My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Furnace Dark Prince Prince Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Skeleton Army Dark Prince Prince Ram Rider
Giant Snowball
Bomber Bats Furnace Skeleton Army Ram Rider
Zap
Bomber Bats Furnace Skeleton Army Dark Prince Prince Ram Rider
Barbarian Barrel
Bomber Furnace Skeleton Army Dark Prince
The Log
Bomber Furnace Skeleton Army Dark Prince Prince Ram Rider
Earthquake
Bomber Furnace Skeleton Army
Arrows
Bomber Bats Furnace Skeleton Army
Royal Delivery
Bomber Bats Skeleton Army Dark Prince Prince Ram Rider
Fireball
Bomber Furnace Skeleton Army Ram Rider
Poison
Bomber Bats Furnace Skeleton Army
Lightning
Furnace Dark Prince Prince Ram Rider
Rocket
Furnace Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Furnace Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Dark Prince Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap Skeleton Army Furnace Dark Prince Prince Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Zap Skeleton Army

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Zap Dark Prince Prince Ram Rider
Bats
Bomber Zap Dark Prince Prince Ram Rider
Zap
Prince Ram Rider Bomber Bats Furnace Dark Prince
Furnace
Zap Dark Prince Prince Ram Rider
Skeleton Army
Dark Prince
Prince Bomber Bats Zap Furnace Ram Rider
Prince
Zap Dark Prince Bomber Bats Furnace Ram Rider
Ram Rider
Zap Bomber Bats Furnace Dark Prince Prince

Defense Synergies 0 16

Bomber
Bats Zap Dark Prince
Bats
Bomber Zap Dark Prince Prince
Zap
Bomber Bats Furnace Skeleton Army Dark Prince Prince Ram Rider
Furnace
Zap Skeleton Army Dark Prince Prince
Skeleton Army
Zap Furnace Prince
Dark Prince
Bomber Bats Zap Furnace Prince
Prince
Bats Zap Furnace Skeleton Army Dark Prince
Ram Rider
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Ram Rider
Skeleton Army Bomber Bats Zap Furnace Dark Prince Prince Ram Rider
Furnace Skeleton Army Prince Ram Rider Bomber Bats Dark Prince
Skeleton Army Prince Bomber Bats Furnace Dark Prince Ram Rider
Bomber Skeleton Army Dark Prince Prince
Skeleton Army Bomber Bats Zap Furnace Dark Prince
Bats Furnace Ram Rider Zap
Zap Ram Rider
Furnace Skeleton Army Prince
Skeleton Army Bomber Dark Prince Prince
Bats Skeleton Army Bomber Zap Furnace Dark Prince Ram Rider
Bats Zap Furnace Ram Rider
Furnace Skeleton Army Prince Bomber Bats Zap Dark Prince Ram Rider
Bomber Skeleton Army Bats Zap Furnace Dark Prince Prince
Skeleton Army Furnace Prince Ram Rider
Skeleton Army Zap Furnace Prince Ram Rider
Bomber Bats Furnace Skeleton Army Dark Prince Prince
Bomber Bats Zap Furnace Skeleton Army Dark Prince Prince Ram Rider
Zap Furnace Bomber Bats Dark Prince Ram Rider
Prince Ram Rider
Bomber Skeleton Army Dark Prince Bats Furnace Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Furnace Dark Prince Prince
Bomber Zap Prince
Skeleton Army Bats Zap Furnace Dark Prince Prince Ram Rider
Skeleton Army Dark Prince Prince Bats Zap Ram Rider
Skeleton Army Dark Prince Prince Ram Rider
Furnace Bats Zap Ram Rider
Skeleton Army Dark Prince Prince Bats Furnace Ram Rider
Skeleton Army Dark Prince Prince
Zap Bats Skeleton Army Dark Prince Prince
Skeleton Army
Bats Dark Prince Prince
Skeleton Army Zap Dark Prince Prince
Skeleton Army Dark Prince Prince Ram Rider
Bomber Furnace Skeleton Army
Skeleton Army Bomber Bats Zap Furnace Dark Prince Prince
Bats Bomber Zap Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Ram Rider
Dark Prince Prince
Bomber Zap Furnace Dark Prince
Bats Zap Furnace Ram Rider
Bomber Furnace
Zap Ram Rider
Zap Ram Rider
Bats Prince
Zap Dark Prince Prince Ram Rider
Zap
Zap Furnace Prince
Bomber Zap Furnace
Furnace
Bomber Bats
Bomber Zap Dark Prince Prince
Bomber Zap
Prince
Prince
Zap
Zap Bomber Furnace Dark Prince
Zap Ram Rider
Zap Prince Ram Rider
Zap
Bats Zap Furnace
Zap Bats
Bomber Zap
Zap
Prince
Zap Bats Skeleton Army Dark Prince Prince
Zap Ram Rider
Dark Prince Prince
Bomber Zap
Zap
Dark Prince Prince
Zap Bats
Bats Zap
Zap Dark Prince Prince

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