My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Phoenix Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Void

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Phoenix Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Phoenix Lava Hound
Giant Snowball
Barbarians Guards Electro Dragon Lava Hound
Zap
Guards Lava Hound
Barbarian Barrel
Barbarians Guards
The Log
Barbarians Guards
Earthquake
Barbarians Guards
Arrows
Guards Lava Hound
Royal Delivery
Barbarians Guards Electro Dragon Lava Hound
Fireball
Barbarians Electro Dragon Lava Hound
Poison
Barbarians Guards Electro Dragon Phoenix Lava Hound
Lightning
Electro Dragon Phoenix
Rocket
Barbarians Electro Dragon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Tornado Void Phoenix Barbarians Electro Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Guards Tornado Void

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Void Guards Electro Dragon Phoenix Lava Hound
Barbarians
Guards
Zap Lava Hound
Tornado
Zap Electro Dragon
Void
Zap Lava Hound
Electro Dragon
Lava Hound Zap Tornado
Phoenix
Zap
Lava Hound
Electro Dragon Zap Guards Void

Defense Synergies 0 8

Zap
Barbarians Guards Tornado Void Electro Dragon Phoenix
Barbarians
Zap
Guards
Zap Electro Dragon
Tornado
Zap Electro Dragon
Void
Zap
Electro Dragon
Zap Guards Tornado
Phoenix
Zap
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Void Electro Dragon
Barbarians Zap Electro Dragon Phoenix
Barbarians Tornado Void Electro Dragon
Barbarians Guards Electro Dragon Phoenix
Barbarians Tornado
Tornado Zap Guards Electro Dragon
Tornado Zap Void Electro Dragon Phoenix
Zap Barbarians Void Electro Dragon Phoenix
Barbarians Tornado Phoenix
Guards Tornado Barbarians Phoenix
Barbarians Guards Zap Tornado Electro Dragon
Zap Tornado Electro Dragon Phoenix
Barbarians Zap Guards Electro Dragon
Zap Barbarians Guards Tornado Electro Dragon
Barbarians Phoenix
Barbarians Tornado Zap
Barbarians Tornado Electro Dragon
Zap Barbarians Guards Tornado Electro Dragon
Zap Tornado Barbarians Guards Electro Dragon
Barbarians Tornado Phoenix
Barbarians Guards Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Zap Void
Void Zap Electro Dragon Phoenix
Barbarians Guards Zap Electro Dragon
Guards Zap Barbarians Tornado Phoenix
Barbarians Guards Phoenix
Zap Tornado Electro Dragon
Guards Barbarians Void Phoenix
Barbarians Phoenix
Zap Void Electro Dragon Barbarians Tornado Phoenix
Barbarians Guards Phoenix
Barbarians Guards Electro Dragon Phoenix
Zap Barbarians Guards Tornado Void Phoenix
Barbarians Guards
Barbarians Electro Dragon
Barbarians Guards Electro Dragon Phoenix Zap Tornado
Zap Barbarians Electro Dragon Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Guards Electro Dragon
Void Zap Tornado Electro Dragon
Void Electro Dragon
Barbarians Guards Void
Zap
Zap Tornado Electro Dragon
Tornado
Zap Tornado Electro Dragon
Void Zap Tornado Electro Dragon
Guards Tornado Void Electro Dragon
Void Zap Tornado Electro Dragon
Void Zap Tornado Electro Dragon
Void
Void Electro Dragon
Zap
Zap Electro Dragon
Electro Dragon
Tornado
Void Zap Electro Dragon
Zap Tornado Electro Dragon
Void
Tornado Void
Void Tornado
Zap Barbarians Void Electro Dragon
Zap Tornado Electro Dragon
Void Zap Tornado Electro Dragon
Void Zap Tornado Electro Dragon
Void Zap Tornado
Zap Tornado Electro Dragon
Zap Electro Dragon Guards Void
Void
Void Zap Electro Dragon
Zap Void Electro Dragon
Zap Barbarians Guards Void Electro Dragon
Zap Tornado Electro Dragon
Void Electro Dragon
Zap Electro Dragon
Void Zap Tornado
Electro Dragon
Zap Electro Dragon Guards Tornado
Zap Tornado Void Electro Dragon
Void Electro Dragon Zap Tornado

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