My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Valkyrie Wizard Dark Prince Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Dark Prince Prince
Giant Snowball
Bomber Bats
Zap
Bomber Bats Dark Prince Prince
Barbarian Barrel
Bomber Valkyrie Wizard Dark Prince
The Log
Bomber Mini P.E.K.K.A Dark Prince Prince
Earthquake
Bomber
Arrows
Bomber Bats
Royal Delivery
Bomber Bats Mini P.E.K.K.A Valkyrie Wizard Dark Prince Prince
Fireball
Bomber Wizard
Poison
Bomber Bats Wizard
Lightning
Mini P.E.K.K.A Valkyrie Wizard Dark Prince Prince
Rocket
Valkyrie Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Valkyrie Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Valkyrie Dark Prince Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap Mini P.E.K.K.A Valkyrie Dark Prince Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Zap Mini P.E.K.K.A

Attack Synergies 4 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Zap Mini P.E.K.K.A Valkyrie Dark Prince Prince
Bats
Valkyrie Bomber Zap Mini P.E.K.K.A Dark Prince Prince
Zap
Prince Bomber Bats Mini P.E.K.K.A Valkyrie Dark Prince
Mini P.E.K.K.A
Bomber Bats Zap Valkyrie Wizard Dark Prince
Valkyrie
Bats Prince Bomber Zap Mini P.E.K.K.A Wizard Dark Prince
Wizard
Mini P.E.K.K.A Valkyrie Dark Prince Prince
Dark Prince
Prince Bomber Bats Zap Mini P.E.K.K.A Valkyrie Wizard
Prince
Zap Valkyrie Dark Prince Bomber Bats Wizard

Defense Synergies 1 20

Bomber
Bats Zap Mini P.E.K.K.A Valkyrie Dark Prince
Bats
Bomber Zap Mini P.E.K.K.A Valkyrie Dark Prince Prince
Zap
Mini P.E.K.K.A Bomber Bats Valkyrie Dark Prince Prince
Mini P.E.K.K.A
Zap Bomber Bats Valkyrie Wizard
Valkyrie
Bomber Bats Zap Mini P.E.K.K.A Wizard Prince
Wizard
Mini P.E.K.K.A Valkyrie Dark Prince Prince
Dark Prince
Bomber Bats Zap Wizard Prince
Prince
Bats Zap Valkyrie Wizard Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Valkyrie Wizard
Mini P.E.K.K.A Bomber Bats Zap Valkyrie Dark Prince Prince
Mini P.E.K.K.A Prince Bomber Bats Valkyrie Dark Prince
Mini P.E.K.K.A Prince Bomber Bats Valkyrie Dark Prince
Bomber Mini P.E.K.K.A Valkyrie Dark Prince Prince
Bomber Bats Zap Valkyrie Dark Prince
Bats Zap Wizard
Zap Valkyrie
Mini P.E.K.K.A Prince
Bomber Mini P.E.K.K.A Valkyrie Dark Prince Prince
Bats Valkyrie Bomber Zap Wizard Dark Prince
Bats Zap Wizard
Mini P.E.K.K.A Prince Bomber Bats Zap Valkyrie Wizard Dark Prince
Bomber Valkyrie Wizard Bats Zap Mini P.E.K.K.A Dark Prince Prince
Mini P.E.K.K.A Prince
Zap Mini P.E.K.K.A Prince
Wizard Bomber Bats Mini P.E.K.K.A Valkyrie Dark Prince Prince
Bomber Bats Zap Valkyrie Wizard Dark Prince Prince
Zap Valkyrie Wizard Bomber Bats Dark Prince
Mini P.E.K.K.A Prince
Bomber Valkyrie Wizard Dark Prince Bats Mini P.E.K.K.A Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Zap Dark Prince Prince
Bomber Zap Mini P.E.K.K.A Valkyrie Wizard Prince
Bats Zap Mini P.E.K.K.A Valkyrie Dark Prince Prince
Mini P.E.K.K.A Valkyrie Dark Prince Prince Bats Zap
Mini P.E.K.K.A Valkyrie Dark Prince Prince
Wizard Bats Zap
Mini P.E.K.K.A Dark Prince Prince Bats Valkyrie
Mini P.E.K.K.A Valkyrie Dark Prince Prince
Zap Bats Mini P.E.K.K.A Valkyrie Dark Prince Prince
Bats Mini P.E.K.K.A Valkyrie Dark Prince Prince
Zap Valkyrie Dark Prince Prince
Mini P.E.K.K.A Dark Prince Prince Valkyrie Wizard
Wizard Bomber Valkyrie
Bomber Bats Zap Mini P.E.K.K.A Valkyrie Dark Prince Prince
Bats Valkyrie Bomber Zap Mini P.E.K.K.A Wizard Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap
Valkyrie Dark Prince Prince
Bomber Wizard Zap Valkyrie Dark Prince
Wizard Bats Zap
Bomber Wizard
Zap Wizard
Zap Wizard
Bats Mini P.E.K.K.A Prince
Zap Valkyrie Wizard Dark Prince Prince
Zap Wizard
Zap Prince
Bomber Zap Wizard
Wizard
Bomber Bats Mini P.E.K.K.A
Bomber Zap Mini P.E.K.K.A Wizard Dark Prince Prince
Bomber Zap Valkyrie Wizard
Prince
Wizard
Prince
Zap
Zap Bomber Valkyrie Wizard Dark Prince
Zap Wizard
Zap Wizard Prince
Zap
Bats Zap Wizard
Zap Bats Wizard
Mini P.E.K.K.A
Bomber Zap Wizard
Zap
Prince
Wizard
Zap Bats Dark Prince Prince
Zap Wizard
Mini P.E.K.K.A Valkyrie Wizard Dark Prince Prince
Bomber Zap Wizard
Zap
Dark Prince Prince
Zap Bats
Bats Zap
Zap Dark Prince Prince

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