My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Valkyrie Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon
Giant Snowball
Goblin Gang Balloon
Zap
Goblin Gang Inferno Tower Balloon
Barbarian Barrel
Ice Spirit Goblin Gang Valkyrie Inferno Tower
The Log
Ice Spirit Goblin Gang
Earthquake
Goblin Gang Inferno Tower
Arrows
Ice Spirit Goblin Gang
Royal Delivery
Ice Spirit Goblin Gang Valkyrie Balloon
Fireball
Goblin Gang Inferno Tower Balloon
Poison
Goblin Gang Inferno Tower Balloon
Lightning
Valkyrie Inferno Tower Balloon
Rocket
Valkyrie Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Arrows Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Valkyrie Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Arrows Goblin Gang Fireball Valkyrie Inferno Tower Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Arrows Goblin Gang

Attack Synergies 9 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Valkyrie Balloon
Zap
Ice Spirit Arrows Fireball Balloon Valkyrie
Arrows
Zap Fireball Balloon
Goblin Gang
Valkyrie Balloon
Fireball
Zap Arrows
Valkyrie
Ice Spirit Balloon Zap Goblin Gang
Inferno Tower
Balloon
Ice Spirit Zap Arrows Valkyrie Goblin Gang

Defense Synergies 5 13

Ice Spirit
Zap Goblin Gang Inferno Tower Fireball Valkyrie
Zap
Ice Spirit Fireball Arrows Goblin Gang Valkyrie Inferno Tower
Arrows
Zap Fireball Valkyrie Inferno Tower
Goblin Gang
Ice Spirit Inferno Tower Zap Valkyrie
Fireball
Zap Ice Spirit Arrows Valkyrie Inferno Tower
Valkyrie
Ice Spirit Zap Arrows Goblin Gang Fireball Inferno Tower
Inferno Tower
Ice Spirit Goblin Gang Zap Arrows Fireball Valkyrie
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Inferno Tower
Inferno Tower Ice Spirit Zap Goblin Gang Valkyrie
Goblin Gang Inferno Tower Valkyrie
Inferno Tower Goblin Gang Valkyrie
Arrows Fireball Valkyrie
Arrows Goblin Gang Fireball Zap Valkyrie
Inferno Tower Ice Spirit Zap Arrows Goblin Gang Fireball
Zap Arrows Fireball Valkyrie Inferno Tower
Inferno Tower Goblin Gang
Goblin Gang Ice Spirit Valkyrie Inferno Tower
Goblin Gang Valkyrie Zap Arrows Fireball
Arrows Inferno Tower Zap Goblin Gang Fireball
Inferno Tower Ice Spirit Zap Goblin Gang Fireball Valkyrie
Fireball Valkyrie Ice Spirit Zap Arrows Goblin Gang
Inferno Tower Goblin Gang
Inferno Tower Ice Spirit Zap Goblin Gang Fireball
Arrows Goblin Gang Fireball Valkyrie Inferno Tower
Ice Spirit Arrows Fireball Zap Goblin Gang Valkyrie
Zap Arrows Valkyrie Ice Spirit Fireball
Inferno Tower
Goblin Gang Valkyrie Arrows Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Fireball Inferno Tower
Fireball Zap Arrows Goblin Gang Valkyrie
Goblin Gang Ice Spirit Zap Valkyrie Inferno Tower
Goblin Gang Valkyrie Zap Fireball Inferno Tower
Inferno Tower Goblin Gang Valkyrie
Arrows Fireball Ice Spirit Zap Goblin Gang
Goblin Gang Fireball Valkyrie Inferno Tower
Inferno Tower Valkyrie
Zap Ice Spirit Fireball Valkyrie Inferno Tower
Inferno Tower Goblin Gang
Valkyrie Inferno Tower
Zap Arrows Fireball Valkyrie
Goblin Gang Fireball Valkyrie Inferno Tower
Fireball Valkyrie
Goblin Gang Inferno Tower Ice Spirit Zap Fireball Valkyrie
Arrows Valkyrie Zap Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie
Arrows Fireball Zap
Arrows Fireball
Arrows Fireball Valkyrie
Fireball Zap Arrows Valkyrie
Arrows Fireball Ice Spirit Zap
Arrows
Arrows Fireball Ice Spirit Zap
Arrows Fireball Zap
Goblin Gang Fireball
Zap Arrows Fireball Valkyrie
Fireball Zap Arrows
Fireball
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball
Arrows Fireball
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball Valkyrie
Fireball
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Ice Spirit Fireball Valkyrie
Arrows Fireball Zap
Fireball Zap Arrows
Fireball Zap Arrows
Zap Arrows Fireball
Zap Ice Spirit Fireball
Fireball
Zap Arrows Fireball
Zap Ice Spirit Arrows Fireball
Arrows Fireball
Zap Ice Spirit Goblin Gang Fireball
Fireball Zap Arrows
Arrows Fireball
Fireball Goblin Gang Valkyrie
Arrows Zap Fireball
Zap Arrows Fireball
Zap Ice Spirit Goblin Gang Fireball
Zap Fireball
Zap Fireball

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