My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Witch Princess Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Golem Princess Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Golem Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Night Witch
Giant Snowball
Bats Dart Goblin Witch Princess Night Witch
Zap
Bats Dart Goblin Witch Princess Night Witch
Barbarian Barrel
Dart Goblin Witch Princess Night Witch
The Log
Dart Goblin Witch Princess
Earthquake
Witch
Arrows
Bats Dart Goblin Witch Princess Night Witch
Royal Delivery
Bats Dart Goblin Witch Princess Night Witch
Fireball
Dart Goblin Witch Princess Night Witch
Poison
Bats Dart Goblin Witch Princess Night Witch
Lightning
Witch Night Witch
Rocket
Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Golem Princess Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Dart Goblin Princess Night Witch Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Dart Goblin

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Golem
Zap
Arrows Bats Dart Goblin Witch Golem Princess Night Witch
Arrows
Zap Golem Night Witch
Dart Goblin
Zap Golem Princess
Witch
Zap Golem
Golem
Arrows Night Witch Bats Zap Dart Goblin Witch
Princess
Zap Dart Goblin
Night Witch
Golem Zap Arrows

Defense Synergies 0 9

Bats
Zap Dart Goblin
Zap
Bats Arrows Dart Goblin Witch Princess Night Witch
Arrows
Zap
Dart Goblin
Bats Zap Princess Night Witch
Witch
Zap
Golem
Princess
Zap Dart Goblin
Night Witch
Zap Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin
Bats Zap Dart Goblin Witch Night Witch
Witch Bats Dart Goblin Night Witch
Witch Night Witch Bats Dart Goblin
Arrows Princess
Arrows Bats Zap Dart Goblin Night Witch
Bats Dart Goblin Zap Arrows Witch Princess Night Witch
Zap Arrows Dart Goblin
Witch Princess Night Witch
Dart Goblin Night Witch
Bats Dart Goblin Witch Zap Arrows Princess Night Witch
Arrows Bats Zap Dart Goblin Witch Princess Night Witch
Night Witch Bats Zap Witch
Bats Zap Arrows Dart Goblin Witch Princess Night Witch
Zap
Bats Arrows Witch Night Witch
Arrows Bats Zap Dart Goblin Witch Night Witch
Zap Arrows Witch Bats Dart Goblin Princess
Dart Goblin
Bats Arrows Dart Goblin Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch
Zap Arrows
Bats Zap Witch
Bats Zap Night Witch
Witch Night Witch
Arrows Bats Zap Dart Goblin Witch Princess
Bats Dart Goblin Witch Night Witch
Zap Bats Witch
Witch Dart Goblin
Bats Dart Goblin Witch
Zap Arrows
Witch Night Witch
Dart Goblin Witch Princess
Witch Bats Zap Dart Goblin Night Witch
Bats Arrows Zap Dart Goblin Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Dart Goblin
Arrows Zap Dart Goblin Princess
Arrows Dart Goblin
Arrows Dart Goblin
Zap Arrows
Arrows Bats Zap Dart Goblin Witch Princess
Arrows Dart Goblin Witch Princess
Arrows Zap Dart Goblin Princess
Arrows Zap Dart Goblin
Bats Night Witch
Zap Arrows Dart Goblin Princess
Zap Arrows Dart Goblin Princess
Dart Goblin Princess
Arrows Dart Goblin Princess
Princess Zap Arrows Dart Goblin
Zap Arrows Dart Goblin Witch Princess
Arrows Dart Goblin Princess
Arrows
Bats Night Witch
Zap Arrows Dart Goblin Princess
Zap Arrows Dart Goblin Witch Princess
Night Witch
Arrows Princess
Zap Arrows
Zap Arrows Witch Princess
Witch
Arrows Zap Dart Goblin Witch Princess
Zap Arrows Witch Princess
Zap Arrows Dart Goblin
Bats Zap Arrows Dart Goblin Witch Princess Night Witch
Zap Bats Dart Goblin Witch
Night Witch
Zap Arrows Dart Goblin Night Witch
Zap Arrows Princess
Arrows Princess
Zap Bats Dart Goblin Witch Princess Night Witch
Zap Arrows Dart Goblin Witch Princess
Arrows
Dart Goblin Princess
Arrows Zap Dart Goblin Princess
Zap Arrows
Dart Goblin
Zap Bats Dart Goblin Witch Princess
Bats Zap Dart Goblin Witch Princess
Zap Dart Goblin Witch Princess

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