My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Wizard Magic Archer Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Sparky
Giant Snowball
Bats
Zap
Bats Sparky
Barbarian Barrel
Ice Wizard Magic Archer Sparky
The Log
Sparky
Earthquake
Arrows
Bats
Royal Delivery
Bats Ice Wizard Magic Archer Sparky
Fireball
Ice Wizard Magic Archer Sparky
Poison
Bats Ice Wizard Magic Archer Sparky
Lightning
Ice Wizard Magic Archer Sparky
Rocket
Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows The Log Ice Wizard Magic Archer Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Ice Wizard Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Arrows Ice Wizard Magic Archer Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Arrows

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Sparky
Zap
Arrows Sparky Bats The Log Ice Wizard Magic Archer Mega Knight
Arrows
Zap Sparky Mega Knight
The Log
Zap Magic Archer Sparky Mega Knight
Ice Wizard
Zap
Magic Archer
Zap The Log Mega Knight
Sparky
Zap Arrows Bats The Log
Mega Knight
Bats Zap Arrows The Log Magic Archer

Defense Synergies 2 18

Bats
Zap The Log Ice Wizard Sparky Mega Knight
Zap
Mega Knight Bats Arrows The Log Ice Wizard Magic Archer Sparky
Arrows
Mega Knight Zap Ice Wizard Sparky
The Log
Bats Zap Ice Wizard Magic Archer Sparky Mega Knight
Ice Wizard
Bats Zap Arrows The Log Mega Knight
Magic Archer
Zap The Log Mega Knight
Sparky
Bats Zap Arrows The Log
Mega Knight
Zap Arrows Bats The Log Ice Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log Magic Archer Sparky
Sparky Bats Zap The Log Ice Wizard Mega Knight
Sparky Mega Knight Bats Ice Wizard
Sparky Bats Ice Wizard Mega Knight
Arrows The Log Sparky Mega Knight
Arrows The Log Bats Zap Ice Wizard Magic Archer Mega Knight
Bats Zap Arrows Ice Wizard Magic Archer
Zap Arrows The Log Magic Archer Sparky Mega Knight
Sparky Ice Wizard
Ice Wizard Sparky Mega Knight
Bats Ice Wizard Zap Arrows The Log Magic Archer Mega Knight
Arrows Bats Zap Ice Wizard Magic Archer
Sparky Mega Knight Bats Zap The Log Ice Wizard
Sparky Mega Knight Bats Zap Arrows The Log Magic Archer
Sparky Mega Knight
Zap The Log Sparky Mega Knight
Sparky Mega Knight Bats Arrows
Arrows Mega Knight Bats Zap The Log Ice Wizard Magic Archer
Zap Arrows The Log Bats Ice Wizard Magic Archer Mega Knight
Sparky
Mega Knight Bats Arrows The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Sparky
Zap Arrows The Log Magic Archer Mega Knight
Mega Knight Bats Zap The Log Sparky
Mega Knight Bats Zap The Log Sparky
Sparky Mega Knight
Arrows Bats Zap Ice Wizard Magic Archer
Sparky Bats Ice Wizard
Mega Knight Sparky
Zap Mega Knight Bats The Log Magic Archer Sparky
Sparky
Mega Knight Bats Sparky
Mega Knight Zap Arrows The Log
Mega Knight Sparky
Magic Archer Sparky Mega Knight
Sparky Bats Zap The Log Magic Archer
Bats Arrows Mega Knight Zap The Log Ice Wizard Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows The Log Sparky
Arrows Zap The Log Ice Wizard Magic Archer
Arrows The Log Magic Archer Sparky
Arrows The Log Sparky
Zap Arrows The Log Magic Archer Sparky Mega Knight
Arrows Bats Zap Ice Wizard Magic Archer
Arrows The Log Magic Archer Sparky
Arrows The Log Zap Ice Wizard Magic Archer
Arrows The Log Zap
Bats Sparky
Zap Arrows The Log Magic Archer Sparky
Zap Arrows Magic Archer
The Log Magic Archer Sparky
Arrows Magic Archer
Zap Arrows The Log Magic Archer Sparky
Zap Arrows The Log Magic Archer Sparky
Magic Archer Arrows The Log Sparky Mega Knight
Arrows Sparky
Bats Sparky
Zap Arrows The Log Magic Archer Sparky Mega Knight
Zap Arrows The Log Magic Archer Mega Knight
The Log Magic Archer Sparky Mega Knight
Arrows
The Log Sparky
Zap Arrows The Log
Zap Arrows The Log Ice Wizard Magic Archer Sparky Mega Knight
Arrows The Log Zap Ice Wizard Magic Archer Sparky
Zap Arrows The Log Magic Archer Sparky Mega Knight
Zap Arrows The Log Magic Archer Sparky
Bats Zap Arrows Ice Wizard Magic Archer Sparky
Zap Bats
Sparky
Zap Arrows The Log Magic Archer Sparky Mega Knight
Zap Arrows Magic Archer Sparky
Sparky Mega Knight
Arrows The Log Magic Archer Sparky
Zap Bats Magic Archer
Zap Arrows Ice Wizard Magic Archer
Arrows The Log
Magic Archer Sparky Mega Knight
Arrows The Log Zap Magic Archer
Zap Arrows Sparky
Sparky Mega Knight
Zap Bats The Log Magic Archer Sparky
Bats Zap Magic Archer
Zap The Log Magic Archer Sparky Mega Knight

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