My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Furnace Wizard Balloon Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Balloon Giant Skeleton
Giant Snowball
Bomber Bats Furnace Balloon Lumberjack
Zap
Bomber Bats Furnace Balloon
Barbarian Barrel
Bomber Furnace Wizard Giant Skeleton Lumberjack
The Log
Bomber Furnace Giant Skeleton Lumberjack
Earthquake
Bomber Furnace
Arrows
Bomber Bats Furnace
Royal Delivery
Bomber Bats Wizard Balloon Giant Skeleton Lumberjack
Fireball
Bomber Furnace Wizard Balloon Lumberjack
Poison
Bomber Bats Furnace Wizard Balloon
Lightning
Furnace Wizard Balloon Lumberjack
Rocket
Furnace Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Furnace Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap Furnace Lumberjack Wizard Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Zap Furnace

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Zap Giant Skeleton Lumberjack
Bats
Balloon Giant Skeleton Bomber Zap Lumberjack
Zap
Balloon Bomber Bats Furnace Giant Skeleton Lumberjack
Furnace
Zap Balloon Giant Skeleton
Wizard
Balloon Giant Skeleton Lumberjack
Balloon
Bats Zap Lumberjack Furnace Wizard Giant Skeleton
Giant Skeleton
Bats Bomber Zap Furnace Wizard Balloon Lumberjack
Lumberjack
Balloon Bomber Bats Zap Wizard Giant Skeleton

Defense Synergies 0 12

Bomber
Bats Zap
Bats
Bomber Zap Giant Skeleton Lumberjack
Zap
Bomber Bats Furnace Giant Skeleton Lumberjack
Furnace
Zap Lumberjack
Wizard
Giant Skeleton Lumberjack
Balloon
Giant Skeleton
Bats Zap Wizard Lumberjack
Lumberjack
Bats Zap Furnace Wizard Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Wizard
Lumberjack Bomber Bats Zap Furnace
Furnace Lumberjack Bomber Bats Giant Skeleton
Lumberjack Bomber Bats Furnace
Bomber Giant Skeleton Lumberjack
Bomber Bats Zap Furnace Lumberjack
Bats Furnace Zap Wizard
Zap Giant Skeleton
Furnace Lumberjack
Bomber Giant Skeleton Lumberjack
Bats Bomber Zap Furnace Wizard Giant Skeleton Lumberjack
Bats Zap Furnace Wizard
Furnace Lumberjack Bomber Bats Zap Wizard Giant Skeleton
Bomber Wizard Bats Zap Furnace Lumberjack
Furnace Lumberjack
Zap Furnace Lumberjack
Wizard Bomber Bats Furnace Lumberjack
Bomber Bats Zap Furnace Wizard Lumberjack
Zap Furnace Wizard Bomber Bats Giant Skeleton Lumberjack
Lumberjack
Bomber Wizard Bats Furnace Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Furnace Giant Skeleton
Bomber Zap Wizard Lumberjack
Giant Skeleton Lumberjack Bats Zap Furnace
Giant Skeleton Lumberjack Bats Zap
Giant Skeleton Lumberjack
Furnace Wizard Bats Zap
Bats Furnace Giant Skeleton Lumberjack
Giant Skeleton Lumberjack
Zap Giant Skeleton Bats
Bats Giant Skeleton Lumberjack
Zap Giant Skeleton
Giant Skeleton Wizard Lumberjack
Wizard Bomber Furnace
Bomber Bats Zap Furnace Giant Skeleton Lumberjack
Bats Bomber Zap Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Zap
Giant Skeleton
Giant Skeleton
Bomber Wizard Zap Furnace
Wizard Bats Zap Furnace
Bomber Furnace Wizard
Zap Wizard
Zap Wizard
Bats Lumberjack
Zap Wizard
Zap Wizard
Zap Furnace
Bomber Zap Furnace Wizard
Furnace Wizard
Bomber Bats
Bomber Zap Wizard
Bomber Zap Wizard
Giant Skeleton
Wizard
Zap
Zap Bomber Furnace Wizard
Zap Wizard
Zap Wizard
Zap
Bats Zap Furnace Wizard
Zap Bats Wizard
Bomber Zap Wizard
Zap
Giant Skeleton
Wizard
Zap Bats
Zap Wizard
Wizard Lumberjack
Bomber Zap Wizard
Zap Giant Skeleton
Zap Bats Giant Skeleton
Bats Zap
Zap Giant Skeleton

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