My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Balloon Princess Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Princess Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon Princess Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Baby Dragon Balloon Princess Lumberjack
Zap
Bats Balloon Princess
Barbarian Barrel
Princess Lumberjack
The Log
Princess Lumberjack
Earthquake
Arrows
Bats Princess
Royal Delivery
Bats Baby Dragon Balloon Princess Lumberjack
Fireball
Baby Dragon Balloon Princess Lumberjack
Poison
Bats Balloon Princess
Lightning
Baby Dragon Balloon Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon The Log Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Princess Baby Dragon Lumberjack Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Princess

Attack Synergies 4 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mega Knight Zap Baby Dragon Lumberjack
Zap
Balloon Bats Baby Dragon The Log Princess Lumberjack Mega Knight
Baby Dragon
Bats Zap Balloon Lumberjack Mega Knight
Balloon
Bats Zap Lumberjack Baby Dragon The Log Princess Mega Knight
The Log
Zap Balloon Princess Lumberjack Mega Knight
Princess
Zap Balloon The Log Mega Knight
Lumberjack
Balloon Bats Zap Baby Dragon The Log Mega Knight
Mega Knight
Bats Zap Baby Dragon Balloon The Log Princess Lumberjack

Defense Synergies 1 16

Bats
Zap Baby Dragon The Log Lumberjack Mega Knight
Zap
Mega Knight Bats Baby Dragon The Log Princess Lumberjack
Baby Dragon
Bats Zap The Log Lumberjack Mega Knight
Balloon
The Log
Bats Zap Baby Dragon Princess Lumberjack Mega Knight
Princess
Zap The Log Mega Knight
Lumberjack
Bats Zap Baby Dragon The Log
Mega Knight
Zap Bats Baby Dragon The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon The Log
Lumberjack Bats Zap The Log Mega Knight
Lumberjack Mega Knight Bats
Lumberjack Bats Mega Knight
The Log Princess Lumberjack Mega Knight
The Log Bats Zap Baby Dragon Lumberjack Mega Knight
Bats Zap Baby Dragon Princess
Zap Baby Dragon The Log Mega Knight
Princess Lumberjack
Lumberjack Mega Knight
Bats Zap Baby Dragon The Log Princess Lumberjack Mega Knight
Bats Zap Baby Dragon Princess
Lumberjack Mega Knight Bats Zap The Log
Mega Knight Bats Zap Baby Dragon The Log Princess Lumberjack
Lumberjack Mega Knight
Zap The Log Lumberjack Mega Knight
Mega Knight Bats Lumberjack
Mega Knight Bats Zap Baby Dragon The Log Lumberjack
Zap Baby Dragon The Log Bats Princess Lumberjack Mega Knight
Lumberjack
Mega Knight Bats Baby Dragon The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap
Zap Baby Dragon The Log Lumberjack Mega Knight
Lumberjack Mega Knight Bats Zap The Log
Lumberjack Mega Knight Bats Zap The Log
Lumberjack Mega Knight
Bats Zap Baby Dragon Princess
Bats Lumberjack
Mega Knight Lumberjack
Zap Mega Knight Bats Baby Dragon The Log
Mega Knight Bats Lumberjack
Mega Knight Zap The Log
Mega Knight Lumberjack
Baby Dragon Princess Mega Knight
Bats Zap Baby Dragon The Log Lumberjack
Bats Mega Knight Zap Baby Dragon The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Baby Dragon The Log
Zap Baby Dragon The Log Princess
Baby Dragon The Log
The Log
Zap Baby Dragon The Log Mega Knight
Bats Zap Baby Dragon Princess
Baby Dragon The Log Princess
The Log Zap Baby Dragon Princess
The Log Zap
Bats Lumberjack
Zap The Log Princess
Zap Baby Dragon Princess
Baby Dragon The Log Princess
Baby Dragon Princess
Princess Zap Baby Dragon The Log
Zap Baby Dragon The Log Princess
Baby Dragon The Log Princess Mega Knight
Bats
Zap Baby Dragon The Log Princess Mega Knight
Zap Baby Dragon The Log Princess Mega Knight
Baby Dragon The Log Mega Knight
Princess
The Log
Zap Baby Dragon The Log
Zap The Log Baby Dragon Princess Mega Knight
The Log Zap Baby Dragon Princess
Zap Baby Dragon The Log Princess Mega Knight
Zap Baby Dragon The Log
Bats Zap Baby Dragon Princess
Zap Bats
Zap The Log Mega Knight
Zap Princess
Mega Knight
The Log Princess
Zap Bats Princess
Zap Baby Dragon Princess
The Log
Baby Dragon Princess Lumberjack Mega Knight
The Log Zap Baby Dragon Princess
Zap
Mega Knight
Zap Bats Baby Dragon The Log Princess
Bats Zap Princess
Zap Baby Dragon The Log Princess Mega Knight

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