My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Battle Ram Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Battle Ram
Giant Snowball
Barbarians Battle Ram
Zap
Battle Ram
Barbarian Barrel
Barbarians Elite Barbarians Battle Ram Wizard Magic Archer
The Log
Barbarians Elite Barbarians Battle Ram
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Elite Barbarians Battle Ram Wizard Magic Archer
Fireball
Barbarians Elite Barbarians Battle Ram Wizard Magic Archer
Poison
Barbarians Wizard Magic Archer
Lightning
Elite Barbarians Battle Ram Wizard Magic Archer
Rocket
Barbarians Elite Barbarians Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Fireball Battle Ram Magic Archer Barbarians Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Rage Fireball Battle Ram

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Battle Ram Magic Archer
Barbarians
Elite Barbarians
Zap Rage Fireball Battle Ram Wizard
Fireball
Zap Elite Barbarians Battle Ram Magic Archer
Battle Ram
Zap Magic Archer Elite Barbarians Fireball
Wizard
Elite Barbarians Rage
Rage
Elite Barbarians Wizard
Magic Archer
Battle Ram Zap Fireball

Defense Synergies 1 4

Zap
Fireball Barbarians Elite Barbarians Magic Archer
Barbarians
Zap
Elite Barbarians
Zap Wizard
Fireball
Zap
Battle Ram
Wizard
Elite Barbarians
Rage
Magic Archer
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard Magic Archer
Barbarians Elite Barbarians Zap
Barbarians Elite Barbarians
Barbarians Elite Barbarians
Barbarians Elite Barbarians Fireball
Fireball Zap Magic Archer
Zap Fireball Wizard Magic Archer
Zap Barbarians Fireball Magic Archer
Barbarians Elite Barbarians
Elite Barbarians Barbarians
Barbarians Zap Fireball Wizard Magic Archer
Zap Fireball Wizard Magic Archer
Barbarians Zap Elite Barbarians Fireball Wizard
Fireball Wizard Zap Barbarians Magic Archer
Barbarians Elite Barbarians
Barbarians Zap Elite Barbarians Fireball
Barbarians Wizard Elite Barbarians Fireball
Fireball Zap Barbarians Elite Barbarians Wizard Magic Archer
Zap Wizard Barbarians Fireball Magic Archer
Barbarians Elite Barbarians
Wizard Barbarians Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Elite Barbarians Fireball
Fireball Zap Elite Barbarians Wizard Magic Archer
Barbarians Zap Elite Barbarians
Zap Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians
Fireball Wizard Zap Magic Archer
Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians
Zap Barbarians Elite Barbarians Fireball Magic Archer
Barbarians
Barbarians Elite Barbarians
Zap Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians Fireball Wizard
Wizard Barbarians Fireball Magic Archer
Barbarians Elite Barbarians Zap Fireball Magic Archer
Zap Barbarians Elite Barbarians Fireball Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer
Fireball Zap Magic Archer
Fireball Magic Archer
Barbarians Fireball
Fireball Wizard Zap Magic Archer
Fireball Wizard Zap Magic Archer
Wizard Magic Archer
Fireball Zap Wizard Magic Archer
Fireball Zap Wizard
Elite Barbarians Fireball
Zap Fireball Wizard Magic Archer
Fireball Zap Wizard Magic Archer
Elite Barbarians Fireball Magic Archer
Fireball Magic Archer
Zap Elite Barbarians Fireball Magic Archer
Zap Fireball Wizard Magic Archer
Magic Archer Fireball Wizard
Fireball
Zap Fireball Wizard Magic Archer
Zap Fireball Wizard Magic Archer
Fireball Magic Archer
Fireball Wizard
Zap Barbarians Fireball
Zap Fireball Wizard Magic Archer
Fireball Zap Wizard Magic Archer
Fireball Zap Wizard Magic Archer
Fireball Zap Magic Archer
Elite Barbarians Zap Fireball Wizard Magic Archer
Zap Fireball Wizard
Elite Barbarians Fireball
Zap Fireball Wizard Magic Archer
Zap Fireball Magic Archer
Fireball Wizard Magic Archer
Zap Barbarians Fireball Magic Archer
Fireball Zap Wizard Magic Archer
Fireball
Fireball Wizard Magic Archer
Zap Fireball Wizard Magic Archer
Zap Fireball
Elite Barbarians
Zap Elite Barbarians Fireball Magic Archer
Zap Fireball Magic Archer
Zap Fireball Magic Archer

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