My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Elite Barbarians Valkyrie Wizard
The Log
Elite Barbarians
Earthquake
Arrows
Royal Delivery
Elite Barbarians Valkyrie Wizard P.E.K.K.A Inferno Dragon
Fireball
Elite Barbarians Wizard Inferno Dragon
Poison
Wizard
Lightning
Elite Barbarians Valkyrie Wizard Inferno Dragon
Rocket
Elite Barbarians Valkyrie Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Fireball Valkyrie Inferno Dragon Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Fireball Valkyrie

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Fireball P.E.K.K.A Valkyrie
Arrows
Zap Elite Barbarians Fireball P.E.K.K.A
Elite Barbarians
Zap Arrows Valkyrie Fireball Wizard
Fireball
Zap Arrows Elite Barbarians
Valkyrie
Elite Barbarians Zap Wizard P.E.K.K.A
Wizard
Elite Barbarians Valkyrie P.E.K.K.A
P.E.K.K.A
Zap Arrows Valkyrie Wizard
Inferno Dragon

Defense Synergies 2 13

Zap
Fireball Arrows Elite Barbarians Valkyrie P.E.K.K.A Inferno Dragon
Arrows
Zap Fireball Valkyrie P.E.K.K.A
Elite Barbarians
Valkyrie Zap Wizard
Fireball
Zap Arrows Valkyrie
Valkyrie
Elite Barbarians Zap Arrows Fireball Wizard P.E.K.K.A
Wizard
Elite Barbarians Valkyrie P.E.K.K.A
P.E.K.K.A
Zap Arrows Valkyrie Wizard
Inferno Dragon
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Wizard
Elite Barbarians P.E.K.K.A Inferno Dragon Zap Valkyrie
P.E.K.K.A Elite Barbarians Valkyrie Inferno Dragon
Elite Barbarians P.E.K.K.A Inferno Dragon Valkyrie
Arrows Elite Barbarians Fireball Valkyrie P.E.K.K.A
Arrows Fireball Zap Valkyrie
Inferno Dragon Zap Arrows Fireball Wizard
Zap Arrows Fireball Valkyrie P.E.K.K.A
P.E.K.K.A Inferno Dragon Elite Barbarians
Elite Barbarians Valkyrie
Valkyrie Zap Arrows Fireball Wizard
Arrows Inferno Dragon Zap Fireball Wizard
P.E.K.K.A Zap Elite Barbarians Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Zap Arrows P.E.K.K.A
Elite Barbarians P.E.K.K.A Inferno Dragon
Zap Elite Barbarians Fireball P.E.K.K.A Inferno Dragon
Wizard Arrows Elite Barbarians Fireball Valkyrie P.E.K.K.A
Arrows Fireball Zap Elite Barbarians Valkyrie Wizard
Zap Arrows Valkyrie Wizard Fireball Inferno Dragon
P.E.K.K.A Elite Barbarians Inferno Dragon
Valkyrie Wizard Arrows Elite Barbarians Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Elite Barbarians Fireball P.E.K.K.A
Fireball Zap Arrows Elite Barbarians Valkyrie Wizard Inferno Dragon
P.E.K.K.A Zap Elite Barbarians Valkyrie
Valkyrie P.E.K.K.A Zap Elite Barbarians Fireball
P.E.K.K.A Elite Barbarians Valkyrie Inferno Dragon
Arrows Fireball Wizard Zap
P.E.K.K.A Elite Barbarians Fireball Valkyrie
P.E.K.K.A Elite Barbarians Valkyrie Inferno Dragon
Zap P.E.K.K.A Elite Barbarians Fireball Valkyrie Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Elite Barbarians Valkyrie
P.E.K.K.A Zap Arrows Elite Barbarians Fireball Valkyrie
Elite Barbarians P.E.K.K.A Fireball Valkyrie Wizard
Wizard Fireball Valkyrie
Elite Barbarians Zap Fireball Valkyrie P.E.K.K.A Inferno Dragon
Arrows Valkyrie Zap Elite Barbarians Fireball Wizard P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie
Arrows Fireball Zap
Arrows Fireball
Arrows Fireball Valkyrie
Fireball Wizard Zap Arrows Valkyrie
Arrows Fireball Wizard Zap
Arrows Wizard
Arrows Fireball Zap Wizard
Arrows Fireball Zap Wizard
Elite Barbarians Fireball
Zap Arrows Fireball Valkyrie Wizard
Fireball Zap Arrows Wizard
Elite Barbarians Fireball
Arrows Fireball
Zap Arrows Elite Barbarians Fireball
Zap Arrows Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball
Zap Arrows Fireball Wizard
Zap Arrows Fireball Valkyrie Wizard
Fireball
Arrows Fireball Wizard
Zap Arrows Fireball
Zap Arrows Fireball Valkyrie Wizard
Inferno Dragon
Arrows Fireball Zap Wizard
Fireball Zap Arrows Wizard
Fireball Zap Arrows
Elite Barbarians Zap Arrows Fireball Wizard
Zap Fireball Wizard
Elite Barbarians Fireball
Zap Arrows Fireball Wizard
Zap Arrows Fireball
P.E.K.K.A
Arrows Fireball Wizard
Zap Fireball
Fireball Zap Arrows Wizard
Arrows Fireball
Fireball Valkyrie Wizard
Arrows Zap Fireball Wizard
Zap Arrows Fireball
Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Fireball
Zap Fireball
Zap Fireball

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