My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Goblin Gang Goblin Barrel
Zap
Goblin Gang Goblin Barrel
Barbarian Barrel
Goblin Gang Valkyrie Wizard Goblin Barrel Electro Wizard
The Log
Goblin Gang Goblin Barrel
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Valkyrie Wizard Goblin Barrel Electro Wizard
Fireball
Goblin Gang Wizard Goblin Barrel Electro Wizard
Poison
Goblin Gang Wizard Electro Wizard
Lightning
Valkyrie Wizard Electro Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Goblin Barrel Tornado Valkyrie Electro Wizard Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Goblin Barrel Tornado

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Electro Wizard Valkyrie Mega Knight
Goblin Gang
Goblin Barrel Valkyrie
Valkyrie
Goblin Barrel Zap Goblin Gang Wizard Tornado Electro Wizard
Wizard
Tornado Valkyrie Mega Knight
Goblin Barrel
Goblin Gang Valkyrie Mega Knight
Tornado
Zap Wizard Valkyrie Mega Knight
Electro Wizard
Zap Valkyrie Mega Knight
Mega Knight
Zap Wizard Goblin Barrel Tornado Electro Wizard

Defense Synergies 3 13

Zap
Electro Wizard Mega Knight Goblin Gang Valkyrie Tornado
Goblin Gang
Zap Valkyrie Electro Wizard
Valkyrie
Zap Goblin Gang Wizard Tornado Electro Wizard
Wizard
Tornado Valkyrie Electro Wizard Mega Knight
Goblin Barrel
Tornado
Wizard Zap Valkyrie Electro Wizard Mega Knight
Electro Wizard
Zap Goblin Gang Valkyrie Wizard Tornado Mega Knight
Mega Knight
Zap Wizard Tornado Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard Electro Wizard
Zap Goblin Gang Valkyrie Electro Wizard Mega Knight
Goblin Gang Tornado Mega Knight Valkyrie Electro Wizard
Goblin Gang Valkyrie Electro Wizard Mega Knight
Valkyrie Tornado Mega Knight
Goblin Gang Tornado Zap Valkyrie Electro Wizard Mega Knight
Tornado Electro Wizard Zap Goblin Gang Wizard
Zap Valkyrie Electro Wizard Mega Knight
Goblin Gang Tornado
Goblin Gang Tornado Valkyrie Electro Wizard Mega Knight
Goblin Gang Valkyrie Electro Wizard Zap Wizard Tornado Mega Knight
Zap Goblin Gang Wizard Tornado Electro Wizard
Mega Knight Zap Goblin Gang Valkyrie Wizard Electro Wizard
Valkyrie Wizard Mega Knight Zap Goblin Gang Tornado Electro Wizard
Goblin Gang Electro Wizard Mega Knight
Tornado Zap Goblin Gang Electro Wizard Mega Knight
Wizard Mega Knight Goblin Gang Valkyrie Tornado Electro Wizard
Mega Knight Zap Goblin Gang Valkyrie Wizard Tornado Electro Wizard
Zap Valkyrie Wizard Tornado Electro Wizard Mega Knight
Tornado Electro Wizard
Goblin Gang Valkyrie Wizard Mega Knight Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Zap Electro Wizard
Electro Wizard Zap Goblin Gang Valkyrie Wizard Mega Knight
Goblin Gang Mega Knight Zap Valkyrie Electro Wizard
Goblin Gang Valkyrie Mega Knight Zap Tornado Electro Wizard
Goblin Gang Valkyrie Mega Knight
Wizard Zap Goblin Gang Tornado Electro Wizard
Goblin Gang Valkyrie Electro Wizard
Mega Knight Valkyrie
Zap Electro Wizard Mega Knight Valkyrie Tornado
Goblin Gang
Mega Knight Valkyrie
Mega Knight Zap Valkyrie Tornado Electro Wizard
Mega Knight Goblin Gang Valkyrie Wizard
Wizard Valkyrie Mega Knight
Goblin Gang Electro Wizard Zap Valkyrie Tornado
Valkyrie Mega Knight Zap Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Tornado Electro Wizard
Valkyrie
Wizard Zap Valkyrie Mega Knight
Wizard Zap Tornado
Wizard Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Goblin Gang Tornado Electro Wizard
Zap Valkyrie Wizard Tornado Electro Wizard
Zap Wizard Tornado
Zap
Zap Wizard
Wizard Mega Knight
Tornado
Zap Wizard Electro Wizard Mega Knight
Zap Valkyrie Wizard Tornado Mega Knight
Mega Knight
Wizard Tornado
Tornado
Zap
Zap Tornado Valkyrie Wizard Mega Knight
Zap Wizard Tornado Electro Wizard
Zap Wizard Tornado Mega Knight
Zap Tornado
Zap Wizard Tornado Electro Wizard
Zap Electro Wizard Wizard
Zap Wizard Mega Knight
Zap Electro Wizard
Mega Knight
Wizard
Zap Electro Wizard Goblin Gang
Zap Wizard Tornado Electro Wizard
Goblin Gang Valkyrie Wizard Electro Wizard Mega Knight
Zap Wizard
Zap Tornado
Mega Knight
Zap Goblin Gang Tornado Electro Wizard
Zap Tornado Electro Wizard
Zap Tornado Electro Wizard Mega Knight

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