My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Gang
Giant Snowball
Bomber Bats Goblin Gang Witch
Zap
Bomber Bats Goblin Gang Witch
Barbarian Barrel
Bomber Goblin Gang Wizard Witch
The Log
Bomber Goblin Gang Witch
Earthquake
Bomber Goblin Gang Witch
Arrows
Bomber Bats Goblin Gang Witch
Royal Delivery
Bomber Bats Goblin Gang Wizard Witch P.E.K.K.A
Fireball
Bomber Goblin Gang Wizard Witch
Poison
Bomber Bats Goblin Gang Wizard Witch
Lightning
Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap The Log Goblin Gang Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bomber Bats Zap The Log

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Zap P.E.K.K.A
Bats
Bomber Zap P.E.K.K.A
Zap
P.E.K.K.A Bomber Bats Witch The Log
Goblin Gang
P.E.K.K.A
Wizard
P.E.K.K.A
Witch
Zap P.E.K.K.A
P.E.K.K.A
Zap Bomber Bats Goblin Gang Wizard Witch The Log
The Log
Zap P.E.K.K.A

Defense Synergies 1 16

Bomber
Bats Zap P.E.K.K.A The Log
Bats
Bomber Zap P.E.K.K.A The Log
Zap
Bomber Bats Goblin Gang Witch P.E.K.K.A The Log
Goblin Gang
Zap P.E.K.K.A The Log
Wizard
P.E.K.K.A The Log
Witch
Zap The Log
P.E.K.K.A
The Log Bomber Bats Zap Goblin Gang Wizard
The Log
P.E.K.K.A Bomber Bats Zap Goblin Gang Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Wizard The Log
P.E.K.K.A Bomber Bats Zap Goblin Gang Witch The Log
Goblin Gang Witch P.E.K.K.A Bomber Bats
Witch P.E.K.K.A Bomber Bats Goblin Gang
Bomber P.E.K.K.A The Log
Goblin Gang The Log Bomber Bats Zap
Bats Zap Goblin Gang Wizard Witch
Zap P.E.K.K.A The Log
Witch P.E.K.K.A Goblin Gang
Goblin Gang Bomber
Bats Goblin Gang Witch Bomber Zap Wizard The Log
Bats Zap Goblin Gang Wizard Witch
P.E.K.K.A Bomber Bats Zap Goblin Gang Wizard Witch The Log
Bomber Wizard Bats Zap Goblin Gang Witch P.E.K.K.A The Log
P.E.K.K.A Goblin Gang
Zap Goblin Gang P.E.K.K.A The Log
Wizard Bomber Bats Goblin Gang Witch P.E.K.K.A
Bomber Bats Zap Goblin Gang Wizard Witch The Log
Zap Wizard Witch The Log Bomber Bats
P.E.K.K.A
Bomber Goblin Gang Wizard Bats Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Witch P.E.K.K.A
Bomber Zap Goblin Gang Wizard The Log
Goblin Gang P.E.K.K.A Bats Zap Witch The Log
Goblin Gang P.E.K.K.A Bats Zap The Log
P.E.K.K.A Goblin Gang Witch
Wizard Bats Zap Goblin Gang Witch
Goblin Gang P.E.K.K.A Bats Witch
P.E.K.K.A
Zap P.E.K.K.A Bats Witch The Log
Witch P.E.K.K.A Goblin Gang
P.E.K.K.A Bats Witch
P.E.K.K.A Zap The Log
P.E.K.K.A Goblin Gang Wizard Witch
Wizard Bomber Witch
Goblin Gang Witch Bomber Bats Zap P.E.K.K.A The Log
Bats Bomber Zap Wizard Witch P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
The Log
Bomber Wizard Zap The Log
Wizard Bats Zap Witch
Bomber Wizard Witch The Log
The Log Zap Wizard
The Log Zap Wizard
Bats Goblin Gang
Zap Wizard The Log
Zap Wizard
The Log
Zap The Log
Bomber Zap Wizard Witch The Log
Wizard The Log
Bomber Bats
Bomber Zap Wizard The Log
Bomber Zap Wizard Witch The Log
The Log
Wizard
The Log
Zap The Log
Zap The Log Bomber Wizard Witch
Witch
The Log Zap Wizard Witch
Zap Wizard Witch The Log
Zap The Log
Bats Zap Wizard Witch
Zap Bats Wizard Witch
Bomber Zap Wizard The Log
Zap
P.E.K.K.A
Wizard The Log
Zap Bats Goblin Gang Witch
Zap Wizard Witch
The Log
Goblin Gang Wizard
The Log Bomber Zap Wizard
Zap
P.E.K.K.A
Zap Bats Goblin Gang Witch The Log
Bats Zap Witch
Zap Witch The Log

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