My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Witch
Zap
Inferno Tower Witch Prince
Barbarian Barrel
Valkyrie Inferno Tower Wizard Witch
The Log
Witch Prince
Earthquake
Inferno Tower Witch
Arrows
Witch
Royal Delivery
Valkyrie Wizard Witch Prince
Fireball
Inferno Tower Wizard Witch
Poison
Inferno Tower Wizard Witch
Lightning
Valkyrie Inferno Tower Wizard Witch Prince
Rocket
Valkyrie Inferno Tower Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower Tornado Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Tornado Valkyrie Inferno Tower Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Tornado Valkyrie

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Tornado Prince Valkyrie Witch
Arrows
Zap Prince
Valkyrie
Prince Zap Wizard Tornado Witch
Inferno Tower
Wizard
Tornado Valkyrie Prince
Tornado
Zap Wizard Valkyrie Witch
Witch
Zap Valkyrie Tornado Prince
Prince
Zap Valkyrie Arrows Wizard Witch

Defense Synergies 1 21

Zap
Arrows Valkyrie Inferno Tower Tornado Witch Prince
Arrows
Zap Valkyrie Inferno Tower Tornado Prince
Valkyrie
Zap Arrows Inferno Tower Wizard Tornado Witch Prince
Inferno Tower
Zap Arrows Valkyrie Tornado Prince
Wizard
Tornado Valkyrie Prince
Tornado
Wizard Zap Arrows Valkyrie Inferno Tower Witch Prince
Witch
Zap Valkyrie Tornado Prince
Prince
Zap Arrows Valkyrie Inferno Tower Wizard Tornado Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Inferno Tower Wizard
Inferno Tower Zap Valkyrie Witch Prince
Inferno Tower Tornado Witch Prince Valkyrie
Inferno Tower Witch Prince Valkyrie
Arrows Valkyrie Tornado Prince
Arrows Tornado Zap Valkyrie
Inferno Tower Tornado Zap Arrows Wizard Witch
Zap Arrows Valkyrie Inferno Tower
Inferno Tower Witch Tornado Prince
Tornado Valkyrie Inferno Tower Prince
Valkyrie Witch Zap Arrows Wizard Tornado
Arrows Inferno Tower Zap Wizard Tornado Witch
Inferno Tower Prince Zap Valkyrie Wizard Witch
Valkyrie Wizard Zap Arrows Tornado Witch Prince
Inferno Tower Prince
Inferno Tower Tornado Zap Prince
Wizard Arrows Valkyrie Inferno Tower Tornado Witch Prince
Arrows Zap Valkyrie Wizard Tornado Witch Prince
Zap Arrows Valkyrie Wizard Tornado Witch
Inferno Tower Tornado Prince
Valkyrie Wizard Arrows Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Inferno Tower Witch Prince
Zap Arrows Valkyrie Wizard Prince
Zap Valkyrie Inferno Tower Witch Prince
Valkyrie Prince Zap Inferno Tower Tornado
Inferno Tower Valkyrie Witch Prince
Arrows Wizard Zap Tornado Witch
Prince Valkyrie Inferno Tower Witch
Inferno Tower Valkyrie Prince
Zap Valkyrie Inferno Tower Tornado Witch Prince
Inferno Tower Witch
Valkyrie Inferno Tower Witch Prince
Zap Arrows Valkyrie Tornado Prince
Prince Valkyrie Inferno Tower Wizard Witch
Wizard Valkyrie Witch
Inferno Tower Witch Zap Valkyrie Tornado Prince
Arrows Valkyrie Zap Inferno Tower Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Zap Tornado
Arrows
Arrows Valkyrie Prince
Wizard Zap Arrows Valkyrie
Arrows Wizard Zap Tornado Witch
Arrows Wizard Tornado Witch
Arrows Zap Wizard Tornado
Arrows Zap Wizard Tornado
Tornado Prince
Zap Arrows Valkyrie Wizard Tornado Prince
Zap Arrows Wizard Tornado
Arrows
Zap Arrows Prince
Zap Arrows Wizard Witch
Arrows Wizard
Arrows Tornado
Zap Arrows Wizard Prince
Zap Arrows Valkyrie Wizard Tornado Witch
Prince
Arrows Wizard Tornado
Tornado Prince
Zap Arrows
Zap Arrows Tornado Valkyrie Wizard Witch
Witch
Arrows Zap Wizard Tornado Witch
Zap Arrows Wizard Tornado Witch Prince
Zap Arrows Tornado
Zap Arrows Wizard Tornado Witch
Zap Wizard Witch
Zap Arrows Wizard
Zap Arrows
Prince
Arrows Wizard
Zap Witch Prince
Zap Arrows Wizard Tornado Witch
Arrows
Valkyrie Wizard Prince
Arrows Zap Wizard
Zap Arrows Tornado
Prince
Zap Tornado Witch
Zap Tornado Witch
Zap Tornado Witch Prince

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