knight
Zap Musketeer Poison
Zap Poison
Musketeer Mega Knight
Zap Bats Musketeer Poison
Bats Zap Musketeer Poison
Poison Zap Musketeer Mega Knight

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