My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats P.E.K.K.A Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Inferno Dragon
Giant Snowball
Bats Skeleton Army Inferno Dragon
Zap
Bats Skeleton Army Inferno Dragon
Barbarian Barrel
Skeleton Army
The Log
Skeleton Army
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Skeleton Army P.E.K.K.A Inferno Dragon
Fireball
Skeleton Army Inferno Dragon
Poison
Bats Skeleton Army
Lightning
Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army P.E.K.K.A Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Skeleton Army Inferno Dragon Lightning P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Skeleton Army

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap P.E.K.K.A Inferno Dragon
Zap
Arrows P.E.K.K.A Bats Mega Knight
Arrows
Zap P.E.K.K.A Lightning Mega Knight
Skeleton Army
Lightning
Arrows
P.E.K.K.A
Zap Arrows Bats
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Zap Arrows

Defense Synergies 2 12

Bats
Zap P.E.K.K.A Inferno Dragon Mega Knight
Zap
Mega Knight Bats Arrows Skeleton Army P.E.K.K.A Inferno Dragon
Arrows
Mega Knight Zap Lightning P.E.K.K.A
Skeleton Army
Zap Inferno Dragon
Lightning
Arrows
P.E.K.K.A
Bats Zap Arrows
Inferno Dragon
Bats Zap Skeleton Army Mega Knight
Mega Knight
Zap Arrows Bats Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap
Skeleton Army P.E.K.K.A Inferno Dragon Bats Zap Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Bats Lightning Inferno Dragon
Skeleton Army P.E.K.K.A Inferno Dragon Bats Mega Knight
Lightning Arrows Skeleton Army P.E.K.K.A Mega Knight
Arrows Skeleton Army Bats Zap Mega Knight
Bats Lightning Inferno Dragon Zap Arrows
Lightning Zap Arrows P.E.K.K.A Mega Knight
P.E.K.K.A Inferno Dragon Skeleton Army
Skeleton Army Mega Knight
Bats Skeleton Army Zap Arrows Mega Knight
Arrows Inferno Dragon Bats Zap
Skeleton Army P.E.K.K.A Mega Knight Bats Zap Lightning
Skeleton Army Mega Knight Bats Zap Arrows P.E.K.K.A
Skeleton Army P.E.K.K.A Inferno Dragon Mega Knight
Skeleton Army Zap Lightning P.E.K.K.A Inferno Dragon Mega Knight
Mega Knight Bats Arrows Skeleton Army P.E.K.K.A
Arrows Mega Knight Bats Zap Skeleton Army
Zap Arrows Bats Inferno Dragon Mega Knight
P.E.K.K.A Inferno Dragon
Skeleton Army Mega Knight Bats Arrows P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap P.E.K.K.A
Zap Arrows Lightning Inferno Dragon Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Bats Zap Lightning
Skeleton Army Lightning P.E.K.K.A Mega Knight Bats Zap
P.E.K.K.A Skeleton Army Inferno Dragon Mega Knight
Arrows Bats Zap
Skeleton Army P.E.K.K.A Bats Lightning
P.E.K.K.A Mega Knight Skeleton Army Inferno Dragon
Zap Lightning P.E.K.K.A Mega Knight Bats Skeleton Army Inferno Dragon
P.E.K.K.A Skeleton Army Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight Bats
Skeleton Army Lightning P.E.K.K.A Mega Knight Zap Arrows
Skeleton Army Lightning P.E.K.K.A Mega Knight
Skeleton Army Mega Knight
Skeleton Army Bats Zap Lightning P.E.K.K.A Inferno Dragon
Bats Arrows Mega Knight Zap P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Zap
Lightning Arrows
Lightning Arrows
Zap Arrows Mega Knight
Arrows Bats Zap
Arrows
Arrows Zap Lightning
Arrows Zap Lightning
Lightning Bats
Lightning Zap Arrows
Lightning Zap Arrows
Lightning
Lightning Arrows
Lightning Zap Arrows
Lightning Zap Arrows
Lightning Arrows Mega Knight
Lightning Arrows
Bats Lightning
Lightning Zap Arrows Mega Knight
Lightning Zap Arrows Mega Knight
Lightning Mega Knight
Lightning Arrows
Lightning
Lightning Zap Arrows
Zap Arrows Mega Knight
Inferno Dragon
Arrows Zap Lightning
Lightning Zap Arrows Mega Knight
Lightning Zap Arrows
Lightning Bats Zap Arrows
Zap Lightning Bats
Lightning
Lightning Zap Arrows Mega Knight
Zap Lightning Arrows
P.E.K.K.A Mega Knight
Arrows Lightning
Zap Lightning Bats Skeleton Army
Lightning Zap Arrows
Arrows
Lightning Mega Knight
Arrows Zap Lightning
Lightning Zap Arrows
P.E.K.K.A Mega Knight
Zap Bats Lightning
Bats Zap Lightning
Lightning Zap Mega Knight

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