My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Zappies Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Zappies Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Recruits Dart Goblin Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Hog Rider
Giant Snowball
Barbarians Royal Recruits Dart Goblin Hog Rider Zappies Witch
Zap
Dart Goblin Zappies Witch
Barbarian Barrel
Barbarians Royal Recruits Dart Goblin Zappies Witch
The Log
Barbarians Royal Recruits Dart Goblin Hog Rider Zappies Witch
Earthquake
Barbarians Hog Rider Zappies Witch
Arrows
Royal Recruits Dart Goblin Zappies Witch
Royal Delivery
Barbarians Royal Recruits Dart Goblin Hog Rider Zappies Witch
Fireball
Barbarians Dart Goblin Hog Rider Zappies Witch
Poison
Barbarians Royal Recruits Dart Goblin Zappies Witch
Lightning
Witch
Rocket
Barbarians Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Dart Goblin Hog Rider Zappies Barbarians Witch Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Dart Goblin Hog Rider

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Royal Recruits Dart Goblin Zappies Witch The Log
Barbarians
Hog Rider
Royal Recruits
Zap Dart Goblin Hog Rider Zappies
Dart Goblin
Zap Royal Recruits Hog Rider The Log
Hog Rider
Zap The Log Barbarians Royal Recruits Dart Goblin Zappies Witch
Zappies
Zap Royal Recruits Hog Rider
Witch
Zap Hog Rider
The Log
Hog Rider Zap Dart Goblin

Defense Synergies 0 12

Zap
Barbarians Dart Goblin Zappies Witch The Log
Barbarians
Zap Zappies
Royal Recruits
Dart Goblin The Log
Dart Goblin
Zap Royal Recruits Zappies The Log
Hog Rider
Zappies
Zap Barbarians Dart Goblin The Log
Witch
Zap The Log
The Log
Zap Royal Recruits Dart Goblin Zappies Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Royal Recruits Dart Goblin Zappies The Log
Barbarians Zap Royal Recruits Dart Goblin Zappies Witch The Log
Barbarians Witch Royal Recruits Dart Goblin Zappies
Barbarians Royal Recruits Witch Dart Goblin Zappies
Barbarians Royal Recruits The Log
The Log Zap Dart Goblin Zappies
Dart Goblin Zap Zappies Witch
Zap Barbarians Royal Recruits Dart Goblin The Log
Barbarians Zappies Witch Royal Recruits
Barbarians Royal Recruits Dart Goblin Zappies
Barbarians Dart Goblin Witch Zap Royal Recruits Zappies The Log
Zap Dart Goblin Zappies Witch
Barbarians Royal Recruits Zap Zappies Witch The Log
Zap Barbarians Royal Recruits Dart Goblin Zappies Witch The Log
Barbarians Royal Recruits Zappies
Barbarians Zap Royal Recruits Zappies The Log
Barbarians Royal Recruits Zappies Witch
Zap Barbarians Royal Recruits Dart Goblin Zappies Witch The Log
Zap Witch The Log Barbarians Royal Recruits Dart Goblin Zappies
Barbarians Royal Recruits Dart Goblin Zappies
Royal Recruits Barbarians Dart Goblin Zappies Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Recruits Zap Zappies Witch
Zap The Log
Barbarians Royal Recruits Zappies Zap Witch The Log
Royal Recruits Zap Barbarians Zappies The Log
Barbarians Royal Recruits Zappies Witch
Zap Dart Goblin Zappies Witch
Royal Recruits Barbarians Dart Goblin Zappies Witch
Barbarians Royal Recruits Zappies
Zap Royal Recruits Barbarians Zappies Witch The Log
Royal Recruits Witch Barbarians Dart Goblin Zappies
Barbarians Royal Recruits Dart Goblin Zappies Witch
Royal Recruits Zap Barbarians The Log
Barbarians Royal Recruits Zappies Witch
Royal Recruits Barbarians Dart Goblin Zappies Witch
Barbarians Royal Recruits Zappies Witch Zap Dart Goblin The Log
Zap Barbarians Royal Recruits Dart Goblin Zappies Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Dart Goblin The Log
Zap Dart Goblin The Log
Dart Goblin The Log
Barbarians Royal Recruits Dart Goblin The Log
Zap The Log
Zap Dart Goblin Witch
Dart Goblin Witch The Log
The Log Zap Dart Goblin
The Log Zap Dart Goblin
Zap Royal Recruits Dart Goblin The Log
Zap Dart Goblin
Dart Goblin The Log
Dart Goblin
Zap Dart Goblin The Log
Zap Dart Goblin Witch The Log
Royal Recruits Dart Goblin The Log
Zap Dart Goblin The Log
Zap Dart Goblin Witch The Log
The Log
The Log
Zap Barbarians Royal Recruits The Log
Zap The Log Witch
Witch
The Log Zap Dart Goblin Witch
Zap Witch The Log
Zap Dart Goblin The Log
Zap Dart Goblin Witch
Zap Dart Goblin Zappies Witch
Zap Dart Goblin The Log
Zap Zappies
The Log
Zap Barbarians Royal Recruits Dart Goblin Zappies Witch
Zap Dart Goblin Zappies Witch
The Log
Dart Goblin
The Log Zap Dart Goblin
Zap
Royal Recruits Dart Goblin
Zap Royal Recruits Dart Goblin Zappies Witch The Log
Zap Dart Goblin Zappies Witch
Zap Royal Recruits Dart Goblin Witch The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: